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root/radiance/ray/src/rt/aniso.c
Revision: 2.42
Committed: Mon Sep 20 17:32:04 2004 UTC (19 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R6, rad3R6P1
Changes since 2.41: +7 -9 lines
Log Message:
Corrected Gaussian reflectance model normalization (cosine factor)

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: aniso.c,v 2.41 2004/03/30 16:13:00 schorsch Exp $";
3 #endif
4 /*
5 * Shading functions for anisotropic materials.
6 */
7
8 #include "copyright.h"
9
10 #include "ray.h"
11 #include "ambient.h"
12 #include "otypes.h"
13 #include "rtotypes.h"
14 #include "source.h"
15 #include "func.h"
16 #include "random.h"
17
18 #ifndef MAXITER
19 #define MAXITER 10 /* maximum # specular ray attempts */
20 #endif
21
22 /*
23 * This routine implements the anisotropic Gaussian
24 * model described by Ward in Siggraph `92 article.
25 * We orient the surface towards the incoming ray, so a single
26 * surface can be used to represent an infinitely thin object.
27 *
28 * Arguments for MAT_PLASTIC2 and MAT_METAL2 are:
29 * 4+ ux uy uz funcfile [transform...]
30 * 0
31 * 6 red grn blu specular-frac. u-facet-slope v-facet-slope
32 *
33 * Real arguments for MAT_TRANS2 are:
34 * 8 red grn blu rspec u-rough v-rough trans tspec
35 */
36
37 /* specularity flags */
38 #define SP_REFL 01 /* has reflected specular component */
39 #define SP_TRAN 02 /* has transmitted specular */
40 #define SP_FLAT 04 /* reflecting surface is flat */
41 #define SP_RBLT 010 /* reflection below sample threshold */
42 #define SP_TBLT 020 /* transmission below threshold */
43 #define SP_BADU 040 /* bad u direction calculation */
44
45 typedef struct {
46 OBJREC *mp; /* material pointer */
47 RAY *rp; /* ray pointer */
48 short specfl; /* specularity flags, defined above */
49 COLOR mcolor; /* color of this material */
50 COLOR scolor; /* color of specular component */
51 FVECT vrefl; /* vector in reflected direction */
52 FVECT prdir; /* vector in transmitted direction */
53 FVECT u, v; /* u and v vectors orienting anisotropy */
54 double u_alpha; /* u roughness */
55 double v_alpha; /* v roughness */
56 double rdiff, rspec; /* reflected specular, diffuse */
57 double trans; /* transmissivity */
58 double tdiff, tspec; /* transmitted specular, diffuse */
59 FVECT pnorm; /* perturbed surface normal */
60 double pdot; /* perturbed dot product */
61 } ANISODAT; /* anisotropic material data */
62
63 static srcdirf_t diraniso;
64 static void getacoords(RAY *r, ANISODAT *np);
65 static void agaussamp(RAY *r, ANISODAT *np);
66
67
68 static void
69 diraniso( /* compute source contribution */
70 COLOR cval, /* returned coefficient */
71 void *nnp, /* material data */
72 FVECT ldir, /* light source direction */
73 double omega /* light source size */
74 )
75 {
76 register ANISODAT *np = nnp;
77 double ldot;
78 double dtmp, dtmp1, dtmp2;
79 FVECT h;
80 double au2, av2;
81 COLOR ctmp;
82
83 setcolor(cval, 0.0, 0.0, 0.0);
84
85 ldot = DOT(np->pnorm, ldir);
86
87 if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY)
88 return; /* wrong side */
89
90 if (ldot > FTINY && np->rdiff > FTINY) {
91 /*
92 * Compute and add diffuse reflected component to returned
93 * color. The diffuse reflected component will always be
94 * modified by the color of the material.
95 */
96 copycolor(ctmp, np->mcolor);
97 dtmp = ldot * omega * np->rdiff * (1.0/PI);
98 scalecolor(ctmp, dtmp);
99 addcolor(cval, ctmp);
100 }
101 if (ldot > FTINY && (np->specfl&(SP_REFL|SP_BADU)) == SP_REFL) {
102 /*
103 * Compute specular reflection coefficient using
104 * anisotropic gaussian distribution model.
