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root/radiance/ray/src/rt/ambient.c
Revision: 1.6
Committed: Tue Aug 8 17:31:23 1989 UTC (34 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.5: +25 -19 lines
Log Message:
Sum children first and quit if more than WDONE over requirement

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * ambient.c - routines dealing with ambient (inter-reflected) component.
9 *
10 * The macro AMBFLUSH (if defined) is the number of ambient values
11 * to wait before flushing to the ambient file.
12 *
13 * 5/9/86
14 */
15
16 #include "ray.h"
17
18 #include "octree.h"
19
20 #include "random.h"
21
22 #define OCTSCALE 0.5 /* ceil((valid rad.)/(cube size)) */
23
24 #define WDONE 4 /* stop if wsum/wmin is at or above */
25
26 extern CUBE thescene; /* contains space boundaries */
27
28 extern COLOR ambval; /* global ambient component */
29 extern double ambacc; /* ambient accuracy */
30 extern int ambres; /* ambient resolution */
31 extern int ambdiv; /* number of divisions for calculation */
32 extern int ambssamp; /* number of super-samples */
33 extern int ambounce; /* number of ambient bounces */
34 extern char *amblist[]; /* ambient include/exclude list */
35 extern int ambincl; /* include == 1, exclude == 0 */
36
37 OBJECT ambset[128]; /* ambient include/exclude set */
38
39 double maxarad; /* maximum ambient radius */
40 double minarad; /* minimum ambient radius */
41
42 typedef struct ambval {
43 FVECT pos; /* position in space */
44 FVECT dir; /* normal direction */
45 int lvl; /* recursion level of parent ray */
46 float weight; /* weight of parent ray */
47 COLOR val; /* computed ambient value */
48 float rad; /* validity radius */
49 struct ambval *next; /* next in list */
50 } AMBVAL; /* ambient value */
51
52 typedef struct ambtree {
53 AMBVAL *alist; /* ambient value list */
54 struct ambtree *kid; /* 8 child nodes */
55 } AMBTREE; /* ambient octree */
56
57 typedef struct {
58 float k; /* error contribution per sample */
59 COLOR v; /* ray sum */
60 int n; /* number of samples */
61 short t, p; /* theta, phi indices */
62 } AMBSAMP; /* ambient sample */
63
64 static AMBTREE atrunk; /* our ambient trunk node */
65
66 static FILE *ambfp = NULL; /* ambient file pointer */
67
68 #define newambval() (AMBVAL *)bmalloc(sizeof(AMBVAL))
69
70 #define newambtree() (AMBTREE *)calloc(8, sizeof(AMBTREE))
71
72 double sumambient(), doambient(), makeambient();
73
74
75 setambient(afile) /* initialize calculation */
76 char *afile;
77 {
78 long ftell();
79 char **amblp;
80 OBJECT obj;
81 AMBVAL amb;
82 /* set up ambient set */
83 ambset[0] = 0;
84 for (amblp = amblist; *amblp != NULL; amblp++) {
85 if ((obj = modifier(*amblp)) == OVOID) {
86 sprintf(errmsg, "unknown %s modifier \"%s\"",
87 ambincl ? "include" : "exclude", *amblp);
88 error(WARNING, errmsg);
89 continue;
90 }
91 if (!inset(ambset, obj))
92 insertelem(ambset, obj);
93 }
94 maxarad = thescene.cusize / 2.0; /* maximum radius */
95 /* minimum radius */
96 minarad = ambres > 0 ? thescene.cusize/ambres : 0.0;
97
