--- ray/src/rt/dielectric.c 1998/06/19 12:01:15 2.14 +++ ray/src/rt/dielectric.c 2005/04/19 01:15:06 2.20 @@ -1,25 +1,25 @@ -/* Copyright (c) 1998 Silicon Graphics, Inc. */ - #ifndef lint -static char SCCSid[] = "$SunId$ SGI"; +static const char RCSid[] = "$Id: dielectric.c,v 2.20 2005/04/19 01:15:06 greg Exp $"; #endif - /* * dielectric.c - shading function for transparent materials. - * - * 9/6/85 */ -#include "ray.h" +#include "copyright.h" +#include "ray.h" #include "otypes.h" +#include "rtotypes.h" #ifdef DISPERSE #include "source.h" -static disperse(); -static int lambda(); +static int disperse(OBJREC *m,RAY *r,FVECT vt,double tr,COLOR cet,COLOR abt); +static int lambda(OBJREC *m, FVECT v2, FVECT dv, FVECT lr); #endif +static double mylog(double x); + + /* * Explicit calculations for Fresnel's equation are performed, * but only one square root computation is necessary. @@ -50,13 +50,11 @@ static int lambda(); #define MINCOS 0.997 /* minimum dot product for dispersion */ -extern COLOR cextinction; /* global coefficient of extinction */ -extern COLOR salbedo; /* global scattering albedo */ - static double -mylog(x) /* special log for extinction coefficients */ -double x; +mylog( /* special log for extinction coefficients */ + double x +) { if (x < 1e-40) return(-100.); @@ -66,14 +64,19 @@ double x; } -m_dielectric(m, r) /* color a ray which hit a dielectric interface */ -OBJREC *m; -register RAY *r; +extern int +m_dielectric( /* color a ray which hit a dielectric interface */ + OBJREC *m, + register RAY *r +) { double cos1, cos2, nratio; COLOR ctrans; COLOR talb; int hastexture; + double transdist, transtest=0; + double mirdist, mirtest=0; + int flatsurface; double refl, trans; FVECT dnorm; double d1, d2; @@ -85,12 +88,14 @@ register RAY *r; raytexture(r, m->omod); /* get modifiers */ - if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) + if ( (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) ) cos1 = raynormal(dnorm, r); /* perturb normal */ else { VCOPY(dnorm, r->ron); cos1 = r->rod; } + flatsurface = !hastexture && r->ro != NULL && isflat(r->ro->otype); + /* index of refraction */ if (m->otype == MAT_DIELECTRIC) nratio = m->oargs.farg[3] + m->oargs.farg[4]/MLAMBDA; @@ -157,8 +162,12 @@ register RAY *r; refl *= 0.5; trans = 1.0 - refl; - if (rayorigin(&p, r, REFRACTED, trans) == 0) { + trans *= nratio*nratio; /* solid angle ratio */ + setcolor(p.rcoef, trans, trans, trans); + + if (rayorigin(&p, REFRACTED, r, p.rcoef) == 0) { + /* compute refracted ray */ d1 = nratio*cos1 - cos2; for (i = 0; i < 3; i++) @@ -185,16 +194,22 @@ register RAY *r; copycolor(p.cext, ctrans); copycolor(p.albedo, talb); rayvalue(&p); - scalecolor(p.rcol, trans); + multcolor(p.rcol, p.rcoef); addcolor(r->rcol, p.rcol); - if (nratio >= 1.0-FTINY && nratio <= 1.0+FTINY) - r->rt = r->rot + p.rt; + /* virtual distance */ + if (flatsurface || + (1.-FTINY <= nratio && + nratio <= 1.+FTINY)) { + transtest = 2*bright(p.rcol); + transdist = r->rot + p.rt; + } } } } - + setcolor(p.rcoef, refl, refl, refl); + if (!(r->crtype & SHADOW) && - rayorigin(&p, r, REFLECTED, refl) == 0) { + rayorigin(&p, REFLECTED, r, p.rcoef) == 0) { /* compute reflected ray */ for (i = 0; i < 3; i++) @@ -206,9 +221,20 @@ register RAY *r; rayvalue(&p); /* reflected ray value */ - scalecolor(p.rcol, refl); /* color contribution */ + multcolor(p.rcol, p.rcoef); /* color contribution */ addcolor(r->rcol, p.rcol); + /* virtual distance */ + if (flatsurface) { + mirtest = 2*bright(p.rcol); + mirdist = r->rot + p.rt; + } } + /* check distance to return */ + d1 = bright(r->rcol); + if (transtest > d1) + r->rt = transdist; + else if (mirtest > d1) + r->rt = mirdist; /* rayvalue() computes absorption */ return(1); } @@ -216,15 +242,18 @@ register RAY *r; #ifdef DISPERSE -static -disperse(m, r, vt, tr, cet, abt) /* check light sources for dispersion */ -OBJREC *m; -RAY *r; -FVECT vt; -double tr; -COLOR cet, abt; +static int +disperse( /* check light sources for dispersion */ + OBJREC *m, + RAY *r, + FVECT vt, + double tr, + COLOR cet, + COLOR abt +) { - RAY sray, *entray; + RAY sray; + const RAY *entray; FVECT v1, v2, n1, n2; FVECT dv, v2Xdv; double v2Xdvv2Xdv; @@ -353,9 +382,12 @@ COLOR cet, abt; static int -lambda(m, v2, dv, lr) /* compute lambda for material */ -register OBJREC *m; -FVECT v2, dv, lr; +lambda( /* compute lambda for material */ + register OBJREC *m, + FVECT v2, + FVECT dv, + FVECT lr +) { FVECT lrXdv, v2Xlr; double dtmp, denom;