--- ray/src/rt/ambient.h 1992/07/16 12:08:46 2.3 +++ ray/src/rt/ambient.h 2022/03/07 17:52:14 2.26 @@ -1,43 +1,70 @@ -/* Copyright (c) 1991 Regents of the University of California */ - -/* SCCSid "$SunId$ LBL" */ - +/* RCSid $Id: ambient.h,v 2.26 2022/03/07 17:52:14 greg Exp $ */ /* * Common definitions for interreflection routines. + * + * Include after ray.h */ +#ifndef _RAD_AMBIENT_H_ +#define _RAD_AMBIENT_H_ +#ifdef __cplusplus +extern "C" { +#endif + /* - * Since we've defined our vectors as float below to save space, - * watch out for changes in the definitions of VCOPY() and DOT() - * and don't pass these vectors to fvect routines. + * Normal and u-vector directions encoded using dircode.c */ typedef struct ambrec { + struct ambrec *next; /* next in list */ float pos[3]; /* position in space */ - float dir[3]; /* normal direction */ - int lvl; /* recursion level of parent ray */ + int32 ndir; /* encoded surface normal */ + int32 udir; /* u-vector direction */ + short lvl; /* recursion level of parent ray */ float weight; /* weight of parent ray */ - float rad; /* validity radius */ + float rad[2]; /* anisotropic radii (rad[0] <= rad[1]) */ COLOR val; /* computed ambient value */ - float gpos[3]; /* gradient wrt. position */ - float gdir[3]; /* gradient wrt. direction */ - struct ambrec *next; /* next in list */ + float gpos[2]; /* (u,v) gradient wrt. position */ + float gdir[2]; /* (u,v) gradient wrt. direction */ + uint32 corral; /* potential light leak direction flags */ } AMBVAL; /* ambient value */ -extern COLOR ambval; /* global ambient component */ -extern double ambacc; /* ambient accuracy */ -extern int ambres; /* ambient resolution */ -extern int ambdiv; /* number of divisions for calculation */ -extern int ambssamp; /* number of super-samples */ -extern int ambounce; /* number of ambient bounces */ -extern char *amblist[]; /* ambient include/exclude list */ -extern int ambincl; /* include == 1, exclude == 0 */ +typedef struct ambtree { + AMBVAL *alist; /* ambient value list */ + struct ambtree *kid; /* 8 child nodes */ +} AMBTREE; /* ambient octree */ + extern double maxarad; /* maximum ambient radius */ extern double minarad; /* minimum ambient radius */ -extern double sumambient(), doambient(), makeambient(); - +#ifndef AVGREFL #define AVGREFL 0.5 /* assumed average reflectance */ +#endif -#define AMBVALSIZ 75 /* number of bytes in portable AMBVAL struct */ -#define AMBMAGIC 357 /* magic number for ambient value files */ +#define AMBVALSIZ 67 /* number of bytes in portable AMBVAL struct */ +#define AMBMAGIC 559 /* magic number for ambient value files */ #define AMBFMT "Radiance_ambval" /* format id string */ + + /* defined in ambient.c */ +extern void setambres(int ar); +extern void setambacc(double newa); +extern void setambient(void); +extern void multambient(COLOR aval, RAY *r, FVECT nrm); +extern void ambdone(void); +extern void ambnotify(OBJECT obj); +extern int ambsync(void); + /* defined in ambcomp.c */ +extern int doambient(COLOR acol, RAY *r, double wt, + FVECT uv[2], float rad[2], + float gpos[2], float gdir[2], uint32 *crlp); + /* defined in ambio.c */ +extern void putambmagic(FILE *fp); +extern int hasambmagic(FILE *fp); +extern int writambval(AMBVAL *av, FILE *fp); +extern int readambval(AMBVAL *av, FILE *fp); +extern int ambvalOK(AMBVAL *av); + +#ifdef __cplusplus +} +#endif +#endif /* _RAD_AMBIENT_H_ */ +