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root/radiance/ray/src/rt/ambient.c
Revision: 1.12
Committed: Wed May 22 12:44:39 1991 UTC (32 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.11: +22 -5 lines
Log Message:
added stratified sampling with urand()

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * ambient.c - routines dealing with ambient (inter-reflected) component.
9 *
10 * The macro AMBFLUSH (if defined) is the number of ambient values
11 * to wait before flushing to the ambient file.
12 *
13 * 5/9/86
14 */
15
16 #include "ray.h"
17
18 #include "octree.h"
19
20 #include "otypes.h"
21
22 #include "random.h"
23
24 #define OCTSCALE 0.5 /* ceil((valid rad.)/(cube size)) */
25
26 extern CUBE thescene; /* contains space boundaries */
27
28 extern COLOR ambval; /* global ambient component */
29 extern double ambacc; /* ambient accuracy */
30 extern int ambres; /* ambient resolution */
31 extern int ambdiv; /* number of divisions for calculation */
32 extern int ambssamp; /* number of super-samples */
33 extern int ambounce; /* number of ambient bounces */
34 extern char *amblist[]; /* ambient include/exclude list */
35 extern int ambincl; /* include == 1, exclude == 0 */
36
37 #define MAXASET 511 /* maximum number of elements in ambient set */
38 OBJECT ambset[MAXASET+1]={0}; /* ambient include/exclude set */
39
40 double maxarad; /* maximum ambient radius */
41 double minarad; /* minimum ambient radius */
42
43 typedef struct ambval {
44 FVECT pos; /* position in space */
45 FVECT dir; /* normal direction */
46 int lvl; /* recursion level of parent ray */
47 float weight; /* weight of parent ray */
48 COLOR val; /* computed ambient value */
49 float rad; /* validity radius */
50 struct ambval *next; /* next in list */
51 } AMBVAL; /* ambient value */
52
53 typedef struct ambtree {
54 AMBVAL *alist; /* ambient value list */
55 struct ambtree *kid; /* 8 child nodes */
56 } AMBTREE; /* ambient octree */
57
58 typedef struct {
59 float k; /* error contribution per sample */
60 COLOR v; /* ray sum */
61 int n; /* number of samples */
62 short t, p; /* theta, phi indices */
63 } AMBSAMP; /* ambient sample */
64
65 static AMBTREE atrunk; /* our ambient trunk node */
66
67 static FILE *ambfp = NULL; /* ambient file pointer */
68
69 #define newambval() (AMBVAL *)bmalloc(sizeof(AMBVAL))
70
71 #define newambtree() (AMBTREE *)calloc(8, sizeof(AMBTREE))
72
73 double sumambient(), doambient(), makeambient();
74
75
76 setambient(afile) /* initialize calculation */
77 char *afile;
78 {
79 long ftell();
80 AMBVAL amb;
81
82 maxarad = thescene.cusize / 2.0; /* maximum radius */
83 /* minimum radius */
84 minarad = ambres > 0 ? thescene.cusize/ambres : 0.0;
85
86 /* open ambient file */
87 if (afile != NULL)
88 if ((ambfp = fopen(afile, "r+")) != NULL) {
89 while (fread((char *)&amb,sizeof(AMBVAL),1,ambfp) == 1)
90 avinsert(&amb, &atrunk, thescene.cuorg,
91 thescene.cusize);
