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root/radiance/ray/src/rt/dielectric.c
Revision: 1.3
Committed: Tue Mar 27 11:39:58 1990 UTC (34 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.2: +3 -0 lines
Log Message:
Added rt field to RAY structure for more accurate z-buffering

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * dielectric.c - shading function for transparent materials.
9 *
10 * 9/6/85
11 */
12
13 #include "ray.h"
14
15 #include "otypes.h"
16
17 #ifdef DISPERSE
18 #include "source.h"
19 #endif
20
21 /*
22 * Explicit calculations for Fresnel's equation are performed,
23 * but only one square root computation is necessary.
24 * The index of refraction is given as a Hartmann equation
25 * with lambda0 equal to zero. If the slope of Hartmann's
26 * equation is non-zero, the material disperses light upon
27 * refraction. This condition is examined on rays traced to
28 * light sources. If a ray is exiting a dielectric material, we
29 * check the sources to see if any would cause bright color to be
30 * directed to the viewer due to dispersion. This gives colorful
31 * sparkle to crystals, etc. (Only if DISPERSE is defined!)
32 *
33 * Arguments for MAT_DIELECTRIC are:
34 * red grn blu rndx Hartmann
35 *
36 * Arguments for MAT_INTERFACE are:
37 * red1 grn1 blu1 rndx1 red2 grn2 blu2 rndx2
38 *
39 * The primaries are material transmission per unit length.
40 * MAT_INTERFACE uses dielectric1 for inside and dielectric2 for
41 * outside.
42 */
43
44
45 #define MLAMBDA 500 /* mean lambda */
46 #define MAXLAMBDA 779 /* maximum lambda */
47 #define MINLAMBDA 380 /* minimum lambda */
48
49 #define MINCOS 0.997 /* minimum dot product for dispersion */
50
51
52 m_dielectric(m, r) /* color a ray which hit something transparent */
53 OBJREC *m;
54 register RAY *r;
55 {
56 double sqrt(), pow();
57 double cos1, cos2, nratio;
58 COLOR mcolor;
59 double mabsorp;
60 double refl, trans;
61 FVECT dnorm;
62 double d1, d2;
63 RAY p;
64 register int i;
65
66 if (m->oargs.nfargs != (m->otype==MAT_DIELECTRIC ? 5 : 8))
67 objerror(m, USER, "bad arguments");
68
69 raytexture(r, m->omod); /* get modifiers */
70
71 cos1 = raynormal(dnorm, r); /* cosine of theta1 */
72 /* index of refraction */
73 if (m->otype == MAT_DIELECTRIC)
74 nratio = m->oargs.farg[3] + m->oargs.farg[4]/MLAMBDA;
75 else
76 nratio = m->oargs.farg[3] / m->oargs.farg[7];
77
78 if (cos1 < 0.0) { /* inside */
79 cos1 = -cos1;
80 dnorm[0] = -dnorm[0];
81 dnorm[1] = -dnorm[1];
82 dnorm[2] = -dnorm[2];
83 setcolor(mcolor, pow(m->oargs.farg[0], r->rot),
84 pow(m->oargs.farg[1], r->rot),
85 pow(m->oargs.farg[2], r->rot));
86 } else { /* outside */
87 nratio = 1.0 / nratio;
88 if (m->otype == MAT_INTERFACE)
89 setcolor(mcolor, pow(m->oargs.farg[4], r->rot),
90 pow(m->oargs.farg[5], r->rot),
91 pow(m->oargs.farg[6], r->rot));
92 else
93 setcolor(mcolor, 1.0, 1.0, 1.0);
94 }
95 mabsorp = bright(mcolor);
96
97 d2 = 1.0 - nratio*nratio*(1.0 - cos1*cos1); /* compute cos theta2 */
98
