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root/radiance/ray/src/rt/ambient.c
Revision: 1.3
Committed: Fri May 26 17:58:01 1989 UTC (34 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.2: +17 -16 lines
Log Message:
Added variables to avoid confusion in doambient

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * ambient.c - routines dealing with ambient (inter-reflected) component.
9 *
10 * The macro AMBFLUSH (if defined) is the number of ambient values
11 * to wait before flushing to the ambient file.
12 *
13 * 5/9/86
14 */
15
16 #include "ray.h"
17
18 #include "octree.h"
19
20 #include "random.h"
21
22 #define OCTSCALE 0.5 /* ceil((valid rad.)/(cube size)) */
23
24 extern CUBE thescene; /* contains space boundaries */
25
26 extern COLOR ambval; /* global ambient component */
27 extern double ambacc; /* ambient accuracy */
28 extern int ambres; /* ambient resolution */
29 extern int ambdiv; /* number of divisions for calculation */
30 extern int ambssamp; /* number of super-samples */
31 extern int ambounce; /* number of ambient bounces */
32 extern char *amblist[]; /* ambient include/exclude list */
33 extern int ambincl; /* include == 1, exclude == 0 */
34
35 OBJECT ambset[128]; /* ambient include/exclude set */
36
37 double maxarad; /* maximum ambient radius */
38 double minarad; /* minimum ambient radius */
39
40 typedef struct ambval {
41 FVECT pos; /* position in space */
42 FVECT dir; /* normal direction */
43 int lvl; /* recursion level of parent ray */
44 float weight; /* weight of parent ray */
45 COLOR val; /* computed ambient value */
46 float rad; /* validity radius */
47 struct ambval *next; /* next in list */
48 } AMBVAL; /* ambient value */
49
50 typedef struct ambtree {
51 AMBVAL *alist; /* ambient value list */
52 struct ambtree *kid; /* 8 child nodes */
53 } AMBTREE; /* ambient octree */
54
55 typedef struct {
56 float k; /* error contribution per sample */
57 COLOR v; /* ray sum */
58 int n; /* number of samples */
59 short t, p; /* theta, phi indices */
60 } AMBSAMP; /* ambient sample */
61
62 static AMBTREE atrunk; /* our ambient trunk node */
63
64 static FILE *ambfp = NULL; /* ambient file pointer */
65
66 #define newambval() (AMBVAL *)bmalloc(sizeof(AMBVAL))
67
68 #define newambtree() (AMBTREE *)calloc(8, sizeof(AMBTREE))
69
70 double sumambient(), doambient(), makeambient();
71
72
73 setambient(afile) /* initialize calculation */
74 char *afile;
75 {
76 long ftell();
77 char **amblp;
78 OBJECT obj;
79 AMBVAL amb;
80 /* set up ambient set */
81 ambset[0] = 0;
82 for (amblp = amblist; *amblp != NULL; amblp++) {
83 if ((obj = modifier(*amblp)) == OVOID) {
84 sprintf(errmsg, "unknown %s modifier \"%s\"",
85 ambincl ? "include" : "exclude", *amblp);
86 error(WARNING, errmsg);
87 continue;
88 }
89 if (!inset(ambset, obj))
90 insertelem(ambset, obj);
91 }
92 maxarad = thescene.cusize / 2.0; /* maximum radius */
93 /* minimum radius */
94 minarad = ambres > 0 ? thescene.cusize/ambres : 0.0;
95
96 /* open ambient file */
97 if (afile != NULL)