105 */
106 /* add source width if flat */
107 if (np->specfl & SP_FLAT)
108 au2 = av2 = omega * (0.25/PI);
109 else
110 au2 = av2 = 0.0;
111 au2 += np->u_alpha*np->u_alpha;
112 av2 += np->v_alpha*np->v_alpha;
113 /* half vector */
114 h[0] = ldir[0] - np->rp->rdir[0];
115 h[1] = ldir[1] - np->rp->rdir[1];
116 h[2] = ldir[2] - np->rp->rdir[2];
117 /* ellipse */
118 dtmp1 = DOT(np->u, h);
119 dtmp1 *= dtmp1 / au2;
120 dtmp2 = DOT(np->v, h);
121 dtmp2 *= dtmp2 / av2;
122 /* gaussian */
123 dtmp = DOT(np->pnorm, h);
124 dtmp = (dtmp1 + dtmp2) / (dtmp*dtmp);
125 dtmp = exp(-dtmp) / (4.0*PI * np->pdot * sqrt(au2*av2));
126 /* worth using? */
127 if (dtmp > FTINY) {
128 copycolor(ctmp, np->scolor);
129 dtmp *= omega;
130 scalecolor(ctmp, dtmp);
131 addcolor(cval, ctmp);
132 }
133 }
134 if (ldot < -FTINY && np->tdiff > FTINY) {
135 /*
136 * Compute diffuse transmission.
137 */
138 copycolor(ctmp, np->mcolor);
139 dtmp = -ldot * omega * np->tdiff * (1.0/PI);
140 scalecolor(ctmp, dtmp);
141 addcolor(cval, ctmp);
142 }
143 if (ldot < -FTINY && (np->specfl&(SP_TRAN|SP_BADU)) == SP_TRAN) {
144 /*
145 * Compute specular transmission. Specular transmission
146 * is always modified by material color.
147 */
148 /* roughness + source */
149 au2 = av2 = omega * (1.0/PI);
150 au2 += np->u_alpha*np->u_alpha;
151 av2 += np->v_alpha*np->v_alpha;
152 /* "half vector" */
153 h[0] = ldir[0] - np->prdir[0];
154 h[1] = ldir[1] - np->prdir[1];
155 h[2] = ldir[2] - np->prdir[2];
156 dtmp = DOT(h,h);
157 if (dtmp > FTINY*FTINY) {
158 dtmp1 = DOT(h,np->pnorm);
159 dtmp = 1.0 - dtmp1*dtmp1/dtmp;
160 if (dtmp > FTINY*FTINY) {
161 dtmp1 = DOT(h,np->u);
162 dtmp1 *= dtmp1 / au2;
163 dtmp2 = DOT(h,np->v);
164 dtmp2 *= dtmp2 / av2;
165 dtmp = (dtmp1 + dtmp2) / dtmp;
166 }
167 } else
168 dtmp = 0.0;
169 /* gaussian */
170 dtmp = exp(-dtmp) / (PI * np->pdot * sqrt(au2*av2));
171 /* worth using? */
172 if (dtmp > FTINY) {
173 copycolor(ctmp, np->mcolor);
174 dtmp *= np->tspec * omega;
175 scalecolor(ctmp, dtmp);
176 addcolor(cval, ctmp);
177 }
178 }
179 }
180
181
182 extern int
183 m_aniso( /* shade ray that hit something anisotropic */
184 register OBJREC *m,
185 register RAY *r
186 )
187 {
188 ANISODAT nd;
189 COLOR ctmp;
190 register int i;
191 /* easy shadow test */
192 if (r->crtype & SHADOW)
193 return(1);
194
195 if (m->oargs.nfargs != (m->otype == MAT_TRANS2 ? 8 : 6))
196 objerror(m, USER, "bad number of real arguments");
197 /* check for back side */
198 if (r->rod < 0.0) {
199 if (!backvis && m->otype != MAT_TRANS2) {
200 raytrans(r);
201 return(1);
202 }
203 raytexture(r, m->omod);
204 flipsurface(r); /* reorient if backvis */
205 } else
206 raytexture(r, m->omod);
207 /* get material color */
208 nd.mp = m;
209 nd.rp = r;
210 setcolor(nd.mcolor, m->oargs.farg[0],
211 m->oargs.farg[1],
212 m->oargs.farg[2]);
213 /* get roughness */
214 nd.specfl = 0;
215 nd.u_alpha = m->oargs.farg[4];
216 nd.v_alpha = m->oargs.farg[5];
