# | Line 60 | Line 60 | m_glass( /* color a ray which hit a thin glass surfac | |
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60 | RAY p; | |
61 | int i; | |
62 | ||
63 | < | /* PMAP: skip refracted shadow ray if accounted for in photon map */ |
64 | < | if (shadowRayInPmap(r)) |
63 | > | /* PMAP: skip refracted shadow or ambient ray if accounted for in |
64 | > | photon map */ |
65 | > | if (shadowRayInPmap(r) || ambRayInPmap(r)) |
66 | return(1); | |
67 | /* check arguments */ | |
68 | if (m->oargs.nfargs == 3) |
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