--- ray/src/rt/aniso.c 1998/12/16 18:14:57 2.33 +++ ray/src/rt/aniso.c 2003/02/22 02:07:28 2.34 @@ -1,13 +1,67 @@ -/* Copyright (c) 1998 Silicon Graphics, Inc. */ - #ifndef lint -static char SCCSid[] = "$SunId$ SGI"; +static const char RCSid[] = "$Id: aniso.c,v 2.34 2003/02/22 02:07:28 greg Exp $"; #endif - /* * Shading functions for anisotropic materials. */ +/* ==================================================================== + * The Radiance Software License, Version 1.0 + * + * Copyright (c) 1990 - 2002 The Regents of the University of California, + * through Lawrence Berkeley National Laboratory. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * 3. The end-user documentation included with the redistribution, + * if any, must include the following acknowledgment: + * "This product includes Radiance software + * (http://radsite.lbl.gov/) + * developed by the Lawrence Berkeley National Laboratory + * (http://www.lbl.gov/)." + * Alternately, this acknowledgment may appear in the software itself, + * if and wherever such third-party acknowledgments normally appear. + * + * 4. The names "Radiance," "Lawrence Berkeley National Laboratory" + * and "The Regents of the University of California" must + * not be used to endorse or promote products derived from this + * software without prior written permission. For written + * permission, please contact radiance@radsite.lbl.gov. + * + * 5. Products derived from this software may not be called "Radiance", + * nor may "Radiance" appear in their name, without prior written + * permission of Lawrence Berkeley National Laboratory. + * + * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF + * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT + * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * ==================================================================== + * + * This software consists of voluntary contributions made by many + * individuals on behalf of Lawrence Berkeley National Laboratory. For more + * information on Lawrence Berkeley National Laboratory, please see + * . + */ + #include "ray.h" #include "otypes.h" @@ -16,17 +70,10 @@ static char SCCSid[] = "$SunId$ SGI"; #include "random.h" -extern double specthresh; /* specular sampling threshold */ -extern double specjitter; /* specular sampling jitter */ - -extern int backvis; /* back faces visible? */ - #ifndef MAXITER #define MAXITER 10 /* maximum # specular ray attempts */ #endif -static agaussamp(), getacoords(); - /* * This routine implements the anisotropic Gaussian * model described by Ward in Siggraph `92 article. @@ -68,7 +115,11 @@ typedef struct { double pdot; /* perturbed dot product */ } ANISODAT; /* anisotropic material data */ +static void getacoords(); +static void agaussamp(); + +static void diraniso(cval, np, ldir, omega) /* compute source contribution */ COLOR cval; /* returned coefficient */ register ANISODAT *np; /* material data */ @@ -182,6 +233,7 @@ double omega; /* light source size */ } +int m_aniso(m, r) /* shade ray that hit something anisotropic */ register OBJREC *m; register RAY *r; @@ -307,7 +359,7 @@ register RAY *r; } -static +static void getacoords(r, np) /* set up coordinate system */ RAY *r; register ANISODAT *np; @@ -337,7 +389,7 @@ register ANISODAT *np; } -static +static void agaussamp(r, np) /* sample anisotropic gaussian specular */ RAY *r; register ANISODAT *np;