98 if ((ambfp = fopen(afile, "r+")) != NULL) {
99 while (fread(&amb, sizeof(AMBVAL), 1, ambfp) == 1)
100 avinsert(&amb, &atrunk, thescene.cuorg,
101 thescene.cusize);
102 /* align */
103 fseek(ambfp, -(ftell(ambfp)%sizeof(AMBVAL)), 1);
104 } else if ((ambfp = fopen(afile, "w")) == NULL) {
105 sprintf(errmsg, "cannot open ambient file \"%s\"",
106 afile);
107 error(SYSTEM, errmsg);
108 }
109 }
110
111
112 ambient(acol, r) /* compute ambient component for ray */
113 COLOR acol;
114 register RAY *r;
115 {
116 static int rdepth = 0; /* ambient recursion */
117 double wsum;
118
119 rdepth++; /* increment level */
120
121 if (ambdiv <= 0) /* no ambient calculation */
122 goto dumbamb;
123 /* check number of bounces */
124 if (rdepth > ambounce)
125 goto dumbamb;
126 /* check ambient list */
127 if (ambincl != -1 && r->ro != NULL &&
128 ambincl != inset(ambset, r->ro->omod))
129 goto dumbamb;
130
131 if (ambacc <= FTINY) { /* no ambient storage */
132 if (doambient(acol, r) == 0.0)
133 goto dumbamb;
134 goto done;
135 }
136 /* get ambient value */
137 setcolor(acol, 0.0, 0.0, 0.0);
138 wsum = sumambient(acol, r, &atrunk, thescene.cuorg, thescene.cusize);
139 if (wsum > FTINY)
140 scalecolor(acol, 1.0/wsum);
141 else if (makeambient(acol, r) == 0.0)
142 goto dumbamb;
143 goto done;
144
145 dumbamb: /* return global value */
146 copycolor(acol, ambval);
147 done: /* must finish here! */
148 rdepth--;
149 }
150
151
152 double
153 sumambient(acol, r, at, c0, s) /* get interpolated ambient value */
154 COLOR acol;
155 register RAY *r;
156 AMBTREE *at;
157 FVECT c0;
158 double s;
159 {
160 extern double sqrt();
161 double d, e1, e2, wt, wsum;
162 COLOR ct;
163 FVECT ck0;
164 int i;
165 register int j;
166 register AMBVAL *av;
167 /* do this node */
168 wsum = 0.0;
169 for (av = at->alist; av != NULL; av = av->next) {
170 /*
171 * Ray strength test.
172 */
173 if (av->lvl > r->rlvl || av->weight < r->rweight-FTINY)
174 continue;
175 /*
176 * Ambient radius test.
177 */
178 e1 = 0.0;
179 for (j = 0; j < 3; j++) {
180 d = av->pos[j] - r->rop[j];
181 e1 += d * d;
182 }
183 e1 /= av->rad * av->rad;
184 if (e1 > ambacc*ambacc*1.21)
185 continue;
186 /*
187 * Normal direction test.
188 */
189 e2 = (1.0 - DOT(av->dir, r->ron)) * r->rweight;
190 if (e2 < 0.0) e2 = 0.0;
191 if (e1 + e2 > ambacc*ambacc*1.21)
192 continue;
193 /*
194 * Ray behind test.
195 */
196 d = 0.0;
197 for (j = 0; j < 3; j++)
198 d += (r->rop[j] - av->pos[j]) *
199 (av->dir[j] + r->ron[j]);
200 if (d < -minarad)
201 continue;
202 /*
203 * Jittering final test reduces image artifacts.
204 */
205 wt = sqrt(e1) + sqrt(e2);
206 if (wt > ambacc*(0.9 + 0.2*frandom()))
207 continue;
208 if (wt <= 1e-3)
209 wt = 1e3;
210 else
211 wt = 1.0 / wt;
212 wsum += wt;
213 copycolor(ct, av->val);
214 scalecolor(ct, wt);
215 addcolor(acol, ct);
216 }
217 if (at->kid == NULL)
218 return(wsum);
219 /* do children */
220 s *= 0.5;
221 for (i = 0; i < 8; i++) {
222 for (j = 0; j < 3; j++) {
223 ck0[j] = c0[j];
224 if (1<<j & i)
225 ck0[j] += s;
226 if (r->rop[j] < ck0[j] - OCTSCALE*s)