98 /* open ambient file */
99 if (afile != NULL)
100 if ((ambfp = fopen(afile, "r+")) != NULL) {
101 while (fread(&amb, sizeof(AMBVAL), 1, ambfp) == 1)
102 avinsert(&amb, &atrunk, thescene.cuorg,
103 thescene.cusize);
104 /* align */
105 fseek(ambfp, -(ftell(ambfp)%sizeof(AMBVAL)), 1);
106 } else if ((ambfp = fopen(afile, "w")) == NULL) {
107 sprintf(errmsg, "cannot open ambient file \"%s\"",
108 afile);
109 error(SYSTEM, errmsg);
110 }
111 }
112
113
114 ambient(acol, r) /* compute ambient component for ray */
115 COLOR acol;
116 register RAY *r;
117 {
118 static int rdepth = 0; /* ambient recursion */
119 double wsum;
120
121 rdepth++; /* increment level */
122
123 if (ambdiv <= 0) /* no ambient calculation */
124 goto dumbamb;
125 /* check number of bounces */
126 if (rdepth > ambounce)
127 goto dumbamb;
128 /* check ambient list */
129 if (ambincl != -1 && r->ro != NULL &&
130 ambincl != inset(ambset, r->ro->omod))
131 goto dumbamb;
132
133 if (ambacc <= FTINY) { /* no ambient storage */
134 if (doambient(acol, r) == 0.0)
135 goto dumbamb;
136 goto done;
137 }
138 /* get ambient value */
139 setcolor(acol, 0.0, 0.0, 0.0);
140 wsum = sumambient(acol, r, &atrunk, thescene.cuorg, thescene.cusize);
141 if (wsum > FTINY)
142 scalecolor(acol, 1.0/wsum);
143 else if (makeambient(acol, r) == 0.0)
144 goto dumbamb;
145 goto done;
146
147 dumbamb: /* return global value */
148 copycolor(acol, ambval);
149 done: /* must finish here! */
150 rdepth--;
151 }
152
153
154 double
155 sumambient(acol, r, at, c0, s) /* get interpolated ambient value */
156 COLOR acol;
157 register RAY *r;
158 AMBTREE *at;
159 FVECT c0;
160 double s;
161 {
162 extern double sqrt();
163 double d, e1, e2, wt, wsum;
164 COLOR ct;
165 FVECT ck0;
166 int i;
167 register int j;
168 register AMBVAL *av;
169
170 wsum = 0.0;
171 /* check children first */
172 if (at->kid != NULL) {
173 s *= 0.5;
174 for (i = 0; i < 8; i++) {
175 for (j = 0; j < 3; j++) {
176 ck0[j] = c0[j];
177 if (1<<j & i)
178 ck0[j] += s;
179 if (r->rop[j] < ck0[j] - OCTSCALE*s)
180 break;
181 if (r->rop[j] > ck0[j] + (1.0+OCTSCALE)*s)
182 break;
183 }
184 if (j == 3)
185 wsum += sumambient(acol, r, at->kid+i, ck0, s);
186 }
187 if (wsum*ambacc >= WDONE)
188 return(wsum); /* close enough */
189 }
190 /* check this node */
191 for (av = at->alist; av != NULL; av = av->next) {
192 /*
193 * Ray strength test.
194 */
195 if (av->lvl > r->rlvl || av->weight < r->rweight-FTINY)
196 continue;
197 /*
198 * Ambient radius test.
199 */
200 e1 = 0.0;
201 for (j = 0; j < 3; j++) {
202 d = av->pos[j] - r->rop[j];
203 e1 += d * d;
204 }
205 e1 /= av->rad * av->rad;
206 if (e1 > ambacc*ambacc*1.21)
207 continue;
208 /*
209 * Normal direction test.
210 */
211 e2 = (1.0 - DOT(av->dir, r->ron)) * r->rweight;
212 if (e2 < 0.0) e2 = 0.0;
213 if (e1 + e2 > ambacc*ambacc*1.21)
214 continue;
215 /*
216 * Ray behind test.
217 */
218 d = 0.0;
219 for (j = 0; j < 3; j++)
220 d += (r->rop[j] - av->pos[j]) *
221 (av->dir[j] + r->ron[j]);
222 if (d < -minarad)
223 continue;
224 /*
225 * Jittering final test reduces image artifacts.
