--- ray/src/rt/glass.c 1994/01/13 09:45:10 2.7 +++ ray/src/rt/glass.c 2005/04/19 01:15:06 2.16 @@ -1,16 +1,15 @@ -/* Copyright (c) 1991 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: glass.c,v 2.16 2005/04/19 01:15:06 greg Exp $"; #endif - /* * glass.c - simpler shading function for thin glass surfaces. - * - * 11/14/86 */ +#include "copyright.h" + #include "ray.h" +#include "otypes.h" +#include "rtotypes.h" /* * This definition of glass provides for a quick calculation @@ -24,7 +23,7 @@ static char SCCSid[] = "$SunId$ LBL"; * modifier glass id * 0 * 0 - * 3 red grn blu + * 3+ red grn blu [refractive_index] * * The color is used for the transmission at normal incidence. * To compute transmissivity (tn) from transmittance (Tn) use: @@ -42,17 +41,21 @@ static char SCCSid[] = "$SunId$ LBL"; #define RINDEX 1.52 /* refractive index of glass */ -m_glass(m, r) /* color a ray which hit a thin glass surface */ -OBJREC *m; -register RAY *r; +extern int +m_glass( /* color a ray which hit a thin glass surface */ + OBJREC *m, + register RAY *r +) { COLOR mcolor; double pdot; FVECT pnorm; double rindex, cos2; COLOR trans, refl; + int hastexture; double d, r1e, r1m; double transtest, transdist; + double mirtest, mirdist; RAY p; register int i; /* check arguments */ @@ -65,13 +68,19 @@ register RAY *r; setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); - if (r->rod < 0.0) /* reorient if necessary */ - flipsurface(r); - transtest = 0; - transdist = r->rot; /* get modifiers */ raytexture(r, m->omod); - pdot = raynormal(pnorm, r); + if (r->rod < 0.0) /* reorient if necessary */ + flipsurface(r); + mirtest = transtest = 0; + mirdist = transdist = r->rot; + /* perturb normal */ + if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) { + pdot = raynormal(pnorm, r); + } else { + VCOPY(pnorm, r->ron); + pdot = r->rod; + } /* angular transmission */ cos2 = sqrt( (1.0-1.0/(rindex*rindex)) + pdot*pdot/(rindex*rindex) ); @@ -90,10 +99,10 @@ register RAY *r; colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d); colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d); } + multcolor(trans, r->pcol); /* modify by pattern */ /* transmitted ray */ - if (rayorigin(&p, r, TRANS, bright(trans)) == 0) { - if (!(r->crtype & SHADOW) && - DOT(r->pert,r->pert) > FTINY*FTINY) { + if (rayorigin(&p, TRANS, r, trans) == 0) { + if (!(r->crtype & SHADOW) && hastexture) { for (i = 0; i < 3; i++) /* perturb direction */ p.rdir[i] = r->rdir[i] + 2.*(1.-rindex)*r->pert[i]; @@ -106,15 +115,16 @@ register RAY *r; transtest = 2; } rayvalue(&p); - multcolor(p.rcol, r->pcol); /* modify */ - multcolor(p.rcol, trans); + multcolor(p.rcol, p.rcoef); addcolor(r->rcol, p.rcol); transtest *= bright(p.rcol); transdist = r->rot + p.rt; } - if (r->crtype & SHADOW) /* skip reflected ray */ + if (r->crtype & SHADOW) { /* skip reflected ray */ + r->rt = transdist; return(1); + } /* compute reflectance */ for (i = 0; i < 3; i++) { d = colval(mcolor, i); @@ -123,14 +133,22 @@ register RAY *r; colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d); } /* reflected ray */ - if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) { + if (rayorigin(&p, REFLECTED, r, refl) == 0) { for (i = 0; i < 3; i++) p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i]; rayvalue(&p); - multcolor(p.rcol, refl); + multcolor(p.rcol, p.rcoef); addcolor(r->rcol, p.rcol); + if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) { + mirtest = 2.0*bright(p.rcol); + mirdist = r->rot + p.rt; + } } - if (transtest > bright(r->rcol)) + /* check distance */ + d = bright(r->rcol); + if (transtest > d) r->rt = transdist; + else if (mirtest > d) + r->rt = mirdist; return(1); }