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root/radiance/ray/src/rt/ambient.h
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Comparing ray/src/rt/ambient.h (file contents):
Revision 1.1 by greg, Fri Jun 7 10:03:51 1991 UTC vs.
Revision 2.8 by greg, Tue Feb 25 02:47:22 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1991 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   * Common definitions for interreflection routines.
4 + *
5 + * Include after ray.h
6   */
7  
8 + #include "copyright.h"
9 +
10   /*
11   * Since we've defined our vectors as float below to save space,
12   * watch out for changes in the definitions of VCOPY() and DOT()
13   * and don't pass these vectors to fvect routines.
14   */
15   typedef struct ambrec {
16 +        unsigned long  latick;  /* last accessed tick */
17          float  pos[3];          /* position in space */
18          float  dir[3];          /* normal direction */
19          int  lvl;               /* recursion level of parent ray */
# Line 23 | Line 25 | typedef struct ambrec {
25          struct ambrec  *next;   /* next in list */
26   }  AMBVAL;                      /* ambient value */
27  
28 < extern COLOR  ambval;           /* global ambient component */
29 < extern double  ambacc;          /* ambient accuracy */
30 < extern int  ambres;             /* ambient resolution */
31 < extern int  ambdiv;             /* number of divisions for calculation */
32 < extern int  ambssamp;           /* number of super-samples */
33 < extern int  ambounce;           /* number of ambient bounces */
34 < extern char  *amblist[];        /* ambient include/exclude list */
35 < extern int  ambincl;            /* include == 1, exclude == 0 */
28 > typedef struct ambtree {
29 >        AMBVAL  *alist;         /* ambient value list */
30 >        struct ambtree  *kid;   /* 8 child nodes */
31 > }  AMBTREE;                     /* ambient octree */
32 >
33 > typedef struct {
34 >        short  t, p;            /* theta, phi indices */
35 >        COLOR  v;               /* value sum */
36 >        float  r;               /* 1/distance sum */
37 >        float  k;               /* variance for this division */
38 >        int  n;                 /* number of subsamples */
39 > }  AMBSAMP;             /* ambient sample division */
40 >
41 > typedef struct {
42 >        FVECT  ux, uy, uz;      /* x, y and z axis directions */
43 >        short  nt, np;          /* number of theta and phi directions */
44 > }  AMBHEMI;             /* ambient sample hemisphere */
45 >
46   extern double  maxarad;         /* maximum ambient radius */
47   extern double  minarad;         /* minimum ambient radius */
48  
49 < extern double  sumambient(), doambient(), makeambient();
49 > #define  AVGREFL        0.5     /* assumed average reflectance */
50 >
51 > #define  AMBVALSIZ      75      /* number of bytes in portable AMBVAL struct */
52 > #define  AMBMAGIC       557     /* magic number for ambient value files */
53 > #define  AMBFMT         "Radiance_ambval"       /* format id string */
54 >
55 > #ifdef NOPROTO
56 >
57 > extern int      divsample();
58 > extern double   doambient();
59 > extern void     inithemi();
60 > extern void     comperrs();
61 > extern void     posgradient();
62 > extern void     dirgradient();
63 > extern void     setambres();
64 > extern void     setambacc();
65 > extern void     setambient();
66 > extern void     ambdone();
67 > extern void     ambnotify();
68 > extern void     ambient();
69 > extern double   sumambient();
70 > extern double   makeambient();
71 > extern void     extambient();
72 > extern int      ambsync();
73 > extern void     putambmagic();
74 > extern int      hasambmagic();
75 > extern int      writambval();
76 > extern int      ambvalOK();
77 > extern int      readambval();
78 > extern void     lookamb();
79 > extern void     writamb();
80 >
81 > #else
82 >                                        /* defined in ambcomp.c */
83 > extern int      divsample(AMBSAMP *dp, AMBHEMI *h, RAY *r);
84 > extern double   doambient(COLOR acol, RAY *r, double wt, FVECT pg, FVECT dg);
85 > extern void     inithemi(AMBHEMI *hp, RAY *r, double wt);
86 > extern void     comperrs(AMBSAMP *da, AMBHEMI *hp);
87 > extern void     posgradient(FVECT gv, AMBSAMP *da, AMBHEMI *hp);
88 > extern void     dirgradient(FVECT gv, AMBSAMP *da, AMBHEMI *hp);
89 >                                        /* defined in ambient.c */
90 > extern void     setambres(int ar);
91 > extern void     setambacc(double newa);
92 > extern void     setambient(void);
93 > extern void     ambdone(void);
94 > extern void     ambnotify(OBJECT obj);
95 > extern void     ambient(COLOR acol, RAY *r, FVECT nrm);
96 > extern double   sumambient(COLOR acol, RAY *r, FVECT rn, int al,
97 >                                AMBTREE *at, FVECT c0, double s);
98 > extern double   makeambient(COLOR acol, RAY *r, FVECT rn, int al);
99 > extern void     extambient(COLOR cr, AMBVAL *ap, FVECT pv, FVECT nv);
100 > extern int      ambsync(void);
101 >                                        /* defined in ambio.c */
102 > extern void     putambmagic(FILE *fp);
103 > extern int      hasambmagic(FILE *fp);
104 > extern int      writambval(AMBVAL *av, FILE *fp);
105 > extern int      ambvalOK(AMBVAL *av);
106 > extern int      readambval(AMBVAL *av, FILE *fp);
107 >                                        /* defined in lookamb.c */
108 > extern void     lookamb(FILE *fp);
109 > extern void     writamb(FILE *fp);
110 >
111 > #endif

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