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root/radiance/ray/src/rt/glass.c
Revision: 2.1
Committed: Tue Nov 12 17:09:32 1991 UTC (32 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.12: +0 -0 lines
Log Message:
updated revision number for release 2.0

File Contents

# User Rev Content
1 greg 1.7 /* Copyright (c) 1991 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * glass.c - simpler shading function for thin glass surfaces.
9     *
10     * 11/14/86
11     */
12    
13     #include "ray.h"
14    
15     /*
16     * This definition of glass provides for a quick calculation
17     * using a single surface where two closely spaced parallel
18     * dielectric surfaces would otherwise be used. The chief
19     * advantage to using this material is speed, since internal
20     * reflections are avoided.
21     *
22     * The specification for glass is as follows:
23     *
24     * modifier glass id
25     * 0
26     * 0
27     * 3 red grn blu
28     *
29     * The color is used for the transmission at normal incidence.
30     * To compute transmission (tn) from transmissivity (Tn) use:
31     *
32     * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
33     *
34     * The transmission of standard 88% transmissivity glass is 0.96.
35 greg 1.12 * A refractive index other than the default can be used by giving
36     * it as the fourth real argument. The above formula no longer applies.
37     *
38 greg 1.1 * If we appear to hit the back side of the surface, then we
39     * turn the normal around.
40     */
41    
42     #define RINDEX 1.52 /* refractive index of glass */
43    
44    
45     m_glass(m, r) /* color a ray which hit a thin glass surface */
46     OBJREC *m;
47     register RAY *r;
48     {
49     double sqrt(), pow();
50     COLOR mcolor;
51     double pdot;
52     FVECT pnorm;
53 greg 1.12 double rindex, cos2;
54 greg 1.1 COLOR trans, refl;
55 greg 1.11 double d, r1e, r1m;
56 greg 1.7 double transtest, transdist;
57 greg 1.1 RAY p;
58     register int i;
59 greg 1.12 /* check arguments */
60     if (m->oargs.nfargs == 3)
61     rindex = RINDEX; /* default value of n */
62     else if (m->oargs.nfargs == 4)
63     rindex = m->oargs.farg[3]; /* use their value */
64     else
65 greg 1.1 objerror(m, USER, "bad arguments");
66    
67     setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
68    
69     if (r->rod < 0.0) /* reorient if necessary */
70     flipsurface(r);
71 greg 1.7 transtest = 0;
72 greg 1.1 /* get modifiers */
73     raytexture(r, m->omod);
74     pdot = raynormal(pnorm, r);
75     /* angular transmission */
76 greg 1.12 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
77     pdot*pdot/(rindex*rindex) );
78 greg 1.1 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
79     pow(colval(mcolor,GRN), 1.0/cos2),
80     pow(colval(mcolor,BLU), 1.0/cos2));
81    
82     /* compute reflection */
83 greg 1.12 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
84 greg 1.11 r1e *= r1e;
85 greg 1.12 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
86 greg 1.11 r1m *= r1m;
87 greg 1.1 /* compute transmittance */
88     for (i = 0; i < 3; i++) {
89     d = colval(mcolor, i);
90 greg 1.11 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
91     colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
92 greg 1.1 }
93     /* transmitted ray */
94 greg 1.2 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
95 greg 1.10 if (!(r->crtype & SHADOW) &&
96     DOT(r->pert,r->pert) > FTINY*FTINY) {
97 greg 1.7 for (i = 0; i < 3; i++) /* perturb direction */
98 greg 1.12 p.rdir[i] = r->rdir[i] - r->pert[i]/rindex;
99 greg 1.7 normalize(p.rdir);
100 greg 1.8 } else {
101     VCOPY(p.rdir, r->rdir);
102 greg 1.7 transtest = 2;
103 greg 1.8 }
104 greg 1.1 rayvalue(&p);
105     multcolor(p.rcol, r->pcol); /* modify */
106     multcolor(p.rcol, trans);
107     addcolor(r->rcol, p.rcol);
108 greg 1.7 transtest *= bright(p.rcol);
109     transdist = r->rot + p.rt;
110 greg 1.1 }
111 greg 1.3
112 greg 1.1 if (r->crtype & SHADOW) /* skip reflected ray */
113     return;
114     /* compute reflectance */
115     for (i = 0; i < 3; i++) {
116     d = colval(mcolor, i);
117     d *= d;
118 greg 1.11 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
119     colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
120 greg 1.1 }
121     /* reflected ray */
122 greg 1.2 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
123 greg 1.1 for (i = 0; i < 3; i++)
124     p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
125     rayvalue(&p);
126     multcolor(p.rcol, refl);
127     addcolor(r->rcol, p.rcol);
128     }
129 greg 1.7 if (transtest > bright(r->rcol))
130     r->rt = transdist;
131 greg 1.1 }