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root/radiance/ray/src/rt/ambient.h
Revision: 2.20
Committed: Fri Apr 11 22:54:34 2014 UTC (10 years ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.19: +2 -15 lines
Log Message:
Fixed compile errors and tidied up new code

File Contents

# Content
1 /* RCSid $Id: ambient.h,v 2.19 2014/04/11 20:31:37 greg Exp $ */
2 /*
3 * Common definitions for interreflection routines.
4 *
5 * Include after ray.h
6 */
7
8 #ifndef _RAD_AMBIENT_H_
9 #define _RAD_AMBIENT_H_
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13
14 #ifdef NEWAMB
15
16 /*
17 * Normal and u-vector directions encoded using dircode.c
18 */
19 typedef struct ambrec {
20 struct ambrec *next; /* next in list */
21 unsigned long latick; /* last accessed tick */
22 float pos[3]; /* position in space */
23 int32 ndir; /* encoded surface normal */
24 int32 udir; /* u-vector direction */
25 int lvl; /* recursion level of parent ray */
26 float weight; /* weight of parent ray */
27 float rad[2]; /* anisotropic radii (rad[0] <= rad[1]) */
28 COLOR val; /* computed ambient value */
29 float gpos[2]; /* (u,v) gradient wrt. position */
30 float gdir[2]; /* (u,v) gradient wrt. direction */
31 } AMBVAL; /* ambient value */
32
33 typedef struct ambtree {
34 AMBVAL *alist; /* ambient value list */
35 struct ambtree *kid; /* 8 child nodes */
36 } AMBTREE; /* ambient octree */
37
38 typedef struct {
39 COLOR v; /* division sum (partial) */
40 float r; /* 1/distance sum */
41 float k; /* variance for this division */
42 int n; /* number of subsamples */
43 unsigned short t, p; /* theta, phi indices */
44 } AMBSAMP; /* ambient sample division */
45
46 typedef struct {
47 FVECT ux, uy, uz; /* x, y and z axis directions */
48 COLOR acoef; /* division contribution coefficient */
49 int ns; /* number of super-samples */
50 int nt, np; /* number of theta and phi directions */
51 } AMBHEMI; /* ambient sample hemisphere */
52
53 extern double maxarad; /* maximum ambient radius */
54 extern double minarad; /* minimum ambient radius */
55
56 #ifndef AVGREFL
57 #define AVGREFL 0.5 /* assumed average reflectance */
58 #endif
59
60 #define AMBVALSIZ 63 /* number of bytes in portable AMBVAL struct */
61 #define AMBMAGIC 558 /* magic number for ambient value files */
62 #define AMBFMT "Radiance_ambval" /* format id string */
63
64 /* defined in ambient.c */
65 extern void setambres(int ar);
66 extern void setambacc(double newa);
67 extern void setambient(void);
68 extern void multambient(COLOR aval, RAY *r, FVECT nrm);
69 extern void ambdone(void);
70 extern void ambnotify(OBJECT obj);
71 extern int ambsync(void);
72 /* defined in ambcomp.c */
73 extern int doambient(COLOR acol, RAY *r, double wt,
74 FVECT uv[2], float rad[2],
75 float gpos[2], float gdir[2]);
76 /* defined in ambio.c */
77 extern void putambmagic(FILE *fp);
78 extern int hasambmagic(FILE *fp);
79 extern int writambval(AMBVAL *av, FILE *fp);
80 extern int readambval(AMBVAL *av, FILE *fp);
81 extern int ambvalOK(AMBVAL *av);
82
83 #else /* ! NEWAMB */
84
85 /*
86 * Since we've defined our vectors as float below to save space,
87 * watch out for changes in the definitions of VCOPY() and DOT()
88 * and don't pass these vectors to fvect routines.
89 */
90 typedef struct ambrec {
91 struct ambrec *next; /* next in list */
92 unsigned long latick; /* last accessed tick */
93 float pos[3]; /* position in space */
94 float dir[3]; /* normal direction */
95 int lvl; /* recursion level of parent ray */
96 float weight; /* weight of parent ray */
97 float rad; /* validity radius */
98 COLOR val; /* computed ambient value */
99 float gpos[3]; /* gradient wrt. position */
100 float gdir[3]; /* gradient wrt. direction */
101 } AMBVAL; /* ambient value */
102
103 typedef struct ambtree {
104 AMBVAL *alist; /* ambient value list */
105 struct ambtree *kid; /* 8 child nodes */
106 } AMBTREE; /* ambient octree */
107
108 typedef struct {
109 COLOR v; /* division sum (partial) */
110 float r; /* 1/distance sum */
111 float k; /* variance for this division */
112 int n; /* number of subsamples */
113 unsigned short t, p; /* theta, phi indices */
114 } AMBSAMP; /* ambient sample division */
115
116 typedef struct {
117 FVECT ux, uy, uz; /* x, y and z axis directions */
118 COLOR acoef; /* division contribution coefficient */
119 int ns; /* number of super-samples */
120 int nt, np; /* number of theta and phi directions */
121 } AMBHEMI; /* ambient sample hemisphere */
122
123 extern double maxarad; /* maximum ambient radius */
124 extern double minarad; /* minimum ambient radius */
125
126 #ifndef AVGREFL
127 #define AVGREFL 0.5 /* assumed average reflectance */
128 #endif
129
130 #define AMBVALSIZ 75 /* number of bytes in portable AMBVAL struct */
131 #define AMBMAGIC 557 /* magic number for ambient value files */
132 #define AMBFMT "Radiance_ambval" /* format id string */
133
134 /* defined in ambient.c */
135 extern void setambres(int ar);
136 extern void setambacc(double newa);
137 extern void setambient(void);
138 extern void multambient(COLOR aval, RAY *r, FVECT nrm);
139 extern void ambdone(void);
140 extern void ambnotify(OBJECT obj);
141 extern int ambsync(void);
142 /* defined in ambcomp.c */
143 extern double doambient(COLOR acol, RAY *r, double wt,
144 FVECT pg, FVECT dg);
145 extern void inithemi(AMBHEMI *hp, COLOR ac, RAY *r, double wt);
146 extern int divsample(AMBSAMP *dp, AMBHEMI *h, RAY *r);
147 extern void comperrs(AMBSAMP *da, AMBHEMI *hp);
148 extern void posgradient(FVECT gv, AMBSAMP *da, AMBHEMI *hp);
149 extern void dirgradient(FVECT gv, AMBSAMP *da, AMBHEMI *hp);
150 /* defined in ambio.c */
151 extern void putambmagic(FILE *fp);
152 extern int hasambmagic(FILE *fp);
153 extern int writambval(AMBVAL *av, FILE *fp);
154 extern int ambvalOK(AMBVAL *av);
155 extern int readambval(AMBVAL *av, FILE *fp);
156
157 #endif /* ! NEWAMB */
158
159 #ifdef __cplusplus
160 }
161 #endif
162 #endif /* _RAD_AMBIENT_H_ */
163