226 */
227 wt = sqrt(e1) + sqrt(e2);
228 wt *= 0.9 + 0.2*frandom();
229 if (wt > ambacc)
230 continue;
231 if (wt <= 1e-3)
232 wt = 1e3;
233 else
234 wt = 1.0 / wt;
235 wsum += wt;
236 copycolor(ct, av->val);
237 scalecolor(ct, wt);
238 addcolor(acol, ct);
239 }
240 return(wsum);
241 }
242
243
244 double
245 makeambient(acol, r) /* make a new ambient value */
246 COLOR acol;
247 register RAY *r;
248 {
249 AMBVAL amb;
250
251 amb.rad = doambient(acol, r); /* compute ambient */
252 if (amb.rad == 0.0)
253 return(0.0);
254 /* store it */
255 VCOPY(amb.pos, r->rop);
256 VCOPY(amb.dir, r->ron);
257 amb.lvl = r->rlvl;
258 amb.weight = r->rweight;
259 copycolor(amb.val, acol);
260 /* insert into tree */
261 avinsert(&amb, &atrunk, thescene.cuorg, thescene.cusize);
262 avsave(&amb); /* write to file */
263 return(amb.rad);
264 }
265
266
267 double
268 doambient(acol, r) /* compute ambient component */
269 COLOR acol;
270 register RAY *r;
271 {
272 extern int ambcmp();
273 extern double sin(), cos(), sqrt();
274 double phi, xd, yd, zd;
275 double b, b2;
276 register AMBSAMP *div;
277 AMBSAMP dnew;
278 RAY ar;
279 FVECT ux, uy;
280 double arad;
281 int ndivs, nt, np, ns, ne, i, j;
282 register int k;
283
284 setcolor(acol, 0.0, 0.0, 0.0);
285 /* set number of divisions */
286 nt = sqrt(ambdiv * r->rweight * 0.5) + 0.5;
287 np = 2 * nt;
288 ndivs = nt * np;
289 /* check first */
290 if (ndivs == 0 || rayorigin(&ar, r, AMBIENT, 0.5) < 0)
291 return(0.0);
292 /* set number of super-samples */
293 ns = ambssamp * r->rweight + 0.5;
294 if (ns > 0) {
295 div = (AMBSAMP *)malloc(ndivs*sizeof(AMBSAMP));
296 if (div == NULL)
297 error(SYSTEM, "out of memory in doambient");
298 }
299 /* make axes */
300 uy[0] = uy[1] = uy[2] = 0.0;
301 for (k = 0; k < 3; k++)
302 if (r->ron[k] < 0.6 && r->ron[k] > -0.6)
303 break;
304 uy[k] = 1.0;
305 fcross(ux, r->ron, uy);
306 normalize(ux);
307 fcross(uy, ux, r->ron);
308 /* sample divisions */
309 arad = 0.0;
310 ne = 0;
311 for (i = 0; i < nt; i++)
312 for (j = 0; j < np; j++) {
313 rayorigin(&ar, r, AMBIENT, 0.5); /* pretested */
314 zd = sqrt((i+frandom())/nt);
315 phi = 2.0*PI * (j+frandom())/np;
316 xd = cos(phi) * zd;
317 yd = sin(phi) * zd;
318 zd = sqrt(1.0 - zd*zd);
319 for (k = 0; k < 3; k++)
320 ar.rdir[k] = xd*ux[k]+yd*uy[k]+zd*r->ron[k];
321 rayvalue(&ar);
322 if (ar.rot < FHUGE)
323 arad += 1.0 / ar.rot;
324 if (ns > 0) { /* save division */
325 div[ne].k = 0.0;
326 copycolor(div[ne].v, ar.rcol);
327 div[ne].n = 0;
328 div[ne].t = i; div[ne].p = j;
329 /* sum errors */
330 b = bright(ar.rcol);
331 if (i > 0) { /* from above */
332 b2 = bright(div[ne-np].v) - b;
333 b2 *= b2 * 0.25;
334 div[ne].k += b2;
335 div[ne].n++;
336 div[ne-np].k += b2;
337 div[ne-np].n++;
338 }
339 if (j > 0) { /* from behind */
340 b2 = bright(div[ne-1].v) - b;
341 b2 *= b2 * 0.25;
342 div[ne].k += b2;
343 div[ne].n++;
344 div[ne-1].k += b2;
345 div[ne-1].n++;
346 }
347 if (j == np-1) { /* around */
348 b2 = bright(div[ne-(np-1)].v) - b;
349 b2 *= b2 * 0.25;
350 div[ne].k += b2;
351 div[ne].n++;
352 div[ne-(np-1)].k += b2;
353 div[ne-(np-1)].n++;