92 /* align */
93 fseek(ambfp, -(ftell(ambfp)%sizeof(AMBVAL)), 1);
94 } else if ((ambfp = fopen(afile, "w")) == NULL) {
95 sprintf(errmsg, "cannot open ambient file \"%s\"",
96 afile);
97 error(SYSTEM, errmsg);
98 }
99 }
100
101
102 ambnotify(obj) /* record new modifier */
103 OBJECT obj;
104 {
105 static int hitlimit = 0;
106 register OBJREC *o = objptr(obj);
107 register char **amblp;
108
109 if (hitlimit || !ismodifier(o->otype))
110 return;
111 for (amblp = amblist; *amblp != NULL; amblp++)
112 if (!strcmp(o->oname, *amblp)) {
113 if (ambset[0] >= MAXASET) {
114 error(WARNING, "too many modifiers in ambient list");
115 hitlimit++;
116 return; /* should this be fatal? */
117 }
118 insertelem(ambset, obj);
119 return;
120 }
121 }
122
123
124 ambient(acol, r) /* compute ambient component for ray */
125 COLOR acol;
126 register RAY *r;
127 {
128 static int rdepth = 0; /* ambient recursion */
129 double wsum;
130
131 rdepth++; /* increment level */
132
133 if (ambdiv <= 0) /* no ambient calculation */
134 goto dumbamb;
135 /* check number of bounces */
136 if (rdepth > ambounce)
137 goto dumbamb;
138 /* check ambient list */
139 if (ambincl != -1 && r->ro != NULL &&
140 ambincl != inset(ambset, r->ro->omod))
141 goto dumbamb;
142
143 if (ambacc <= FTINY) { /* no ambient storage */
144 if (doambient(acol, r) == 0.0)
145 goto dumbamb;
146 goto done;
147 }
148 /* get ambient value */
149 setcolor(acol, 0.0, 0.0, 0.0);
150 wsum = sumambient(acol, r, &atrunk, thescene.cuorg, thescene.cusize);
151 if (wsum > FTINY)
152 scalecolor(acol, 1.0/wsum);
153 else if (makeambient(acol, r) == 0.0)
154 goto dumbamb;
155 goto done;
156
157 dumbamb: /* return global value */
158 copycolor(acol, ambval);
159 done: /* must finish here! */
160 rdepth--;
161 }
162
163
164 double
165 sumambient(acol, r, at, c0, s) /* get interpolated ambient value */
166 COLOR acol;
167 register RAY *r;
168 AMBTREE *at;
169 FVECT c0;
170 double s;
171 {
172 extern double sqrt();
173 double d, e1, e2, wt, wsum;
174 COLOR ct;
175 FVECT ck0;
176 int i;
177 register int j;
178 register AMBVAL *av;
179 /* do this node */
180 wsum = 0.0;
181 for (av = at->alist; av != NULL; av = av->next) {
182 /*
183 * Ray strength test.
184 */
185 if (av->lvl > r->rlvl || av->weight < r->rweight-FTINY)
186 continue;
187 /*
188 * Ambient radius test.
189 */
190 e1 = 0.0;
191 for (j = 0; j < 3; j++) {
192 d = av->pos[j] - r->rop[j];
193 e1 += d * d;
194 }
195 e1 /= av->rad * av->rad;
196 if (e1 > ambacc*ambacc*1.21)
197 continue;
198 /*
199 * Normal direction test.
200 */
201 e2 = (1.0 - DOT(av->dir, r->ron)) * r->rweight;
202 if (e2 < 0.0) e2 = 0.0;
203 if (e1 + e2 > ambacc*ambacc*1.21)
204 continue;
205 /*
206 * Ray behind test.
207 */
208 d = 0.0;
209 for (j = 0; j < 3; j++)
210 d += (r->rop[j] - av->pos[j]) *
211 (av->dir[j] + r->ron[j]);
212 if (d < -minarad)
213 continue;
214 /*
215 * Jittering final test reduces image artifacts.
