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root/radiance/ray/src/rt/glass.c
Revision: 2.25
Committed: Thu May 21 13:54:59 2015 UTC (8 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R0
Changes since 2.24: +2 -2 lines
Log Message:
Added calls to findmaterial() and simplified photon map shadow check

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.25 static const char RCSid[] = "$Id: glass.c,v 2.24 2015/05/20 13:11:25 rschregle Exp $";
3 greg 1.1 #endif
4     /*
5     * glass.c - simpler shading function for thin glass surfaces.
6 greg 2.10 */
7    
8 greg 2.11 #include "copyright.h"
9 greg 1.1
10     #include "ray.h"
11 greg 2.8 #include "otypes.h"
12 schorsch 2.15 #include "rtotypes.h"
13 greg 2.23 #include "pmapmat.h"
14 greg 2.8
15 greg 1.1 /*
16     * This definition of glass provides for a quick calculation
17     * using a single surface where two closely spaced parallel
18     * dielectric surfaces would otherwise be used. The chief
19     * advantage to using this material is speed, since internal
20     * reflections are avoided.
21     *
22     * The specification for glass is as follows:
23     *
24     * modifier glass id
25     * 0
26     * 0
27 greg 2.9 * 3+ red grn blu [refractive_index]
28 greg 1.1 *
29     * The color is used for the transmission at normal incidence.
30 greg 2.5 * To compute transmissivity (tn) from transmittance (Tn) use:
31 greg 1.1 *
32     * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
33     *
34 greg 2.5 * The transmissivity of standard 88% transmittance glass is 0.96.
35 greg 1.12 * A refractive index other than the default can be used by giving
36     * it as the fourth real argument. The above formula no longer applies.
37     *
38 greg 1.1 * If we appear to hit the back side of the surface, then we
39     * turn the normal around.
40     */
41    
42     #define RINDEX 1.52 /* refractive index of glass */
43    
44    
45 greg 2.22 int
46 schorsch 2.15 m_glass( /* color a ray which hit a thin glass surface */
47     OBJREC *m,
48 greg 2.22 RAY *r
49 schorsch 2.15 )
50 greg 1.1 {
51     COLOR mcolor;
52     double pdot;
53     FVECT pnorm;
54 greg 2.20 double rindex=0, cos2;
55 greg 1.1 COLOR trans, refl;
56 greg 2.17 int hastexture, hastrans;
57 greg 1.11 double d, r1e, r1m;
58 greg 1.7 double transtest, transdist;
59 greg 2.8 double mirtest, mirdist;
60 greg 1.1 RAY p;
61 greg 2.22 int i;
62 greg 2.23
63 rschregle 2.24 /* PMAP: skip refracted shadow or ambient ray if accounted for in
64     photon map */
65 greg 2.25 if (shadowRayInPmap(r))
66 greg 2.23 return(1);
67 greg 1.12 /* check arguments */
68     if (m->oargs.nfargs == 3)
69     rindex = RINDEX; /* default value of n */
70     else if (m->oargs.nfargs == 4)
71     rindex = m->oargs.farg[3]; /* use their value */
72     else
73 greg 1.1 objerror(m, USER, "bad arguments");
74 greg 2.21 /* check back face visibility */
75     if (!backvis && r->rod <= 0.0) {
76     raytrans(r);
77     return(1);
78     }
79 greg 2.17 /* check transmission */
80 greg 1.1 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
81 greg 2.17 if ((hastrans = (intens(mcolor) > 1e-15))) {
82     for (i = 0; i < 3; i++)
83     if (colval(mcolor,i) < 1e-15)
84     colval(mcolor,i) = 1e-15;
85     } else if (r->crtype & SHADOW)
86     return(1);
87 greg 2.12 /* get modifiers */
88     raytexture(r, m->omod);
89 greg 1.1 if (r->rod < 0.0) /* reorient if necessary */
90     flipsurface(r);
91 greg 2.8 mirtest = transtest = 0;
92     mirdist = transdist = r->rot;
93 greg 2.12 /* perturb normal */
94 schorsch 2.14 if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) {
95 greg 2.8 pdot = raynormal(pnorm, r);
96 greg 2.13 } else {
97 greg 2.8 VCOPY(pnorm, r->ron);
98     pdot = r->rod;
99     }
100 greg 1.1 /* angular transmission */
101 greg 1.12 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
102     pdot*pdot/(rindex*rindex) );
103 greg 2.17 if (hastrans)
104     setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
105     pow(colval(mcolor,GRN), 1.0/cos2),
106     pow(colval(mcolor,BLU), 1.0/cos2));
107 greg 1.1
108     /* compute reflection */
109 greg 1.12 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
110 greg 1.11 r1e *= r1e;
111 greg 1.12 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
112 greg 1.11 r1m *= r1m;
113 greg 2.17 /* compute transmission */
114     if (hastrans) {
115     for (i = 0; i < 3; i++) {
116     d = colval(mcolor, i);
117     colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d /
118     (1.0-r1e*r1e*d*d);
119     colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d /
120     (1.0-r1m*r1m*d*d);
121     }
122     multcolor(trans, r->pcol); /* modify by pattern */
123 greg 1.1 /* transmitted ray */
124 greg 2.17 if (rayorigin(&p, TRANS, r, trans) == 0) {
125 greg 2.22 if (!(r->crtype & (SHADOW|AMBIENT)) && hastexture) {
126 greg 2.19 VSUM(p.rdir, r->rdir, r->pert, 2.*(1.-rindex));
127 greg 2.17 if (normalize(p.rdir) == 0.0) {
128     objerror(m, WARNING, "bad perturbation");
129     VCOPY(p.rdir, r->rdir);
130     }
131     } else {
132 greg 2.4 VCOPY(p.rdir, r->rdir);
133 greg 2.17 transtest = 2;
134 greg 2.4 }
135 greg 2.17 rayvalue(&p);
136     multcolor(p.rcol, p.rcoef);
137     addcolor(r->rcol, p.rcol);
138     transtest *= bright(p.rcol);
139     transdist = r->rot + p.rt;
140 greg 1.8 }
141 greg 1.1 }
142 greg 2.8 if (r->crtype & SHADOW) { /* skip reflected ray */
143     r->rt = transdist;
144 greg 2.7 return(1);
145 greg 2.8 }
146 greg 1.1 /* compute reflectance */
147     for (i = 0; i < 3; i++) {
148     d = colval(mcolor, i);
149     d *= d;
150 greg 1.11 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
151     colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
152 greg 1.1 }
153     /* reflected ray */
154 greg 2.16 if (rayorigin(&p, REFLECTED, r, refl) == 0) {
155 greg 2.19 VSUM(p.rdir, r->rdir, pnorm, 2.*pdot);
156 greg 2.18 checknorm(p.rdir);
157 greg 1.1 rayvalue(&p);
158 greg 2.16 multcolor(p.rcol, p.rcoef);
159 greg 1.1 addcolor(r->rcol, p.rcol);
160 greg 2.22 if (r->ro != NULL && isflat(r->ro->otype) &&
161     !hastexture | (r->crtype & AMBIENT)) {
162 greg 2.8 mirtest = 2.0*bright(p.rcol);
163     mirdist = r->rot + p.rt;
164     }
165 greg 1.1 }
166 greg 2.8 /* check distance */
167     d = bright(r->rcol);
168     if (transtest > d)
169 greg 1.7 r->rt = transdist;
170 greg 2.8 else if (mirtest > d)
171     r->rt = mirdist;
172 greg 2.7 return(1);
173 greg 1.1 }