354 }
355 ne++;
356 } else
357 addcolor(acol, ar.rcol);
358 }
359 for (k = 0; k < ne; k++) { /* compute errors */
360 if (div[k].n > 1)
361 div[k].k /= div[k].n;
362 div[k].n = 1;
363 }
364 /* sort the divisions */
365 qsort(div, ne, sizeof(AMBSAMP), ambcmp);
366 /* skim excess */
367 while (ne > ns) {
368 ne--;
369 addcolor(acol, div[ne].v);
370 }
371 /* super-sample */
372 for (i = ns; i > 0; i--) {
373 rayorigin(&ar, r, AMBIENT, 0.5); /* pretested */
374 zd = sqrt((div[0].t+frandom())/nt);
375 phi = 2.0*PI * (div[0].p+frandom())/np;
376 xd = cos(phi) * zd;
377 yd = sin(phi) * zd;
378 zd = sqrt(1.0 - zd*zd);
379 for (k = 0; k < 3; k++)
380 ar.rdir[k] = xd*ux[k]+yd*uy[k]+zd*r->ron[k];
381 rayvalue(&ar);
382 if (ar.rot < FHUGE)
383 arad += 1.0 / ar.rot;
384 /* recompute error */
385 copycolor(dnew.v, div[0].v);
386 addcolor(dnew.v, ar.rcol);
387 dnew.n = div[0].n + 1;
388 dnew.t = div[0].t; dnew.p = div[0].p;
389 b2 = bright(dnew.v)/dnew.n - bright(ar.rcol);
390 b2 = b2*b2 + div[0].k*(div[0].n*div[0].n);
391 dnew.k = b2/(dnew.n*dnew.n);
392 /* reinsert */
393 for (k = 0; k < ne-1 && dnew.k < div[k+1].k; k++)
394 bcopy(&div[k+1], &div[k], sizeof(AMBSAMP));
395 bcopy(&dnew, &div[k], sizeof(AMBSAMP));
396
397 if (ne >= i) { /* extract darkest division */
398 ne--;
399 if (div[ne].n > 1)
400 scalecolor(div[ne].v, 1.0/div[ne].n);
401 addcolor(acol, div[ne].v);
402 }
403 }
404 scalecolor(acol, 1.0/ndivs);
405 if (arad <= FTINY)
406 arad = FHUGE;
407 else
408 arad = (ndivs+ns) / arad / sqrt(r->rweight);
409 if (arad > maxarad)
410 arad = maxarad;
411 else if (arad < minarad)
412 arad = minarad;
413 if (ns > 0)
414 free((char *)div);
415 return(arad);
416 }
417
418
419 static int
420 ambcmp(d1, d2) /* decreasing order */
421 AMBSAMP *d1, *d2;
422 {
423 if (d1->k < d2->k)
424 return(1);
425 if (d1->k > d2->k)
426 return(-1);
427 return(0);
428 }
429
430
431 static
432 avsave(av) /* save an ambient value */
433 AMBVAL *av;
434 {
435 #ifdef AMBFLUSH
436 static int nunflshed = 0;
437 #endif
438 if (ambfp == NULL)
439 return;
440 if (fwrite(av, sizeof(AMBVAL), 1, ambfp) != 1)
441 goto writerr;
442 #ifdef AMBFLUSH
443 if (++nunflshed >= AMBFLUSH) {
444 if (fflush(ambfp) == EOF)
445 goto writerr;
446 nunflshed = 0;
447 }
448 #endif
449 return;
450 writerr:
451 error(SYSTEM, "error writing ambient file");
452 }
453
454
455 static
456 avinsert(aval, at, c0, s) /* insert ambient value in a tree */
457 AMBVAL *aval;
458 register AMBTREE *at;
459 FVECT c0;
460 double s;
461 {
462 FVECT ck0;
463 int branch;
464 register AMBVAL *av;
465 register int i;
466
467 if ((av = newambval()) == NULL)
468 goto memerr;
469 bcopy(aval, av, sizeof(AMBVAL));
470 VCOPY(ck0, c0);
471 while (s*(OCTSCALE/2) > av->rad*ambacc) {
472 if (at->kid == NULL)
473 if ((at->kid = newambtree()) == NULL)
474 goto memerr;
475 s *= 0.5;
476 branch = 0;
477 for (i = 0; i < 3; i++)
478 if (av->pos[i] > ck0[i] + s) {
479 ck0[i] += s;
480 branch |= 1 << i;
481 }
482 at = at->kid + branch;
483 }
484 av->next = at->alist;
485 at->alist = av;
486 return;
487 memerr:
488 error(SYSTEM, "out of memory in avinsert");
489 }