--- ray/src/rt/glass.c 1991/06/13 13:58:20 1.9 +++ ray/src/rt/glass.c 2003/07/27 22:12:03 2.14 @@ -1,17 +1,16 @@ -/* Copyright (c) 1991 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: glass.c,v 2.14 2003/07/27 22:12:03 schorsch Exp $"; #endif - /* * glass.c - simpler shading function for thin glass surfaces. - * - * 11/14/86 */ +#include "copyright.h" + #include "ray.h" +#include "otypes.h" + /* * This definition of glass provides for a quick calculation * using a single surface where two closely spaced parallel @@ -24,14 +23,17 @@ static char SCCSid[] = "$SunId$ LBL"; * modifier glass id * 0 * 0 - * 3 red grn blu + * 3+ red grn blu [refractive_index] * * The color is used for the transmission at normal incidence. - * To compute transmission (tn) from transmissivity (Tn) use: + * To compute transmissivity (tn) from transmittance (Tn) use: * * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn * - * The transmission of standard 88% transmissivity glass is 0.96. + * The transmissivity of standard 88% transmittance glass is 0.96. + * A refractive index other than the default can be used by giving + * it as the fourth real argument. The above formula no longer applies. + * * If we appear to hit the back side of the surface, then we * turn the normal around. */ @@ -43,50 +45,68 @@ m_glass(m, r) /* color a ray which hit a thin glass s OBJREC *m; register RAY *r; { - double sqrt(), pow(); COLOR mcolor; double pdot; FVECT pnorm; - double cos2; + double rindex, cos2; COLOR trans, refl; - double d, r1; + int hastexture; + double d, r1e, r1m; double transtest, transdist; + double mirtest, mirdist; RAY p; register int i; - - if (m->oargs.nfargs != 3) + /* check arguments */ + if (m->oargs.nfargs == 3) + rindex = RINDEX; /* default value of n */ + else if (m->oargs.nfargs == 4) + rindex = m->oargs.farg[3]; /* use their value */ + else objerror(m, USER, "bad arguments"); setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); - if (r->rod < 0.0) /* reorient if necessary */ - flipsurface(r); - transtest = 0; /* get modifiers */ raytexture(r, m->omod); - pdot = raynormal(pnorm, r); + if (r->rod < 0.0) /* reorient if necessary */ + flipsurface(r); + mirtest = transtest = 0; + mirdist = transdist = r->rot; + /* perturb normal */ + if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) { + pdot = raynormal(pnorm, r); + } else { + VCOPY(pnorm, r->ron); + pdot = r->rod; + } /* angular transmission */ - cos2 = sqrt( (1.0-1.0/RINDEX/RINDEX) + - pdot*pdot/(RINDEX*RINDEX) ); + cos2 = sqrt( (1.0-1.0/(rindex*rindex)) + + pdot*pdot/(rindex*rindex) ); setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2), pow(colval(mcolor,GRN), 1.0/cos2), pow(colval(mcolor,BLU), 1.0/cos2)); /* compute reflection */ - r1 = (pdot - RINDEX*cos2) / (pdot + RINDEX*cos2); - d = (1.0/pdot - RINDEX/cos2) / (1.0/pdot + RINDEX/cos2); - r1 = (r1*r1 + d*d) / 2.0; + r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2); + r1e *= r1e; + r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2); + r1m *= r1m; /* compute transmittance */ for (i = 0; i < 3; i++) { d = colval(mcolor, i); - colval(trans,i) = (1.0-r1)*(1.0-r1)*d / (1.0 - r1*r1*d*d); + colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d); + colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d); } /* transmitted ray */ if (rayorigin(&p, r, TRANS, bright(trans)) == 0) { - if (DOT(r->pert,r->pert) > FTINY*FTINY) { + if (!(r->crtype & SHADOW) && hastexture) { for (i = 0; i < 3; i++) /* perturb direction */ - p.rdir[i] = r->rdir[i] - r->pert[i]/RINDEX; - normalize(p.rdir); + p.rdir[i] = r->rdir[i] + + 2.*(1.-rindex)*r->pert[i]; + if (normalize(p.rdir) == 0.0) { + objerror(m, WARNING, "bad perturbation"); + VCOPY(p.rdir, r->rdir); + } } else { VCOPY(p.rdir, r->rdir); transtest = 2; @@ -99,13 +119,16 @@ register RAY *r; transdist = r->rot + p.rt; } - if (r->crtype & SHADOW) /* skip reflected ray */ - return; + if (r->crtype & SHADOW) { /* skip reflected ray */ + r->rt = transdist; + return(1); + } /* compute reflectance */ for (i = 0; i < 3; i++) { d = colval(mcolor, i); d *= d; - colval(refl,i) = r1 * (1.0 + (1.0-2.0*r1)*d) / (1.0 - r1*r1*d); + colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d); + colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d); } /* reflected ray */ if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) { @@ -114,7 +137,16 @@ register RAY *r; rayvalue(&p); multcolor(p.rcol, refl); addcolor(r->rcol, p.rcol); + if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) { + mirtest = 2.0*bright(p.rcol); + mirdist = r->rot + p.rt; + } } - if (transtest > bright(r->rcol)) + /* check distance */ + d = bright(r->rcol); + if (transtest > d) r->rt = transdist; + else if (mirtest > d) + r->rt = mirdist; + return(1); }