217 if (nd.u_alpha < FTINY || nd.v_alpha <= FTINY)
218 objerror(m, USER, "roughness too small");
219
220 nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */
221 if (nd.pdot < .001)
222 nd.pdot = .001; /* non-zero for diraniso() */
223 multcolor(nd.mcolor, r->pcol); /* modify material color */
224 /* get specular component */
225 if ((nd.rspec = m->oargs.farg[3]) > FTINY) {
226 nd.specfl |= SP_REFL;
227 /* compute specular color */
228 if (m->otype == MAT_METAL2)
229 copycolor(nd.scolor, nd.mcolor);
230 else
231 setcolor(nd.scolor, 1.0, 1.0, 1.0);
232 scalecolor(nd.scolor, nd.rspec);
233 /* check threshold */
234 if (specthresh >= nd.rspec-FTINY)
235 nd.specfl |= SP_RBLT;
236 /* compute refl. direction */
237 for (i = 0; i < 3; i++)
238 nd.vrefl[i] = r->rdir[i] + 2.0*nd.pdot*nd.pnorm[i];
239 if (DOT(nd.vrefl, r->ron) <= FTINY) /* penetration? */
240 for (i = 0; i < 3; i++) /* safety measure */
241 nd.vrefl[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
242 }
243 /* compute transmission */
244 if (m->otype == MAT_TRANS2) {
245 nd.trans = m->oargs.farg[6]*(1.0 - nd.rspec);
246 nd.tspec = nd.trans * m->oargs.farg[7];
247 nd.tdiff = nd.trans - nd.tspec;
248 if (nd.tspec > FTINY) {
249 nd.specfl |= SP_TRAN;
250 /* check threshold */
251 if (specthresh >= nd.tspec-FTINY)
252 nd.specfl |= SP_TBLT;
253 if (DOT(r->pert,r->pert) <= FTINY*FTINY) {
254 VCOPY(nd.prdir, r->rdir);
255 } else {
256 for (i = 0; i < 3; i++) /* perturb */
257 nd.prdir[i] = r->rdir[i] - r->pert[i];
258 if (DOT(nd.prdir, r->ron) < -FTINY)
259 normalize(nd.prdir); /* OK */
260 else
261 VCOPY(nd.prdir, r->rdir);
262 }
263 }
264 } else
265 nd.tdiff = nd.tspec = nd.trans = 0.0;
266
267 /* diffuse reflection */
268 nd.rdiff = 1.0 - nd.trans - nd.rspec;
269
270 if (r->ro != NULL && isflat(r->ro->otype))
271 nd.specfl |= SP_FLAT;
272
273 getacoords(r, &nd); /* set up coordinates */
274
275 if (nd.specfl & (SP_REFL|SP_TRAN) && !(nd.specfl & SP_BADU))
276 agaussamp(r, &nd);
277
278 if (nd.rdiff > FTINY) { /* ambient from this side */
279 ambient(ctmp, r, nd.pnorm);
280 if (nd.specfl & SP_RBLT)
281 scalecolor(ctmp, 1.0-nd.trans);
282 else
283 scalecolor(ctmp, nd.rdiff);
284 multcolor(ctmp, nd.mcolor); /* modified by material color */
285 addcolor(r->rcol, ctmp); /* add to returned color */
286 }
287 if (nd.tdiff > FTINY) { /* ambient from other side */
288 FVECT bnorm;
289
290 flipsurface(r);
291 bnorm[0] = -nd.pnorm[0];
292 bnorm[1] = -nd.pnorm[1];
293 bnorm[2] = -nd.pnorm[2];
294 ambient(ctmp, r, bnorm);
295 if (nd.specfl & SP_TBLT)
296 scalecolor(ctmp, nd.trans);
297 else
298 scalecolor(ctmp, nd.tdiff);
299 multcolor(ctmp, nd.mcolor); /* modified by color */
300 addcolor(r->rcol, ctmp);
301 flipsurface(r);
302 }
303 /* add direct component */
304 direct(r, diraniso, &nd);
305
306 return(1);
307 }
308
309
310 static void
311 getacoords( /* set up coordinate system */
312 RAY *r,
313 register ANISODAT *np
314 )
315 {
316 register MFUNC *mf;
