# | Line 1 | Line 1 | |
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1 | #ifndef lint | |
2 | < | static const char RCSid[] = "$Id$"; |
2 | > | static const char RCSid[] = "$Id$"; |
3 | #endif | |
4 | /* | |
5 | * glass.c - simpler shading function for thin glass surfaces. | |
# | Line 73 | Line 73 | register RAY *r; | |
73 | mirtest = transtest = 0; | |
74 | mirdist = transdist = r->rot; | |
75 | /* perturb normal */ | |
76 | < | if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) |
76 | > | if (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) { |
77 | pdot = raynormal(pnorm, r); | |
78 | < | else { |
78 | > | } else { |
79 | VCOPY(pnorm, r->ron); | |
80 | pdot = r->rod; | |
81 | } |
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> | Changed lines |