--- ray/src/rt/ambient.h 2011/09/22 02:15:56 2.18 +++ ray/src/rt/ambient.h 2014/05/07 01:16:03 2.22 @@ -1,16 +1,74 @@ -/* RCSid $Id: ambient.h,v 2.18 2011/09/22 02:15:56 greg Exp $ */ +/* RCSid $Id: ambient.h,v 2.22 2014/05/07 01:16:03 greg Exp $ */ /* * Common definitions for interreflection routines. * * Include after ray.h */ + #ifndef _RAD_AMBIENT_H_ #define _RAD_AMBIENT_H_ #ifdef __cplusplus extern "C" { #endif +#ifdef NEWAMB + /* + * Normal and u-vector directions encoded using dircode.c + */ +typedef struct ambrec { + struct ambrec *next; /* next in list */ + unsigned long latick; /* last accessed tick */ + float pos[3]; /* position in space */ + int32 ndir; /* encoded surface normal */ + int32 udir; /* u-vector direction */ + int lvl; /* recursion level of parent ray */ + float weight; /* weight of parent ray */ + float rad[2]; /* anisotropic radii (rad[0] <= rad[1]) */ + COLOR val; /* computed ambient value */ + float gpos[2]; /* (u,v) gradient wrt. position */ + float gdir[2]; /* (u,v) gradient wrt. direction */ + uint32 corral; /* potential light leak direction flags */ +} AMBVAL; /* ambient value */ + +typedef struct ambtree { + AMBVAL *alist; /* ambient value list */ + struct ambtree *kid; /* 8 child nodes */ +} AMBTREE; /* ambient octree */ + +extern double maxarad; /* maximum ambient radius */ +extern double minarad; /* minimum ambient radius */ + +#ifndef AVGREFL +#define AVGREFL 0.5 /* assumed average reflectance */ +#endif + +#define AMBVALSIZ 67 /* number of bytes in portable AMBVAL struct */ +#define AMBMAGIC 559 /* magic number for ambient value files */ +#define AMBFMT "Radiance_ambval" /* format id string */ + + /* defined in ambient.c */ +extern void setambres(int ar); +extern void setambacc(double newa); +extern void setambient(void); +extern void multambient(COLOR aval, RAY *r, FVECT nrm); +extern void ambdone(void); +extern void ambnotify(OBJECT obj); +extern int ambsync(void); + /* defined in ambcomp.c */ +extern int doambient(COLOR acol, RAY *r, double wt, + FVECT uv[2], float rad[2], + float gpos[2], float gdir[2], uint32 *crlp); + /* defined in ambio.c */ +extern void putambmagic(FILE *fp); +extern int hasambmagic(FILE *fp); +extern int writambval(AMBVAL *av, FILE *fp); +extern int readambval(AMBVAL *av, FILE *fp); +extern int ambvalOK(AMBVAL *av); + +#else /* ! NEWAMB */ + +/* * Since we've defined our vectors as float below to save space, * watch out for changes in the definitions of VCOPY() and DOT() * and don't pass these vectors to fvect routines. @@ -66,10 +124,6 @@ extern void setambient(void); extern void multambient(COLOR aval, RAY *r, FVECT nrm); extern void ambdone(void); extern void ambnotify(OBJECT obj); -extern double sumambient(COLOR acol, RAY *r, FVECT rn, int al, - AMBTREE *at, FVECT c0, double s); -extern double makeambient(COLOR acol, RAY *r, FVECT rn, int al); -extern void extambient(COLOR cr, AMBVAL *ap, FVECT pv, FVECT nv); extern int ambsync(void); /* defined in ambcomp.c */ extern double doambient(COLOR acol, RAY *r, double wt, @@ -85,10 +139,8 @@ extern int hasambmagic(FILE *fp); extern int writambval(AMBVAL *av, FILE *fp); extern int ambvalOK(AMBVAL *av); extern int readambval(AMBVAL *av, FILE *fp); - /* defined in lookamb.c */ -extern void lookamb(FILE *fp); -extern void writamb(FILE *fp); +#endif /* ! NEWAMB */ #ifdef __cplusplus }