216 */
217 wt = sqrt(e1) + sqrt(e2);
218 wt *= .9 + .2*frandom();
219 if (wt > ambacc)
220 continue;
221 if (wt <= 1e-3)
222 wt = 1e3;
223 else
224 wt = 1.0 / wt;
225 wsum += wt;
226 copycolor(ct, av->val);
227 scalecolor(ct, wt);
228 addcolor(acol, ct);
229 }
230 if (at->kid == NULL)
231 return(wsum);
232 /* do children */
233 s *= 0.5;
234 for (i = 0; i < 8; i++) {
235 for (j = 0; j < 3; j++) {
236 ck0[j] = c0[j];
237 if (1<<j & i)
238 ck0[j] += s;
239 if (r->rop[j] < ck0[j] - OCTSCALE*s)
240 break;
241 if (r->rop[j] > ck0[j] + (1.0+OCTSCALE)*s)
242 break;
243 }
244 if (j == 3)
245 wsum += sumambient(acol, r, at->kid+i, ck0, s);
246 }
247 return(wsum);
248 }
249
250
251 double
252 makeambient(acol, r) /* make a new ambient value */
253 COLOR acol;
254 register RAY *r;
255 {
256 AMBVAL amb;
257
258 amb.rad = doambient(acol, r); /* compute ambient */
259 if (amb.rad == 0.0)
260 return(0.0);
261 /* store it */
262 VCOPY(amb.pos, r->rop);
263 VCOPY(amb.dir, r->ron);
264 amb.lvl = r->rlvl;
265 amb.weight = r->rweight;
266 copycolor(amb.val, acol);
267 /* insert into tree */
268 avinsert(&amb, &atrunk, thescene.cuorg, thescene.cusize);
269 avsave(&amb); /* write to file */
270 return(amb.rad);
271 }
272
273
274 double
275 doambient(acol, r) /* compute ambient component */
276 COLOR acol;
277 register RAY *r;
278 {
279 extern int ambcmp();
280 extern double sin(), cos(), sqrt();
281 int hlist[4];
282 double phi, xd, yd, zd;
283 double b, b2;
284 register AMBSAMP *div;
285 AMBSAMP dnew;
286 RAY ar;
287 FVECT ux, uy;
288 double arad;
289 int ndivs, nt, np, ns, ne, i, j;
290 register int k;
291
292 setcolor(acol, 0.0, 0.0, 0.0);
293 /* set number of divisions */
294 nt = sqrt(ambdiv * r->rweight * 0.5) + 0.5;
295 np = 2 * nt;
296 ndivs = nt * np;
297 /* check first */
298 if (ndivs == 0 || rayorigin(&ar, r, AMBIENT, 0.5) < 0)
299 return(0.0);
300 /* set number of super-samples */
301 ns = ambssamp * r->rweight + 0.5;
302 if (ns > 0) {
303 div = (AMBSAMP *)malloc(ndivs*sizeof(AMBSAMP));
304 if (div == NULL)
305 error(SYSTEM, "out of memory in doambient");
306 }
307 /* make axes */
308 uy[0] = uy[1] = uy[2] = 0.0;
309 for (k = 0; k < 3; k++)
310 if (r->ron[k] < 0.6 && r->ron[k] > -0.6)
311 break;
312 uy[k] = 1.0;
313 fcross(ux, r->ron, uy);
314 normalize(ux);
315 fcross(uy, ux, r->ron);
316 /* set up urand */
317 hlist[0] = r->rno;
318 /* sample divisions */
319 arad = 0.0;
320 ne = 0;
321 for (i = 0; i < nt; i++) {
322 hlist[1] = i;
323 for (j = 0; j < np; j++) {
324 rayorigin(&ar, r, AMBIENT, 0.5); /* pretested */
325 hlist[2] = j;
326 hlist[3] = 0;
327 zd = sqrt((i+urand(ilhash(hlist,4)))/nt);
328 hlist[3] = 1;
329 phi = 2.0*PI * (j+urand(ilhash(hlist,4)))/np;
330 xd = cos(phi) * zd;
331 yd = sin(phi) * zd;
332 zd = sqrt(1.0 - zd*zd);
333 for (k = 0; k < 3; k++)
334 ar.rdir[k] = xd*ux[k]+yd*uy[k]+zd*r->ron[k];
335 dimlist[ndims++] = i*np + j + 38813;
336 rayvalue(&ar);
337 ndims--;
338 if (ar.rot < FHUGE)
339 arad += 1.0 / ar.rot;
340 if (ns > 0) { /* save division */