99 if (d2 < FTINY) /* total reflection */
100
101 refl = 1.0;
102
103 else { /* refraction occurs */
104 /* compute Fresnel's equations */
105 cos2 = sqrt(d2);
106 d1 = cos1;
107 d2 = nratio*cos2;
108 d1 = (d1 - d2) / (d1 + d2);
109 refl = d1 * d1;
110
111 d1 = 1.0 / cos1;
112 d2 = nratio / cos2;
113 d1 = (d1 - d2) / (d1 + d2);
114 refl += d1 * d1;
115
116 refl /= 2.0;
117 trans = 1.0 - refl;
118
119 if (rayorigin(&p, r, REFRACTED, mabsorp*trans) == 0) {
120
121 /* compute refracted ray */
122 d1 = nratio*cos1 - cos2;
123 for (i = 0; i < 3; i++)
124 p.rdir[i] = nratio*r->rdir[i] + d1*dnorm[i];
125
126 #ifdef DISPERSE
127 if (m->otype != MAT_DIELECTRIC
128 || r->rod > 0.0
129 || r->crtype & SHADOW
130 || m->oargs.farg[4] == 0.0
131 || !disperse(m, r, p.rdir, trans))
132 #endif
133 {
134 rayvalue(&p);
135 multcolor(mcolor, r->pcol); /* modify */
136 scalecolor(p.rcol, trans);
137 addcolor(r->rcol, p.rcol);
138 r->rt = r->rot + p.rt;
139 }
140 }
141 }
142
143 if (!(r->crtype & SHADOW) &&
144 rayorigin(&p, r, REFLECTED, mabsorp*refl) == 0) {
145
146 /* compute reflected ray */
147 for (i = 0; i < 3; i++)
148 p.rdir[i] = r->rdir[i] + 2.0*cos1*dnorm[i];
149
150 rayvalue(&p); /* reflected ray value */
151
152 scalecolor(p.rcol, refl); /* color contribution */
153 addcolor(r->rcol, p.rcol);
154 if (refl > trans)
155 r->rt = r->rot + p.rt;
156 }
157
158 multcolor(r->rcol, mcolor); /* multiply by transmittance */
159 }
160
161
162 #ifdef DISPERSE
163
164 static
165 disperse(m, r, vt, tr) /* check light sources for dispersion */
166 OBJREC *m;
167 RAY *r;
168 FVECT vt;
169 double tr;
170 {
171 double sqrt();
172 RAY sray, *entray;
173 FVECT v1, v2, n1, n2;
174 FVECT dv, v2Xdv;
175 double v2Xdvv2Xdv;
176 int sn, success = 0;
177 double omega;
178 FVECT vtmp1, vtmp2;
179 double dtmp1, dtmp2;
180 int l1, l2;
181 COLOR ctmp;
182 int i;
183
184 /*
185 * This routine computes dispersion to the first order using
186 * the following assumptions:
187 *
188 * 1) The dependency of the index of refraction on wavelength
189 * is approximated by Hartmann's equation with lambda0
190 * equal to zero.
191 * 2) The entry and exit locations are constant with respect
192 * to dispersion.
193 *
194 * The second assumption permits us to model dispersion without
195 * having to sample refracted directions. We assume that the
196 * geometry inside the material is constant, and concern ourselves
197 * only with the relationship between the entering and exiting ray.
198 * We compute the first derivatives of the entering and exiting
199 * refraction with respect to the index of refraction. This
200 * is then used in a first order Taylor series to determine the
201 * index of refraction necessary to send the exiting ray to each
202 * light source.
203 * If an exiting ray hits a light source within the refraction
204 * boundaries, we sum all the frequencies over the disc of the
205 * light source to determine the resulting color. A smaller light
206 * source will therefore exhibit a sharper spectrum.