317 register int i;
318
319 mf = getfunc(np->mp, 3, 0x7, 1);
320 setfunc(np->mp, r);
321 errno = 0;
322 for (i = 0; i < 3; i++)
323 np->u[i] = evalue(mf->ep[i]);
324 if (errno == EDOM || errno == ERANGE) {
325 objerror(np->mp, WARNING, "compute error");
326 np->specfl |= SP_BADU;
327 return;
328 }
329 if (mf->f != &unitxf)
330 multv3(np->u, np->u, mf->f->xfm);
331 fcross(np->v, np->pnorm, np->u);
332 if (normalize(np->v) == 0.0) {
333 objerror(np->mp, WARNING, "illegal orientation vector");
334 np->specfl |= SP_BADU;
335 return;
336 }
337 fcross(np->u, np->v, np->pnorm);
338 }
339
340
341 static void
342 agaussamp( /* sample anisotropic gaussian specular */
343 RAY *r,
344 register ANISODAT *np
345 )
346 {
347 RAY sr;
348 FVECT h;
349 double rv[2];
350 double d, sinp, cosp;
351 int niter;
352 register int i;
353 /* compute reflection */
354 if ((np->specfl & (SP_REFL|SP_RBLT)) == SP_REFL &&
355 rayorigin(&sr, r, SPECULAR, np->rspec) == 0) {
356 dimlist[ndims++] = (int)np->mp;
357 for (niter = 0; niter < MAXITER; niter++) {
358 if (niter)
359 d = frandom();
360 else
361 d = urand(ilhash(dimlist,ndims)+samplendx);
362 multisamp(rv, 2, d);
363 d = 2.0*PI * rv[0];
364 cosp = tcos(d) * np->u_alpha;
365 sinp = tsin(d) * np->v_alpha;
366 d = sqrt(cosp*cosp + sinp*sinp);
367 cosp /= d;
368 sinp /= d;
369 rv[1] = 1.0 - specjitter*rv[1];
370 if (rv[1] <= FTINY)
371 d = 1.0;
372 else
373 d = sqrt(-log(rv[1]) /
374 (cosp*cosp/(np->u_alpha*np->u_alpha) +
375 sinp*sinp/(np->v_alpha*np->v_alpha)));
376 for (i = 0; i < 3; i++)
377 h[i] = np->pnorm[i] +
378 d*(cosp*np->u[i] + sinp*np->v[i]);
379 d = -2.0 * DOT(h, r->rdir) / (1.0 + d*d);
380 for (i = 0; i < 3; i++)
381 sr.rdir[i] = r->rdir[i] + d*h[i];
382 if (DOT(sr.rdir, r->ron) > FTINY) {
383 rayvalue(&sr);
384 multcolor(sr.rcol, np->scolor);
385 addcolor(r->rcol, sr.rcol);
386 break;
387 }
388 }
389 ndims--;
390 }
391 /* compute transmission */
392 if ((np->specfl & (SP_TRAN|SP_TBLT)) == SP_TRAN &&
393 rayorigin(&sr, r, SPECULAR, np->tspec) == 0) {
394 dimlist[ndims++] = (int)np->mp;
395 for (niter = 0; niter < MAXITER; niter++) {
396 if (niter)
397 d = frandom();
398 else
399 d = urand(ilhash(dimlist,ndims)+1823+samplendx);
400 multisamp(rv, 2, d);
401 d = 2.0*PI * rv[0];
402 cosp = tcos(d) * np->u_alpha;
403 sinp = tsin(d) * np->v_alpha;
404 d = sqrt(cosp*cosp + sinp*sinp);
405 cosp /= d;
406 sinp /= d;
407 rv[1] = 1.0 - specjitter*rv[1];
408 if (rv[1] <= FTINY)
409 d = 1.0;
410 else
411 d = sqrt(-log(rv[1]) /
412 (cosp*cosp/(np->u_alpha*np->u_alpha) +
413 sinp*sinp/(np->v_alpha*np->v_alpha)));
414 for (i = 0; i < 3; i++)
415 sr.rdir[i] = np->prdir[i] +
416 d*(cosp*np->u[i] + sinp*np->v[i]);
417 if (DOT(sr.rdir, r->ron) < -FTINY) {
418 normalize(sr.rdir); /* OK, normalize */
419 rayvalue(&sr);
420 scalecolor(sr.rcol, np->tspec);
421 multcolor(sr.rcol, np->mcolor); /* modify */
422 addcolor(r->rcol, sr.rcol);
423 break;
424 }
425 }
426 ndims--;
427 }
428 }