--- ray/src/rt/glass.c 1991/10/29 16:30:46 1.11 +++ ray/src/rt/glass.c 1992/11/30 12:02:54 2.5 @@ -27,11 +27,14 @@ static char SCCSid[] = "$SunId$ LBL"; * 3 red grn blu * * The color is used for the transmission at normal incidence. - * To compute transmission (tn) from transmissivity (Tn) use: + * To compute transmissivity (tn) from transmittance (Tn) use: * * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn * - * The transmission of standard 88% transmissivity glass is 0.96. + * The transmissivity of standard 88% transmittance glass is 0.96. + * A refractive index other than the default can be used by giving + * it as the fourth real argument. The above formula no longer applies. + * * If we appear to hit the back side of the surface, then we * turn the normal around. */ @@ -43,18 +46,21 @@ m_glass(m, r) /* color a ray which hit a thin glass s OBJREC *m; register RAY *r; { - double sqrt(), pow(); COLOR mcolor; double pdot; FVECT pnorm; - double cos2; + double rindex, cos2; COLOR trans, refl; double d, r1e, r1m; double transtest, transdist; RAY p; register int i; - - if (m->oargs.nfargs != 3) + /* check arguments */ + if (m->oargs.nfargs == 3) + rindex = RINDEX; /* default value of n */ + else if (m->oargs.nfargs == 4) + rindex = m->oargs.farg[3]; /* use their value */ + else objerror(m, USER, "bad arguments"); setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); @@ -66,16 +72,16 @@ register RAY *r; raytexture(r, m->omod); pdot = raynormal(pnorm, r); /* angular transmission */ - cos2 = sqrt( (1.0-1.0/RINDEX/RINDEX) + - pdot*pdot/(RINDEX*RINDEX) ); + cos2 = sqrt( (1.0-1.0/(rindex*rindex)) + + pdot*pdot/(rindex*rindex) ); setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2), pow(colval(mcolor,GRN), 1.0/cos2), pow(colval(mcolor,BLU), 1.0/cos2)); /* compute reflection */ - r1e = (pdot - RINDEX*cos2) / (pdot + RINDEX*cos2); + r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2); r1e *= r1e; - r1m = (1.0/pdot - RINDEX/cos2) / (1.0/pdot + RINDEX/cos2); + r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2); r1m *= r1m; /* compute transmittance */ for (i = 0; i < 3; i++) { @@ -88,8 +94,12 @@ register RAY *r; if (!(r->crtype & SHADOW) && DOT(r->pert,r->pert) > FTINY*FTINY) { for (i = 0; i < 3; i++) /* perturb direction */ - p.rdir[i] = r->rdir[i] - r->pert[i]/RINDEX; - normalize(p.rdir); + p.rdir[i] = r->rdir[i] + + 2.*(1.-rindex)*r->pert[i]; + if (normalize(p.rdir) == 0.0) { + objerror(m, WARNING, "bad perturbation"); + VCOPY(p.rdir, r->rdir); + } } else { VCOPY(p.rdir, r->rdir); transtest = 2;