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root/radiance/ray/src/rt/glass.c
Revision: 2.11
Committed: Tue Feb 25 02:47:22 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.10: +1 -56 lines
Log Message:
Replaced inline copyright notice with #include "copyright.h"

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.10 static const char RCSid[] = "$Id$";
3 greg 1.1 #endif
4     /*
5     * glass.c - simpler shading function for thin glass surfaces.
6 greg 2.10 */
7    
8 greg 2.11 #include "copyright.h"
9 greg 1.1
10     #include "ray.h"
11    
12 greg 2.8 #include "otypes.h"
13    
14 greg 1.1 /*
15     * This definition of glass provides for a quick calculation
16     * using a single surface where two closely spaced parallel
17     * dielectric surfaces would otherwise be used. The chief
18     * advantage to using this material is speed, since internal
19     * reflections are avoided.
20     *
21     * The specification for glass is as follows:
22     *
23     * modifier glass id
24     * 0
25     * 0
26 greg 2.9 * 3+ red grn blu [refractive_index]
27 greg 1.1 *
28     * The color is used for the transmission at normal incidence.
29 greg 2.5 * To compute transmissivity (tn) from transmittance (Tn) use:
30 greg 1.1 *
31     * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
32     *
33 greg 2.5 * The transmissivity of standard 88% transmittance glass is 0.96.
34 greg 1.12 * A refractive index other than the default can be used by giving
35     * it as the fourth real argument. The above formula no longer applies.
36     *
37 greg 1.1 * If we appear to hit the back side of the surface, then we
38     * turn the normal around.
39     */
40    
41     #define RINDEX 1.52 /* refractive index of glass */
42    
43    
44     m_glass(m, r) /* color a ray which hit a thin glass surface */
45     OBJREC *m;
46     register RAY *r;
47     {
48     COLOR mcolor;
49     double pdot;
50     FVECT pnorm;
51 greg 1.12 double rindex, cos2;
52 greg 1.1 COLOR trans, refl;
53 greg 2.8 int hastexture;
54 greg 1.11 double d, r1e, r1m;
55 greg 1.7 double transtest, transdist;
56 greg 2.8 double mirtest, mirdist;
57 greg 1.1 RAY p;
58     register int i;
59 greg 1.12 /* check arguments */
60     if (m->oargs.nfargs == 3)
61     rindex = RINDEX; /* default value of n */
62     else if (m->oargs.nfargs == 4)
63     rindex = m->oargs.farg[3]; /* use their value */
64     else
65 greg 1.1 objerror(m, USER, "bad arguments");
66    
67     setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
68    
69     if (r->rod < 0.0) /* reorient if necessary */
70     flipsurface(r);
71 greg 2.8 mirtest = transtest = 0;
72     mirdist = transdist = r->rot;
73 greg 1.1 /* get modifiers */
74     raytexture(r, m->omod);
75 greg 2.8 if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
76     pdot = raynormal(pnorm, r);
77     else {
78     VCOPY(pnorm, r->ron);
79     pdot = r->rod;
80     }
81 greg 1.1 /* angular transmission */
82 greg 1.12 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
83     pdot*pdot/(rindex*rindex) );
84 greg 1.1 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
85     pow(colval(mcolor,GRN), 1.0/cos2),
86     pow(colval(mcolor,BLU), 1.0/cos2));
87    
88     /* compute reflection */
89 greg 1.12 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
90 greg 1.11 r1e *= r1e;
91 greg 1.12 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
92 greg 1.11 r1m *= r1m;
93 greg 1.1 /* compute transmittance */
94     for (i = 0; i < 3; i++) {
95     d = colval(mcolor, i);
96 greg 1.11 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
97     colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
98 greg 1.1 }
99     /* transmitted ray */
100 greg 1.2 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
101 greg 2.8 if (!(r->crtype & SHADOW) && hastexture) {
102 greg 1.7 for (i = 0; i < 3; i++) /* perturb direction */
103 greg 2.2 p.rdir[i] = r->rdir[i] +
104     2.*(1.-rindex)*r->pert[i];
105 greg 2.4 if (normalize(p.rdir) == 0.0) {
106     objerror(m, WARNING, "bad perturbation");
107     VCOPY(p.rdir, r->rdir);
108     }
109 greg 1.8 } else {
110     VCOPY(p.rdir, r->rdir);
111 greg 1.7 transtest = 2;
112 greg 1.8 }
113 greg 1.1 rayvalue(&p);
114     multcolor(p.rcol, r->pcol); /* modify */
115     multcolor(p.rcol, trans);
116     addcolor(r->rcol, p.rcol);
117 greg 1.7 transtest *= bright(p.rcol);
118     transdist = r->rot + p.rt;
119 greg 1.1 }
120 greg 1.3
121 greg 2.8 if (r->crtype & SHADOW) { /* skip reflected ray */
122     r->rt = transdist;
123 greg 2.7 return(1);
124 greg 2.8 }
125 greg 1.1 /* compute reflectance */
126     for (i = 0; i < 3; i++) {
127     d = colval(mcolor, i);
128     d *= d;
129 greg 1.11 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
130     colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
131 greg 1.1 }
132     /* reflected ray */
133 greg 1.2 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
134 greg 1.1 for (i = 0; i < 3; i++)
135     p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
136     rayvalue(&p);
137     multcolor(p.rcol, refl);
138     addcolor(r->rcol, p.rcol);
139 greg 2.8 if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) {
140     mirtest = 2.0*bright(p.rcol);
141     mirdist = r->rot + p.rt;
142     }
143 greg 1.1 }
144 greg 2.8 /* check distance */
145     d = bright(r->rcol);
146     if (transtest > d)
147 greg 1.7 r->rt = transdist;
148 greg 2.8 else if (mirtest > d)
149     r->rt = mirdist;
150 greg 2.7 return(1);
151 greg 1.1 }