--- ray/src/rt/glass.c 1992/05/20 10:24:26 2.2 +++ ray/src/rt/glass.c 2004/03/30 16:13:01 2.15 @@ -1,16 +1,15 @@ -/* Copyright (c) 1991 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: glass.c,v 2.15 2004/03/30 16:13:01 schorsch Exp $"; #endif - /* * glass.c - simpler shading function for thin glass surfaces. - * - * 11/14/86 */ +#include "copyright.h" + #include "ray.h" +#include "otypes.h" +#include "rtotypes.h" /* * This definition of glass provides for a quick calculation @@ -24,14 +23,14 @@ static char SCCSid[] = "$SunId$ LBL"; * modifier glass id * 0 * 0 - * 3 red grn blu + * 3+ red grn blu [refractive_index] * * The color is used for the transmission at normal incidence. - * To compute transmission (tn) from transmissivity (Tn) use: + * To compute transmissivity (tn) from transmittance (Tn) use: * * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn * - * The transmission of standard 88% transmissivity glass is 0.96. + * The transmissivity of standard 88% transmittance glass is 0.96. * A refractive index other than the default can be used by giving * it as the fourth real argument. The above formula no longer applies. * @@ -42,18 +41,21 @@ static char SCCSid[] = "$SunId$ LBL"; #define RINDEX 1.52 /* refractive index of glass */ -m_glass(m, r) /* color a ray which hit a thin glass surface */ -OBJREC *m; -register RAY *r; +extern int +m_glass( /* color a ray which hit a thin glass surface */ + OBJREC *m, + register RAY *r +) { - double sqrt(), pow(); COLOR mcolor; double pdot; FVECT pnorm; double rindex, cos2; COLOR trans, refl; + int hastexture; double d, r1e, r1m; double transtest, transdist; + double mirtest, mirdist; RAY p; register int i; /* check arguments */ @@ -66,12 +68,19 @@ register RAY *r; setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); - if (r->rod < 0.0) /* reorient if necessary */ - flipsurface(r); - transtest = 0; /* get modifiers */ raytexture(r, m->omod); - pdot = raynormal(pnorm, r); + if (r->rod < 0.0) /* reorient if necessary */ + flipsurface(r); + mirtest = transtest = 0; + mirdist = transdist = r->rot; + /* perturb normal */ + if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) { + pdot = raynormal(pnorm, r); + } else { + VCOPY(pnorm, r->ron); + pdot = r->rod; + } /* angular transmission */ cos2 = sqrt( (1.0-1.0/(rindex*rindex)) + pdot*pdot/(rindex*rindex) ); @@ -92,12 +101,14 @@ register RAY *r; } /* transmitted ray */ if (rayorigin(&p, r, TRANS, bright(trans)) == 0) { - if (!(r->crtype & SHADOW) && - DOT(r->pert,r->pert) > FTINY*FTINY) { + if (!(r->crtype & SHADOW) && hastexture) { for (i = 0; i < 3; i++) /* perturb direction */ p.rdir[i] = r->rdir[i] + 2.*(1.-rindex)*r->pert[i]; - normalize(p.rdir); + if (normalize(p.rdir) == 0.0) { + objerror(m, WARNING, "bad perturbation"); + VCOPY(p.rdir, r->rdir); + } } else { VCOPY(p.rdir, r->rdir); transtest = 2; @@ -110,8 +121,10 @@ register RAY *r; transdist = r->rot + p.rt; } - if (r->crtype & SHADOW) /* skip reflected ray */ - return; + if (r->crtype & SHADOW) { /* skip reflected ray */ + r->rt = transdist; + return(1); + } /* compute reflectance */ for (i = 0; i < 3; i++) { d = colval(mcolor, i); @@ -126,7 +139,16 @@ register RAY *r; rayvalue(&p); multcolor(p.rcol, refl); addcolor(r->rcol, p.rcol); + if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) { + mirtest = 2.0*bright(p.rcol); + mirdist = r->rot + p.rt; + } } - if (transtest > bright(r->rcol)) + /* check distance */ + d = bright(r->rcol); + if (transtest > d) r->rt = transdist; + else if (mirtest > d) + r->rt = mirdist; + return(1); }