227 break;
228 if (r->rop[j] > ck0[j] + (1.0+OCTSCALE)*s)
229 break;
230 }
231 if (j == 3)
232 wsum += sumambient(acol, r, at->kid+i, ck0, s);
233 }
234 return(wsum);
235 }
236
237
238 double
239 makeambient(acol, r) /* make a new ambient value */
240 COLOR acol;
241 register RAY *r;
242 {
243 AMBVAL amb;
244
245 amb.rad = doambient(acol, r); /* compute ambient */
246 if (amb.rad == 0.0)
247 return(0.0);
248 /* store it */
249 VCOPY(amb.pos, r->rop);
250 VCOPY(amb.dir, r->ron);
251 amb.lvl = r->rlvl;
252 amb.weight = r->rweight;
253 copycolor(amb.val, acol);
254 /* insert into tree */
255 avinsert(&amb, &atrunk, thescene.cuorg, thescene.cusize);
256 avsave(&amb); /* write to file */
257 return(amb.rad);
258 }
259
260
261 double
262 doambient(acol, r) /* compute ambient component */
263 COLOR acol;
264 register RAY *r;
265 {
266 extern int ambcmp();
267 extern double sin(), cos(), sqrt();
268 double phi, xd, yd, zd;
269 double b, b2;
270 register AMBSAMP *div;
271 AMBSAMP dnew;
272 RAY ar;
273 FVECT ux, uy;
274 double arad;
275 int ndivs, nt, np, ns, ne, i, j;
276 register int k;
277
278 setcolor(acol, 0.0, 0.0, 0.0);
279 /* set number of divisions */
280 nt = sqrt(ambdiv * r->rweight * 0.5) + 0.5;
281 np = 2 * nt;
282 ndivs = nt * np;
283 /* check first */
284 if (ndivs == 0 || rayorigin(&ar, r, AMBIENT, 0.5) < 0)
285 return(0.0);
286 /* set number of super-samples */
287 ns = ambssamp * r->rweight + 0.5;
288 if (ns > 0) {
289 div = (AMBSAMP *)malloc(ndivs*sizeof(AMBSAMP));
290 if (div == NULL)
291 error(SYSTEM, "out of memory in doambient");
292 }
293 /* make axes */
294 uy[0] = uy[1] = uy[2] = 0.0;
295 for (k = 0; k < 3; k++)
296 if (r->ron[k] < 0.6 && r->ron[k] > -0.6)
297 break;
298 uy[k] = 1.0;
299 fcross(ux, r->ron, uy);
300 normalize(ux);
301 fcross(uy, ux, r->ron);
302 /* sample divisions */
303 arad = 0.0;
304 ne = 0;
305 for (i = 0; i < nt; i++)
306 for (j = 0; j < np; j++) {
307 rayorigin(&ar, r, AMBIENT, 0.5); /* pretested */
308 zd = sqrt((i+frandom())/nt);
309 phi = 2.0*PI * (j+frandom())/np;
310 xd = cos(phi) * zd;
311 yd = sin(phi) * zd;
312 zd = sqrt(1.0 - zd*zd);
313 for (k = 0; k < 3; k++)
314 ar.rdir[k] = xd*ux[k]+yd*uy[k]+zd*r->ron[k];
315 rayvalue(&ar);
316 if (ar.rot < FHUGE)
317 arad += 1.0 / ar.rot;
318 if (ns > 0) { /* save division */
319 div[ne].k = 0.0;
320 copycolor(div[ne].v, ar.rcol);
321 div[ne].n = 0;
322 div[ne].t = i; div[ne].p = j;
323 /* sum errors */
324 b = bright(ar.rcol);
325 if (i > 0) { /* from above */
326 b2 = bright(div[ne-np].v) - b;
327 b2 *= b2 * 0.25;
328 div[ne].k += b2;
329 div[ne].n++;
330 div[ne-np].k += b2;
331 div[ne-np].n++;
332 }
333 if (j > 0) { /* from behind */
334 b2 = bright(div[ne-1].v) - b;
335 b2 *= b2 * 0.25;
336 div[ne].k += b2;
337 div[ne].n++;
338 div[ne-1].k += b2;
339 div[ne-1].n++;
340 }
341 if (j == np-1) { /* around */
342 b2 = bright(div[ne-(np-1)].v) - b;
343 b2 *= b2 * 0.25;
344 div[ne].k += b2;
345 div[ne].n++;
346 div[ne-(np-1)].k += b2;
347 div[ne-(np-1)].n++;
348 }
349 ne++;
350 } else
351 addcolor(acol, ar.rcol);
352 }
