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root/radiance/ray/src/rt/ambient.h
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Comparing ray/src/rt/ambient.h (file contents):
Revision 2.3 by greg, Thu Jul 16 12:08:46 1992 UTC vs.
Revision 2.8 by greg, Tue Feb 25 02:47:22 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1991 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   * Common definitions for interreflection routines.
4 + *
5 + * Include after ray.h
6   */
7  
8 + #include "copyright.h"
9 +
10   /*
11   * Since we've defined our vectors as float below to save space,
12   * watch out for changes in the definitions of VCOPY() and DOT()
13   * and don't pass these vectors to fvect routines.
14   */
15   typedef struct ambrec {
16 +        unsigned long  latick;  /* last accessed tick */
17          float  pos[3];          /* position in space */
18          float  dir[3];          /* normal direction */
19          int  lvl;               /* recursion level of parent ray */
# Line 23 | Line 25 | typedef struct ambrec {
25          struct ambrec  *next;   /* next in list */
26   }  AMBVAL;                      /* ambient value */
27  
28 < extern COLOR  ambval;           /* global ambient component */
29 < extern double  ambacc;          /* ambient accuracy */
30 < extern int  ambres;             /* ambient resolution */
31 < extern int  ambdiv;             /* number of divisions for calculation */
32 < extern int  ambssamp;           /* number of super-samples */
33 < extern int  ambounce;           /* number of ambient bounces */
34 < extern char  *amblist[];        /* ambient include/exclude list */
35 < extern int  ambincl;            /* include == 1, exclude == 0 */
28 > typedef struct ambtree {
29 >        AMBVAL  *alist;         /* ambient value list */
30 >        struct ambtree  *kid;   /* 8 child nodes */
31 > }  AMBTREE;                     /* ambient octree */
32 >
33 > typedef struct {
34 >        short  t, p;            /* theta, phi indices */
35 >        COLOR  v;               /* value sum */
36 >        float  r;               /* 1/distance sum */
37 >        float  k;               /* variance for this division */
38 >        int  n;                 /* number of subsamples */
39 > }  AMBSAMP;             /* ambient sample division */
40 >
41 > typedef struct {
42 >        FVECT  ux, uy, uz;      /* x, y and z axis directions */
43 >        short  nt, np;          /* number of theta and phi directions */
44 > }  AMBHEMI;             /* ambient sample hemisphere */
45 >
46   extern double  maxarad;         /* maximum ambient radius */
47   extern double  minarad;         /* minimum ambient radius */
48  
37 extern double  sumambient(), doambient(), makeambient();
38
49   #define  AVGREFL        0.5     /* assumed average reflectance */
50  
51   #define  AMBVALSIZ      75      /* number of bytes in portable AMBVAL struct */
52 < #define  AMBMAGIC       357     /* magic number for ambient value files */
52 > #define  AMBMAGIC       557     /* magic number for ambient value files */
53   #define  AMBFMT         "Radiance_ambval"       /* format id string */
54 +
55 + #ifdef NOPROTO
56 +
57 + extern int      divsample();
58 + extern double   doambient();
59 + extern void     inithemi();
60 + extern void     comperrs();
61 + extern void     posgradient();
62 + extern void     dirgradient();
63 + extern void     setambres();
64 + extern void     setambacc();
65 + extern void     setambient();
66 + extern void     ambdone();
67 + extern void     ambnotify();
68 + extern void     ambient();
69 + extern double   sumambient();
70 + extern double   makeambient();
71 + extern void     extambient();
72 + extern int      ambsync();
73 + extern void     putambmagic();
74 + extern int      hasambmagic();
75 + extern int      writambval();
76 + extern int      ambvalOK();
77 + extern int      readambval();
78 + extern void     lookamb();
79 + extern void     writamb();
80 +
81 + #else
82 +                                        /* defined in ambcomp.c */
83 + extern int      divsample(AMBSAMP *dp, AMBHEMI *h, RAY *r);
84 + extern double   doambient(COLOR acol, RAY *r, double wt, FVECT pg, FVECT dg);
85 + extern void     inithemi(AMBHEMI *hp, RAY *r, double wt);
86 + extern void     comperrs(AMBSAMP *da, AMBHEMI *hp);
87 + extern void     posgradient(FVECT gv, AMBSAMP *da, AMBHEMI *hp);
88 + extern void     dirgradient(FVECT gv, AMBSAMP *da, AMBHEMI *hp);
89 +                                        /* defined in ambient.c */
90 + extern void     setambres(int ar);
91 + extern void     setambacc(double newa);
92 + extern void     setambient(void);
93 + extern void     ambdone(void);
94 + extern void     ambnotify(OBJECT obj);
95 + extern void     ambient(COLOR acol, RAY *r, FVECT nrm);
96 + extern double   sumambient(COLOR acol, RAY *r, FVECT rn, int al,
97 +                                AMBTREE *at, FVECT c0, double s);
98 + extern double   makeambient(COLOR acol, RAY *r, FVECT rn, int al);
99 + extern void     extambient(COLOR cr, AMBVAL *ap, FVECT pv, FVECT nv);
100 + extern int      ambsync(void);
101 +                                        /* defined in ambio.c */
102 + extern void     putambmagic(FILE *fp);
103 + extern int      hasambmagic(FILE *fp);
104 + extern int      writambval(AMBVAL *av, FILE *fp);
105 + extern int      ambvalOK(AMBVAL *av);
106 + extern int      readambval(AMBVAL *av, FILE *fp);
107 +                                        /* defined in lookamb.c */
108 + extern void     lookamb(FILE *fp);
109 + extern void     writamb(FILE *fp);
110 +
111 + #endif

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