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root/radiance/ray/src/rt/glass.c
Revision: 2.10
Committed: Sat Feb 22 02:07:28 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.9: +57 -5 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.10 static const char RCSid[] = "$Id$";
3 greg 1.1 #endif
4     /*
5     * glass.c - simpler shading function for thin glass surfaces.
6 greg 2.10 */
7    
8     /* ====================================================================
9     * The Radiance Software License, Version 1.0
10     *
11     * Copyright (c) 1990 - 2002 The Regents of the University of California,
12     * through Lawrence Berkeley National Laboratory. All rights reserved.
13     *
14     * Redistribution and use in source and binary forms, with or without
15     * modification, are permitted provided that the following conditions
16     * are met:
17     *
18     * 1. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 2. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in
23     * the documentation and/or other materials provided with the
24     * distribution.
25     *
26     * 3. The end-user documentation included with the redistribution,
27     * if any, must include the following acknowledgment:
28     * "This product includes Radiance software
29     * (http://radsite.lbl.gov/)
30     * developed by the Lawrence Berkeley National Laboratory
31     * (http://www.lbl.gov/)."
32     * Alternately, this acknowledgment may appear in the software itself,
33     * if and wherever such third-party acknowledgments normally appear.
34     *
35     * 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
36     * and "The Regents of the University of California" must
37     * not be used to endorse or promote products derived from this
38     * software without prior written permission. For written
39     * permission, please contact [email protected].
40     *
41     * 5. Products derived from this software may not be called "Radiance",
42     * nor may "Radiance" appear in their name, without prior written
43     * permission of Lawrence Berkeley National Laboratory.
44     *
45     * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
46     * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
47     * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
48     * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
49     * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
50     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
51     * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
52     * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
53     * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
54     * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
55     * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
56     * SUCH DAMAGE.
57     * ====================================================================
58 greg 1.1 *
59 greg 2.10 * This software consists of voluntary contributions made by many
60     * individuals on behalf of Lawrence Berkeley National Laboratory. For more
61     * information on Lawrence Berkeley National Laboratory, please see
62     * <http://www.lbl.gov/>.
63 greg 1.1 */
64    
65     #include "ray.h"
66    
67 greg 2.8 #include "otypes.h"
68    
69 greg 1.1 /*
70     * This definition of glass provides for a quick calculation
71     * using a single surface where two closely spaced parallel
72     * dielectric surfaces would otherwise be used. The chief
73     * advantage to using this material is speed, since internal
74     * reflections are avoided.
75     *
76     * The specification for glass is as follows:
77     *
78     * modifier glass id
79     * 0
80     * 0
81 greg 2.9 * 3+ red grn blu [refractive_index]
82 greg 1.1 *
83     * The color is used for the transmission at normal incidence.
84 greg 2.5 * To compute transmissivity (tn) from transmittance (Tn) use:
85 greg 1.1 *
86     * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
87     *
88 greg 2.5 * The transmissivity of standard 88% transmittance glass is 0.96.
89 greg 1.12 * A refractive index other than the default can be used by giving
90     * it as the fourth real argument. The above formula no longer applies.
91     *
92 greg 1.1 * If we appear to hit the back side of the surface, then we
93     * turn the normal around.
94     */
95    
96     #define RINDEX 1.52 /* refractive index of glass */
97    
98    
99     m_glass(m, r) /* color a ray which hit a thin glass surface */
100     OBJREC *m;
101     register RAY *r;
102     {
103     COLOR mcolor;
104     double pdot;
105     FVECT pnorm;
106 greg 1.12 double rindex, cos2;
107 greg 1.1 COLOR trans, refl;
108 greg 2.8 int hastexture;
109 greg 1.11 double d, r1e, r1m;
110 greg 1.7 double transtest, transdist;
111 greg 2.8 double mirtest, mirdist;
112 greg 1.1 RAY p;
113     register int i;
114 greg 1.12 /* check arguments */
115     if (m->oargs.nfargs == 3)
116     rindex = RINDEX; /* default value of n */
117     else if (m->oargs.nfargs == 4)
118     rindex = m->oargs.farg[3]; /* use their value */
119     else
120 greg 1.1 objerror(m, USER, "bad arguments");
121    
122     setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
123    
124     if (r->rod < 0.0) /* reorient if necessary */
125     flipsurface(r);
126 greg 2.8 mirtest = transtest = 0;
127     mirdist = transdist = r->rot;
128 greg 1.1 /* get modifiers */
129     raytexture(r, m->omod);
130 greg 2.8 if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
131     pdot = raynormal(pnorm, r);
132     else {
133     VCOPY(pnorm, r->ron);
134     pdot = r->rod;
135     }
136 greg 1.1 /* angular transmission */
137 greg 1.12 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
138     pdot*pdot/(rindex*rindex) );
139 greg 1.1 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
140     pow(colval(mcolor,GRN), 1.0/cos2),
141     pow(colval(mcolor,BLU), 1.0/cos2));
142    
143     /* compute reflection */
144 greg 1.12 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
145 greg 1.11 r1e *= r1e;
146 greg 1.12 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
147 greg 1.11 r1m *= r1m;
148 greg 1.1 /* compute transmittance */
149     for (i = 0; i < 3; i++) {
150     d = colval(mcolor, i);
151 greg 1.11 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
152     colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
153 greg 1.1 }
154     /* transmitted ray */
155 greg 1.2 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
156 greg 2.8 if (!(r->crtype & SHADOW) && hastexture) {
157 greg 1.7 for (i = 0; i < 3; i++) /* perturb direction */
158 greg 2.2 p.rdir[i] = r->rdir[i] +
159     2.*(1.-rindex)*r->pert[i];
160 greg 2.4 if (normalize(p.rdir) == 0.0) {
161     objerror(m, WARNING, "bad perturbation");
162     VCOPY(p.rdir, r->rdir);
163     }
164 greg 1.8 } else {
165     VCOPY(p.rdir, r->rdir);
166 greg 1.7 transtest = 2;
167 greg 1.8 }
168 greg 1.1 rayvalue(&p);
169     multcolor(p.rcol, r->pcol); /* modify */
170     multcolor(p.rcol, trans);
171     addcolor(r->rcol, p.rcol);
172 greg 1.7 transtest *= bright(p.rcol);
173     transdist = r->rot + p.rt;
174 greg 1.1 }
175 greg 1.3
176 greg 2.8 if (r->crtype & SHADOW) { /* skip reflected ray */
177     r->rt = transdist;
178 greg 2.7 return(1);
179 greg 2.8 }
180 greg 1.1 /* compute reflectance */
181     for (i = 0; i < 3; i++) {
182     d = colval(mcolor, i);
183     d *= d;
184 greg 1.11 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
185     colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
186 greg 1.1 }
187     /* reflected ray */
188 greg 1.2 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
189 greg 1.1 for (i = 0; i < 3; i++)
190     p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
191     rayvalue(&p);
192     multcolor(p.rcol, refl);
193     addcolor(r->rcol, p.rcol);
194 greg 2.8 if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) {
195     mirtest = 2.0*bright(p.rcol);
196     mirdist = r->rot + p.rt;
197     }
198 greg 1.1 }
199 greg 2.8 /* check distance */
200     d = bright(r->rcol);
201     if (transtest > d)
202 greg 1.7 r->rt = transdist;
203 greg 2.8 else if (mirtest > d)
204     r->rt = mirdist;
205 greg 2.7 return(1);
206 greg 1.1 }