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root/radiance/ray/src/rt/glass.c
Revision: 2.9
Committed: Thu Jun 6 10:23:28 1996 UTC (27 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.8: +1 -1 lines
Log Message:
minor fix in comment

File Contents

# User Rev Content
1 greg 1.7 /* Copyright (c) 1991 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * glass.c - simpler shading function for thin glass surfaces.
9     *
10     * 11/14/86
11     */
12    
13     #include "ray.h"
14    
15 greg 2.8 #include "otypes.h"
16    
17 greg 1.1 /*
18     * This definition of glass provides for a quick calculation
19     * using a single surface where two closely spaced parallel
20     * dielectric surfaces would otherwise be used. The chief
21     * advantage to using this material is speed, since internal
22     * reflections are avoided.
23     *
24     * The specification for glass is as follows:
25     *
26     * modifier glass id
27     * 0
28     * 0
29 greg 2.9 * 3+ red grn blu [refractive_index]
30 greg 1.1 *
31     * The color is used for the transmission at normal incidence.
32 greg 2.5 * To compute transmissivity (tn) from transmittance (Tn) use:
33 greg 1.1 *
34     * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
35     *
36 greg 2.5 * The transmissivity of standard 88% transmittance glass is 0.96.
37 greg 1.12 * A refractive index other than the default can be used by giving
38     * it as the fourth real argument. The above formula no longer applies.
39     *
40 greg 1.1 * If we appear to hit the back side of the surface, then we
41     * turn the normal around.
42     */
43    
44     #define RINDEX 1.52 /* refractive index of glass */
45    
46    
47     m_glass(m, r) /* color a ray which hit a thin glass surface */
48     OBJREC *m;
49     register RAY *r;
50     {
51     COLOR mcolor;
52     double pdot;
53     FVECT pnorm;
54 greg 1.12 double rindex, cos2;
55 greg 1.1 COLOR trans, refl;
56 greg 2.8 int hastexture;
57 greg 1.11 double d, r1e, r1m;
58 greg 1.7 double transtest, transdist;
59 greg 2.8 double mirtest, mirdist;
60 greg 1.1 RAY p;
61     register int i;
62 greg 1.12 /* check arguments */
63     if (m->oargs.nfargs == 3)
64     rindex = RINDEX; /* default value of n */
65     else if (m->oargs.nfargs == 4)
66     rindex = m->oargs.farg[3]; /* use their value */
67     else
68 greg 1.1 objerror(m, USER, "bad arguments");
69    
70     setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
71    
72     if (r->rod < 0.0) /* reorient if necessary */
73     flipsurface(r);
74 greg 2.8 mirtest = transtest = 0;
75     mirdist = transdist = r->rot;
76 greg 1.1 /* get modifiers */
77     raytexture(r, m->omod);
78 greg 2.8 if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
79     pdot = raynormal(pnorm, r);
80     else {
81     VCOPY(pnorm, r->ron);
82     pdot = r->rod;
83     }
84 greg 1.1 /* angular transmission */
85 greg 1.12 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
86     pdot*pdot/(rindex*rindex) );
87 greg 1.1 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
88     pow(colval(mcolor,GRN), 1.0/cos2),
89     pow(colval(mcolor,BLU), 1.0/cos2));
90    
91     /* compute reflection */
92 greg 1.12 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
93 greg 1.11 r1e *= r1e;
94 greg 1.12 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
95 greg 1.11 r1m *= r1m;
96 greg 1.1 /* compute transmittance */
97     for (i = 0; i < 3; i++) {
98     d = colval(mcolor, i);
99 greg 1.11 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
100     colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
101 greg 1.1 }
102     /* transmitted ray */
103 greg 1.2 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
104 greg 2.8 if (!(r->crtype & SHADOW) && hastexture) {
105 greg 1.7 for (i = 0; i < 3; i++) /* perturb direction */
106 greg 2.2 p.rdir[i] = r->rdir[i] +
107     2.*(1.-rindex)*r->pert[i];
108 greg 2.4 if (normalize(p.rdir) == 0.0) {
109     objerror(m, WARNING, "bad perturbation");
110     VCOPY(p.rdir, r->rdir);
111     }
112 greg 1.8 } else {
113     VCOPY(p.rdir, r->rdir);
114 greg 1.7 transtest = 2;
115 greg 1.8 }
116 greg 1.1 rayvalue(&p);
117     multcolor(p.rcol, r->pcol); /* modify */
118     multcolor(p.rcol, trans);
119     addcolor(r->rcol, p.rcol);
120 greg 1.7 transtest *= bright(p.rcol);
121     transdist = r->rot + p.rt;
122 greg 1.1 }
123 greg 1.3
124 greg 2.8 if (r->crtype & SHADOW) { /* skip reflected ray */
125     r->rt = transdist;
126 greg 2.7 return(1);
127 greg 2.8 }
128 greg 1.1 /* compute reflectance */
129     for (i = 0; i < 3; i++) {
130     d = colval(mcolor, i);
131     d *= d;
132 greg 1.11 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
133     colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
134 greg 1.1 }
135     /* reflected ray */
136 greg 1.2 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
137 greg 1.1 for (i = 0; i < 3; i++)
138     p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
139     rayvalue(&p);
140     multcolor(p.rcol, refl);
141     addcolor(r->rcol, p.rcol);
142 greg 2.8 if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) {
143     mirtest = 2.0*bright(p.rcol);
144     mirdist = r->rot + p.rt;
145     }
146 greg 1.1 }
147 greg 2.8 /* check distance */
148     d = bright(r->rcol);
149     if (transtest > d)
150 greg 1.7 r->rt = transdist;
151 greg 2.8 else if (mirtest > d)
152     r->rt = mirdist;
153 greg 2.7 return(1);
154 greg 1.1 }