--- ray/src/rt/aniso.c 2003/03/12 04:59:05 2.38 +++ ray/src/rt/aniso.c 2004/09/20 17:32:04 2.42 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: aniso.c,v 2.38 2003/03/12 04:59:05 greg Exp $"; +static const char RCSid[] = "$Id: aniso.c,v 2.42 2004/09/20 17:32:04 greg Exp $"; #endif /* * Shading functions for anisotropic materials. @@ -8,11 +8,11 @@ static const char RCSid[] = "$Id: aniso.c,v 2.38 2003/ #include "copyright.h" #include "ray.h" - +#include "ambient.h" #include "otypes.h" - +#include "rtotypes.h" +#include "source.h" #include "func.h" - #include "random.h" #ifndef MAXITER @@ -60,17 +60,20 @@ typedef struct { double pdot; /* perturbed dot product */ } ANISODAT; /* anisotropic material data */ -static void getacoords(); -static void agaussamp(); +static srcdirf_t diraniso; +static void getacoords(RAY *r, ANISODAT *np); +static void agaussamp(RAY *r, ANISODAT *np); static void -diraniso(cval, np, ldir, omega) /* compute source contribution */ -COLOR cval; /* returned coefficient */ -register ANISODAT *np; /* material data */ -FVECT ldir; /* light source direction */ -double omega; /* light source size */ +diraniso( /* compute source contribution */ + COLOR cval, /* returned coefficient */ + void *nnp, /* material data */ + FVECT ldir, /* light source direction */ + double omega /* light source size */ +) { + register ANISODAT *np = nnp; double ldot; double dtmp, dtmp1, dtmp2; FVECT h; @@ -91,7 +94,7 @@ double omega; /* light source size */ * modified by the color of the material. */ copycolor(ctmp, np->mcolor); - dtmp = ldot * omega * np->rdiff / PI; + dtmp = ldot * omega * np->rdiff * (1.0/PI); scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } @@ -102,7 +105,7 @@ double omega; /* light source size */ */ /* add source width if flat */ if (np->specfl & SP_FLAT) - au2 = av2 = omega/(4.0*PI); + au2 = av2 = omega * (0.25/PI); else au2 = av2 = 0.0; au2 += np->u_alpha*np->u_alpha; @@ -119,8 +122,7 @@ double omega; /* light source size */ /* gaussian */ dtmp = DOT(np->pnorm, h); dtmp = (dtmp1 + dtmp2) / (dtmp*dtmp); - dtmp = exp(-dtmp) * (0.25/PI) - * sqrt(ldot/(np->pdot*au2*av2)); + dtmp = exp(-dtmp) / (4.0*PI * np->pdot * sqrt(au2*av2)); /* worth using? */ if (dtmp > FTINY) { copycolor(ctmp, np->scolor); @@ -134,7 +136,7 @@ double omega; /* light source size */ * Compute diffuse transmission. */ copycolor(ctmp, np->mcolor); - dtmp = -ldot * omega * np->tdiff / PI; + dtmp = -ldot * omega * np->tdiff * (1.0/PI); scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } @@ -144,7 +146,7 @@ double omega; /* light source size */ * is always modified by material color. */ /* roughness + source */ - au2 = av2 = omega / PI; + au2 = av2 = omega * (1.0/PI); au2 += np->u_alpha*np->u_alpha; av2 += np->v_alpha*np->v_alpha; /* "half vector" */ @@ -165,8 +167,7 @@ double omega; /* light source size */ } else dtmp = 0.0; /* gaussian */ - dtmp = exp(-dtmp) * (1.0/PI) - * sqrt(-ldot/(np->pdot*au2*av2)); + dtmp = exp(-dtmp) / (PI * np->pdot * sqrt(au2*av2)); /* worth using? */ if (dtmp > FTINY) { copycolor(ctmp, np->mcolor); @@ -178,10 +179,11 @@ double omega; /* light source size */ } -int -m_aniso(m, r) /* shade ray that hit something anisotropic */ -register OBJREC *m; -register RAY *r; +extern int +m_aniso( /* shade ray that hit something anisotropic */ + register OBJREC *m, + register RAY *r +) { ANISODAT nd; COLOR ctmp; @@ -265,8 +267,7 @@ register RAY *r; /* diffuse reflection */ nd.rdiff = 1.0 - nd.trans - nd.rspec; - if (r->ro != NULL && isflat(r->ro->otype) && - DOT(r->pert,r->pert) <= FTINY*FTINY) + if (r->ro != NULL && isflat(r->ro->otype)) nd.specfl |= SP_FLAT; getacoords(r, &nd); /* set up coordinates */ @@ -307,9 +308,10 @@ register RAY *r; static void -getacoords(r, np) /* set up coordinate system */ -RAY *r; -register ANISODAT *np; +getacoords( /* set up coordinate system */ + RAY *r, + register ANISODAT *np +) { register MFUNC *mf; register int i; @@ -337,9 +339,10 @@ register ANISODAT *np; static void -agaussamp(r, np) /* sample anisotropic gaussian specular */ -RAY *r; -register ANISODAT *np; +agaussamp( /* sample anisotropic gaussian specular */ + RAY *r, + register ANISODAT *np +) { RAY sr; FVECT h;