| 22 |
|
float pos[3]; /* position in space */ |
| 23 |
|
int32 ndir; /* encoded surface normal */ |
| 24 |
|
int32 udir; /* u-vector direction */ |
| 25 |
< |
int lvl; /* recursion level of parent ray */ |
| 25 |
> |
int lvl; /* recursion level of parent ray */ |
| 26 |
|
float weight; /* weight of parent ray */ |
| 27 |
|
float rad[2]; /* anisotropic radii (rad[0] <= rad[1]) */ |
| 28 |
|
COLOR val; /* computed ambient value */ |
| 29 |
|
float gpos[2]; /* (u,v) gradient wrt. position */ |
| 30 |
|
float gdir[2]; /* (u,v) gradient wrt. direction */ |
| 31 |
+ |
uint32 corral; /* potential light leak direction flags */ |
| 32 |
|
} AMBVAL; /* ambient value */ |
| 33 |
|
|
| 34 |
|
typedef struct ambtree { |
| 43 |
|
#define AVGREFL 0.5 /* assumed average reflectance */ |
| 44 |
|
#endif |
| 45 |
|
|
| 46 |
< |
#define AMBVALSIZ 63 /* number of bytes in portable AMBVAL struct */ |
| 47 |
< |
#define AMBMAGIC 558 /* magic number for ambient value files */ |
| 46 |
> |
#define AMBVALSIZ 67 /* number of bytes in portable AMBVAL struct */ |
| 47 |
> |
#define AMBMAGIC 559 /* magic number for ambient value files */ |
| 48 |
|
#define AMBFMT "Radiance_ambval" /* format id string */ |
| 49 |
|
|
| 50 |
|
/* defined in ambient.c */ |
| 58 |
|
/* defined in ambcomp.c */ |
| 59 |
|
extern int doambient(COLOR acol, RAY *r, double wt, |
| 60 |
|
FVECT uv[2], float rad[2], |
| 61 |
< |
float gpos[2], float gdir[2]); |
| 61 |
> |
float gpos[2], float gdir[2], uint32 *crlp); |
| 62 |
|
/* defined in ambio.c */ |
| 63 |
|
extern void putambmagic(FILE *fp); |
| 64 |
|
extern int hasambmagic(FILE *fp); |