353 for (k = 0; k < ne; k++) { /* compute errors */
354 if (div[k].n > 1)
355 div[k].k /= div[k].n;
356 div[k].n = 1;
357 }
358 /* sort the divisions */
359 qsort(div, ne, sizeof(AMBSAMP), ambcmp);
360 /* skim excess */
361 while (ne > ns) {
362 ne--;
363 addcolor(acol, div[ne].v);
364 }
365 /* super-sample */
366 for (i = ns; i > 0; i--) {
367 rayorigin(&ar, r, AMBIENT, 0.5); /* pretested */
368 zd = sqrt((div[0].t+frandom())/nt);
369 phi = 2.0*PI * (div[0].p+frandom())/np;
370 xd = cos(phi) * zd;
371 yd = sin(phi) * zd;
372 zd = sqrt(1.0 - zd*zd);
373 for (k = 0; k < 3; k++)
374 ar.rdir[k] = xd*ux[k]+yd*uy[k]+zd*r->ron[k];
375 rayvalue(&ar);
376 if (ar.rot < FHUGE)
377 arad += 1.0 / ar.rot;
378 /* recompute error */
379 copycolor(dnew.v, div[0].v);
380 addcolor(dnew.v, ar.rcol);
381 dnew.n = div[0].n + 1;
382 dnew.t = div[0].t; dnew.p = div[0].p;
383 b2 = bright(dnew.v)/dnew.n - bright(ar.rcol);
384 b2 = b2*b2 + div[0].k*(div[0].n*div[0].n);
385 dnew.k = b2/(dnew.n*dnew.n);
386 /* reinsert */
387 for (k = 0; k < ne-1 && dnew.k < div[k+1].k; k++)
388 bcopy(&div[k+1], &div[k], sizeof(AMBSAMP));
389 bcopy(&dnew, &div[k], sizeof(AMBSAMP));
390
391 if (ne >= i) { /* extract darkest division */
392 ne--;
393 if (div[ne].n > 1)
394 scalecolor(div[ne].v, 1.0/div[ne].n);
395 addcolor(acol, div[ne].v);
396 }
397 }
398 scalecolor(acol, 1.0/ndivs);
399 if (arad <= FTINY)
400 arad = FHUGE;
401 else
402 arad = (ndivs+ns) / arad / sqrt(r->rweight);
403 if (arad > maxarad)
404 arad = maxarad;
405 else if (arad < minarad)
406 arad = minarad;
407 if (ns > 0)
408 free((char *)div);
409 return(arad);
410 }
411
412
413 static int
414 ambcmp(d1, d2) /* decreasing order */
415 AMBSAMP *d1, *d2;
416 {
417 if (d1->k < d2->k)
418 return(1);
419 if (d1->k > d2->k)
420 return(-1);
421 return(0);
422 }
423
424
425 static
426 avsave(av) /* save an ambient value */
427 AMBVAL *av;
428 {
429 #ifdef AMBFLUSH
430 static int nunflshed = 0;
431 #endif
432 if (ambfp == NULL)
433 return;
434 if (fwrite(av, sizeof(AMBVAL), 1, ambfp) != 1)
435 goto writerr;
436 #ifdef AMBFLUSH
437 if (++nunflshed >= AMBFLUSH) {
438 if (fflush(ambfp) == EOF)
439 goto writerr;
440 nunflshed = 0;
441 }
442 #endif
443 return;
444 writerr:
445 error(SYSTEM, "error writing ambient file");
446 }
447
448
449 static
450 avinsert(aval, at, c0, s) /* insert ambient value in a tree */
451 AMBVAL *aval;
452 register AMBTREE *at;
453 FVECT c0;
454 double s;
455 {
456 FVECT ck0;
457 int branch;
458 register AMBVAL *av;
459 register int i;
460
461 if ((av = newambval()) == NULL)
462 goto memerr;
463 bcopy(aval, av, sizeof(AMBVAL));
464 VCOPY(ck0, c0);
465 while (s*(OCTSCALE/2) > av->rad*ambacc) {
466 if (at->kid == NULL)
467 if ((at->kid = newambtree()) == NULL)
468 goto memerr;
469 s *= 0.5;
470 branch = 0;
471 for (i = 0; i < 3; i++)
472 if (av->pos[i] > ck0[i] + s) {
473 ck0[i] += s;
474 branch |= 1 << i;
475 }
476 at = at->kid + branch;
477 }
478 av->next = at->alist;
479 at->alist = av;
480 return;
481 memerr:
482 error(SYSTEM, "out of memory in avinsert");
483 }