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root/radiance/ray/src/rt/ashikhmin.c
Revision: 2.1
Committed: Sun Jul 29 19:01:39 2012 UTC (11 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Added ashik2 type for anisotropic Ashikhmin-Shirley BRDF model

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * Shading functions for Ashikhmin-Shirley anisotropic materials.
6 */
7
8 #include "copyright.h"
9
10 #include "ray.h"
11 #include "ambient.h"
12 #include "otypes.h"
13 #include "rtotypes.h"
14 #include "source.h"
15 #include "func.h"
16 #include "random.h"
17
18 #ifndef MAXITER
19 #define MAXITER 10 /* maximum # specular ray attempts */
20 #endif
21
22 /*
23 * Ashikhmin-Shirley model
24 *
25 * Arguments for MAT_ASHIKHMIN are:
26 * 4+ ux uy uz funcfile [transform...]
27 * 0
28 * 8 dred dgrn dblu sred sgrn sblu u-power v-power
29 */
30
31 /* specularity flags */
32 #define SPA_REFL 01 /* has reflected specular component */
33 #define SPA_FLAT 02 /* reflecting surface is flat */
34 #define SPA_RBLT 010 /* reflection below sample threshold */
35 #define SPA_BADU 020 /* bad u direction calculation */
36
37 typedef struct {
38 OBJREC *mp; /* material pointer */
39 RAY *rp; /* ray pointer */
40 short specfl; /* specularity flags, defined above */
41 COLOR mcolor; /* color of this material */
42 COLOR scolor; /* color of specular component */
43 FVECT u, v; /* u and v vectors orienting anisotropy */
44 double u_power; /* u power */
45 double v_power; /* v power */
46 FVECT pnorm; /* perturbed surface normal */
47 double pdot; /* perturbed dot product */
48 } ASHIKDAT; /* anisotropic material data */
49
50 static void getacoords_as(RAY *r, ASHIKDAT *np);
51 static void ashiksamp(RAY *r, ASHIKDAT *np);
52
53
54 static double
55 max(double a, double b) {
56 if (a > b)
57 return(a);
58 return(b);
59 }
60
61
62 static double
63 schlick_fres(double dprod)
64 {
65 double pf = 1. - dprod;
66
67 return(pf*pf*pf*pf*pf);
68 }
69
70
71 static void
72 dirashik( /* compute source contribution */
73 COLOR cval, /* returned coefficient */
74 void *nnp, /* material data */
75 FVECT ldir, /* light source direction */
76 double omega /* light source size */
77 )
78 {
79 ASHIKDAT *np = nnp;
80 double ldot;
81 double dtmp, dtmp1, dtmp2;
82 FVECT h;
83 COLOR ctmp;
84
85 setcolor(cval, 0.0, 0.0, 0.0);
86
87 ldot = DOT(np->pnorm, ldir);
88
89 if (ldot < 0.0)
90 return; /* wrong side */
91
92 /*
93 * Compute and add diffuse reflected component to returned
94 * color.
95 */
96 copycolor(ctmp, np->mcolor);
97 dtmp = ldot * omega * (1.0/PI) * (1. - schlick_fres(ldot));
98 scalecolor(ctmp, dtmp);
99 addcolor(cval, ctmp);
100
101 if ((np->specfl & (SPA_REFL|SPA_BADU)) != SPA_REFL)
102 return;
103 /*
104 * Compute specular reflection coefficient
105 */
106 /* half vector */
107 VSUB(h, ldir, np->rp->rdir);
108 normalize(h);
109 /* ellipse */
110 dtmp1 = DOT(np->u, h);
111 dtmp1 *= dtmp1 * np->u_power;
112 dtmp2 = DOT(np->v, h);
113 dtmp2 *= dtmp2 * np->v_power;
114 /* Ashikhmin-Shirley model*/
115 dtmp = DOT(np->pnorm, h);
116 dtmp = pow(dtmp, (dtmp1+dtmp2)/(1.-dtmp*dtmp));
117 dtmp *= sqrt((np->u_power+1.)*(np->v_power+1.));
118 dtmp /= 8.*PI * DOT(ldir,h) * max(ldot,np->pdot);
119 /* worth using? */
120 if (dtmp > FTINY) {
121 copycolor(ctmp, np->scolor);
122 dtmp *= ldot * omega;
123 scalecolor(ctmp, dtmp);
124 addcolor(cval, ctmp);
125 }
126 }
127
128
129 int
130 m_ashikhmin( /* shade ray that hit something anisotropic */
131 OBJREC *m,
132 RAY *r
133 )
134 {
135 ASHIKDAT nd;
136 COLOR ctmp;
137 double fres;
138 int i;
139 /* easy shadow test */
140 if (r->crtype & SHADOW)
141 return(1);
142
143 if (m->oargs.nfargs != 8)
144 objerror(m, USER, "bad number of real arguments");
145 /* check for back side */
146 if (r->rod < 0.0) {
147 if (!backvis) {
148 raytrans(r);
149 return(1);
150 }
151 raytexture(r, m->omod);
152 flipsurface(r); /* reorient if backvis */
153 } else
154 raytexture(r, m->omod);
155 /* get material color */
156 nd.mp = m;
157 nd.rp = r;