207 */
208
209 if (!(r->crtype & REFRACTED)) { /* ray started in material */
210 VCOPY(v1, r->rdir);
211 n1[0] = -r->rdir[0]; n1[1] = -r->rdir[1]; n1[2] = -r->rdir[2];
212 } else {
213 /* find entry point */
214 for (entray = r; entray->rtype != REFRACTED;
215 entray = entray->parent)
216 ;
217 entray = entray->parent;
218 if (entray->crtype & REFRACTED) /* too difficult */
219 return(0);
220 VCOPY(v1, entray->rdir);
221 VCOPY(n1, entray->ron);
222 }
223 VCOPY(v2, vt); /* exiting ray */
224 VCOPY(n2, r->ron);
225
226 /* first order dispersion approx. */
227 dtmp1 = DOT(n1, v1);
228 dtmp2 = DOT(n2, v2);
229 for (i = 0; i < 3; i++)
230 dv[i] = v1[i] + v2[i] - n1[i]/dtmp1 - n2[i]/dtmp2;
231
232 if (DOT(dv, dv) <= FTINY) /* null effect */
233 return(0);
234 /* compute plane normal */
235 fcross(v2Xdv, v2, dv);
236 v2Xdvv2Xdv = DOT(v2Xdv, v2Xdv);
237
238 /* check sources */
239 for (sn = 0; sn < nsources; sn++) {
240
241 if ((omega = srcray(&sray, r, sn)) == 0.0 ||
242 DOT(sray.rdir, v2) < MINCOS)
243 continue; /* bad source */
244
245 /* adjust source ray */
246
247 dtmp1 = DOT(v2Xdv, sray.rdir) / v2Xdvv2Xdv;
248 sray.rdir[0] -= dtmp1 * v2Xdv[0];
249 sray.rdir[1] -= dtmp1 * v2Xdv[1];
250 sray.rdir[2] -= dtmp1 * v2Xdv[2];
251
252 l1 = lambda(m, v2, dv, sray.rdir); /* mean lambda */
253
254 if (l1 > MAXLAMBDA || l1 < MINLAMBDA) /* not visible */
255 continue;
256 /* trace source ray */
257 normalize(sray.rdir);
258 rayvalue(&sray);
259 if (bright(sray.rcol) <= FTINY) /* missed it */
260 continue;
261
262 /*
263 * Compute spectral sum over diameter of source.
264 * First find directions for rays going to opposite
265 * sides of source, then compute wavelengths for each.
266 */
267
268 fcross(vtmp1, v2Xdv, sray.rdir);
269 dtmp1 = sqrt(omega / v2Xdvv2Xdv / PI);
270
271 /* compute first ray */
272 for (i = 0; i < 3; i++)
273 vtmp2[i] = sray.rdir[i] + dtmp1*vtmp1[i];
274
275 l1 = lambda(m, v2, dv, vtmp2); /* first lambda */
276 if (l1 < 0)
277 continue;
278 /* compute second ray */
279 for (i = 0; i < 3; i++)
280 vtmp2[i] = sray.rdir[i] - dtmp1*vtmp1[i];
281
282 l2 = lambda(m, v2, dv, vtmp2); /* second lambda */
283 if (l2 < 0)
284 continue;
285 /* compute color from spectrum */
286 if (l1 < l2)
287 spec_rgb(ctmp, l1, l2);
288 else
289 spec_rgb(ctmp, l2, l1);
290 multcolor(ctmp, sray.rcol);
291 scalecolor(ctmp, tr);
292 addcolor(r->rcol, ctmp);
293 success++;
294 }
295 return(success);
296 }
297
298
299 static int
300 lambda(m, v2, dv, lr) /* compute lambda for material */
301 register OBJREC *m;
302 FVECT v2, dv, lr;
303 {
304 FVECT lrXdv, v2Xlr;
305 double dtmp, denom;
306 int i;
307
308 fcross(lrXdv, lr, dv);
309 for (i = 0; i < 3; i++)
310 if (lrXdv[i] > FTINY || lrXdv[i] < -FTINY)
311 break;
312 if (i >= 3)
313 return(-1);
314
315 fcross(v2Xlr, v2, lr);
316
317 dtmp = m->oargs.farg[4] / MLAMBDA;
318 denom = dtmp + v2Xlr[i]/lrXdv[i] * (m->oargs.farg[3] + dtmp);
319
320 if (denom < FTINY)
321 return(-1);
322
323 return(m->oargs.farg[4] / denom);
324 }
325
326 #endif /* DISPERSE */