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#ifndef lint |
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static const char RCSid[] = "$Id$"; |
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static const char RCSid[] = "$Id$"; |
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#endif |
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/* |
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* Shading functions for anisotropic materials. |
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#include "copyright.h" |
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#include "ray.h" |
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#include "ambient.h" |
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#include "otypes.h" |
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#include "rtotypes.h" |
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#include "source.h" |
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#include "func.h" |
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#include "random.h" |
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#ifndef MAXITER |
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double pdot; /* perturbed dot product */ |
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} ANISODAT; /* anisotropic material data */ |
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static void getacoords(); |
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static void agaussamp(); |
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static srcdirf_t diraniso; |
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static void getacoords(RAY *r, ANISODAT *np); |
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static void agaussamp(RAY *r, ANISODAT *np); |
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static void |
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diraniso(cval, np, ldir, omega) /* compute source contribution */ |
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COLOR cval; /* returned coefficient */ |
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register ANISODAT *np; /* material data */ |
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FVECT ldir; /* light source direction */ |
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double omega; /* light source size */ |
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diraniso( /* compute source contribution */ |
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COLOR cval, /* returned coefficient */ |
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void *nnp, /* material data */ |
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FVECT ldir, /* light source direction */ |
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double omega /* light source size */ |
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) |
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{ |
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register ANISODAT *np = nnp; |
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double ldot; |
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double dtmp, dtmp1, dtmp2; |
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FVECT h; |
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* modified by the color of the material. |
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*/ |
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copycolor(ctmp, np->mcolor); |
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dtmp = ldot * omega * np->rdiff / PI; |
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dtmp = ldot * omega * np->rdiff * (1.0/PI); |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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*/ |
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/* add source width if flat */ |
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if (np->specfl & SP_FLAT) |
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au2 = av2 = omega/(4.0*PI); |
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au2 = av2 = omega * (0.25/PI); |
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else |
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au2 = av2 = 0.0; |
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au2 += np->u_alpha*np->u_alpha; |
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/* gaussian */ |
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dtmp = DOT(np->pnorm, h); |
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dtmp = (dtmp1 + dtmp2) / (dtmp*dtmp); |
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dtmp = exp(-dtmp) * (0.25/PI) |
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* sqrt(ldot/(np->pdot*au2*av2)); |
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dtmp = exp(-dtmp) / (4.0*PI * np->pdot * sqrt(au2*av2)); |
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/* worth using? */ |
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if (dtmp > FTINY) { |
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copycolor(ctmp, np->scolor); |
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* Compute diffuse transmission. |
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*/ |
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copycolor(ctmp, np->mcolor); |
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dtmp = -ldot * omega * np->tdiff / PI; |
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dtmp = -ldot * omega * np->tdiff * (1.0/PI); |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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* is always modified by material color. |
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*/ |
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/* roughness + source */ |
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au2 = av2 = omega / PI; |
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au2 = av2 = omega * (1.0/PI); |
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au2 += np->u_alpha*np->u_alpha; |
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av2 += np->v_alpha*np->v_alpha; |
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/* "half vector" */ |
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} else |
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dtmp = 0.0; |
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/* gaussian */ |
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dtmp = exp(-dtmp) * (1.0/PI) |
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* sqrt(-ldot/(np->pdot*au2*av2)); |
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dtmp = exp(-dtmp) / (PI * np->pdot * sqrt(au2*av2)); |
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/* worth using? */ |
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if (dtmp > FTINY) { |
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copycolor(ctmp, np->mcolor); |
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} |
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int |
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m_aniso(m, r) /* shade ray that hit something anisotropic */ |
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register OBJREC *m; |
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register RAY *r; |
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extern int |
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m_aniso( /* shade ray that hit something anisotropic */ |
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register OBJREC *m, |
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register RAY *r |
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) |
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{ |
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ANISODAT nd; |
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COLOR ctmp; |
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static void |
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getacoords(r, np) /* set up coordinate system */ |
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RAY *r; |
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register ANISODAT *np; |
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getacoords( /* set up coordinate system */ |
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RAY *r, |
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register ANISODAT *np |
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) |
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{ |
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register MFUNC *mf; |
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register int i; |
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static void |
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agaussamp(r, np) /* sample anisotropic gaussian specular */ |
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RAY *r; |
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register ANISODAT *np; |
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agaussamp( /* sample anisotropic gaussian specular */ |
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RAY *r, |
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register ANISODAT *np |
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) |
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{ |
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RAY sr; |
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FVECT h; |