158 setcolor(nd.mcolor, m->oargs.farg[0],
159 m->oargs.farg[1],
160 m->oargs.farg[2]);
161 setcolor(nd.scolor, m->oargs.farg[3],
162 m->oargs.farg[4],
163 m->oargs.farg[5]);
164 /* get specular power */
165 nd.specfl = 0;
166 nd.u_power = m->oargs.farg[6];
167 nd.v_power = m->oargs.farg[7];
168
169 nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */
170 if (nd.pdot < .001)
171 nd.pdot = .001; /* non-zero for dirashik() */
172 multcolor(nd.mcolor, r->pcol); /* modify diffuse color */
173
174 if (bright(nd.scolor) > FTINY) { /* adjust specular color */
175 nd.specfl |= SPA_REFL;
176 /* check threshold */
177 if (specthresh >= bright(nd.scolor)-FTINY)
178 nd.specfl |= SPA_RBLT;
179 fres = schlick_fres(nd.pdot); /* Schick's Fresnel approx */
180 for (i = 0; i < 3; i++)
181 colval(nd.scolor,i) += (1.-colval(nd.scolor,i))*fres;
182 }
183 if (r->ro != NULL && isflat(r->ro->otype))
184 nd.specfl |= SPA_FLAT;
185 /* set up coordinates */
186 getacoords_as(r, &nd);
187 /* specular sampling? */
188 if ((nd.specfl & (SPA_REFL|SPA_RBLT)) == SPA_REFL)
189 ashiksamp(r, &nd);
190 /* diffuse interreflection */
191 if (bright(nd.mcolor) > FTINY) {
192 copycolor(ctmp, nd.mcolor); /* modified by material color */
193 if (nd.specfl & SPA_RBLT) /* add in specular as well? */
194 addcolor(ctmp, nd.scolor);
195 multambient(ctmp, r, nd.pnorm);
196 addcolor(r->rcol, ctmp); /* add to returned color */
197 }
198 direct(r, dirashik, &nd); /* add direct component */
199
200 return(1);
201 }
202
203
204 static void
205 getacoords_as( /* set up coordinate system */
206 RAY *r,
207 ASHIKDAT *np
208 )
209 {
210 MFUNC *mf;
211 int i;
212
213 mf = getfunc(np->mp, 3, 0x7, 1);
214 setfunc(np->mp, r);
215 errno = 0;
216 for (i = 0; i < 3; i++)
217 np->u[i] = evalue(mf->ep[i]);
218 if ((errno == EDOM) | (errno == ERANGE)) {
219 objerror(np->mp, WARNING, "compute error");
220 np->specfl |= SPA_BADU;
221 return;
222 }
223 if (mf->fxp != &unitxf)
224 multv3(np->u, np->u, mf->fxp->xfm);
225 fcross(np->v, np->pnorm, np->u);
226 if (normalize(np->v) == 0.0) {
227 objerror(np->mp, WARNING, "illegal orientation vector");
228 np->specfl |= SPA_BADU;
229 return;
230 }
231 fcross(np->u, np->v, np->pnorm);
232 }
233
234
235 static void
236 ashiksamp( /* sample anisotropic Ashikhmin-Shirley specular */
237 RAY *r,
238 ASHIKDAT *np
239 )
240 {
241 RAY sr;
242 FVECT h;
243 double rv[2], dtmp;
244 double cosph, sinph, costh, sinth;
245 COLOR scol;
246 int maxiter, ntrials, nstarget, nstaken;
247 int i;
248
249 if (np->specfl & SPA_BADU ||
250 rayorigin(&sr, SPECULAR, r, np->scolor) < 0)
251 return;
252
253 nstarget = 1;
254 if (specjitter > 1.5) { /* multiple samples? */
255 nstarget = specjitter*r->rweight + .5;
256 if (sr.rweight <= minweight*nstarget)
257 nstarget = sr.rweight/minweight;
258 if (nstarget > 1) {
259 dtmp = 1./nstarget;
260 scalecolor(sr.rcoef, dtmp);
261 sr.rweight *= dtmp;
262 } else
263 nstarget = 1;
264 }
265 dimlist[ndims++] = (int)(size_t)np->mp;
266 maxiter = MAXITER*nstarget;
267 for (nstaken = ntrials = 0; nstaken < nstarget &&
268 ntrials < maxiter; ntrials++) {
269 if (ntrials)
270 dtmp = frandom();
271 else
272 dtmp = urand(ilhash(dimlist,ndims)+1823+samplendx);
273 multisamp(rv, 2, dtmp);
274 dtmp = 2.*PI * rv[0];
275 cosph = sqrt(np->u_power + 1.) * tcos(dtmp);
276 sinph = sqrt(np->v_power + 1.) * tsin(dtmp);
277 dtmp = 1./(cosph*cosph + sinph*sinph);
278 cosph *= dtmp;
279 sinph *= dtmp;
280 costh = pow(rv[1], 1./(np->u_power*cosph*cosph+np->v_power*sinph*sinph+1.));
281 if (costh <= FTINY)
282 continue;
283 sinth = sqrt(1. - costh*costh);
284 for (i = 0; i < 3; i++)
285 h[i] = cosph*sinth*np->u[i] + sinph*sinth*np->v[i] + costh*np->pnorm[i];
286
287 if (nstaken)
288 rayclear(&sr);
289 dtmp = -2.*DOT(h, r->rdir);
290 VSUM(sr.rdir, r->rdir, h, dtmp);
291 /* sample rejection test */
292 if (DOT(sr.rdir, r->ron) <= FTINY)
293 continue;
294 rayvalue(&sr);
295 multcolor(sr.rcol, sr.rcoef);
296 addcolor(r->rcol, sr.rcol);
297 ++nstaken;
298 }
299 ndims--;
300 }