341 div[ne].k = 0.0;
342 copycolor(div[ne].v, ar.rcol);
343 div[ne].n = 0;
344 div[ne].t = i; div[ne].p = j;
345 /* sum errors */
346 b = bright(ar.rcol);
347 if (i > 0) { /* from above */
348 b2 = bright(div[ne-np].v) - b;
349 b2 *= b2 * 0.25;
350 div[ne].k += b2;
351 div[ne].n++;
352 div[ne-np].k += b2;
353 div[ne-np].n++;
354 }
355 if (j > 0) { /* from behind */
356 b2 = bright(div[ne-1].v) - b;
357 b2 *= b2 * 0.25;
358 div[ne].k += b2;
359 div[ne].n++;
360 div[ne-1].k += b2;
361 div[ne-1].n++;
362 }
363 if (j == np-1) { /* around */
364 b2 = bright(div[ne-(np-1)].v) - b;
365 b2 *= b2 * 0.25;
366 div[ne].k += b2;
367 div[ne].n++;
368 div[ne-(np-1)].k += b2;
369 div[ne-(np-1)].n++;
370 }
371 ne++;
372 } else
373 addcolor(acol, ar.rcol);
374 }
375 }
376 for (k = 0; k < ne; k++) { /* compute errors */
377 if (div[k].n > 1)
378 div[k].k /= div[k].n;
379 div[k].n = 1;
380 }
381 /* sort the divisions */
382 qsort(div, ne, sizeof(AMBSAMP), ambcmp);
383 /* skim excess */
384 while (ne > ns) {
385 ne--;
386 addcolor(acol, div[ne].v);
387 }
388 /* super-sample */
389 for (i = ns; i > 0; i--) {
390 rayorigin(&ar, r, AMBIENT, 0.5); /* pretested */
391 hlist[1] = div[0].t;
392 hlist[2] = div[0].p;
393 hlist[3] = 0;
394 zd = sqrt((div[0].t+urand(ilhash(hlist,4)+div[0].n))/nt);
395 hlist[3] = 1;
396 phi = 2.0*PI * (div[0].p+urand(ilhash(hlist,4)+div[0].n))/np;
397 xd = cos(phi) * zd;
398 yd = sin(phi) * zd;
399 zd = sqrt(1.0 - zd*zd);
400 for (k = 0; k < 3; k++)
401 ar.rdir[k] = xd*ux[k]+yd*uy[k]+zd*r->ron[k];
402 dimlist[ndims++] = div[0].t*np + div[0].p + 38813;
403 rayvalue(&ar);
404 ndims--;
405 rayvalue(&ar);
406 if (ar.rot < FHUGE)
407 arad += 1.0 / ar.rot;
408 /* recompute error */
409 copycolor(dnew.v, div[0].v);
410 addcolor(dnew.v, ar.rcol);
411 dnew.n = div[0].n + 1;
412 dnew.t = div[0].t; dnew.p = div[0].p;
413 b2 = bright(dnew.v)/dnew.n - bright(ar.rcol);
414 b2 = b2*b2 + div[0].k*(div[0].n*div[0].n);
415 dnew.k = b2/(dnew.n*dnew.n);
416 /* reinsert */
417 for (k = 0; k < ne-1 && dnew.k < div[k+1].k; k++)
418 copystruct(&div[k], &div[k+1]);
419 copystruct(&div[k], &dnew);
420
421 if (ne >= i) { /* extract darkest division */
422 ne--;
423 if (div[ne].n > 1)
424 scalecolor(div[ne].v, 1.0/div[ne].n);
425 addcolor(acol, div[ne].v);
426 }
427 }
428 scalecolor(acol, 1.0/ndivs);
429 if (arad <= FTINY)
430 arad = FHUGE;
431 else
432 arad = (ndivs+ns) / arad / sqrt(r->rweight);
433 if (arad > maxarad)
434 arad = maxarad;
435 else if (arad < minarad)
436 arad = minarad;
437 if (ns > 0)
438 free((char *)div);
439 return(arad);
440 }
441
442
443 static int
444 ambcmp(d1, d2) /* decreasing order */
445 AMBSAMP *d1, *d2;
446 {
447 if (d1->k < d2->k)
448 return(1);
449 if (d1->k > d2->k)
450 return(-1);
451 return(0);
452 }
453
454
455 static
456 avsave(av) /* save an ambient value */
457 AMBVAL *av;
458 {
459 #ifdef AMBFLUSH
460 static int nunflshed = 0;
461 #endif
462 if (ambfp == NULL)
463 return;
464 if (fwrite((char *)av, sizeof(AMBVAL), 1, ambfp) != 1)
465 goto writerr;
466 #ifdef AMBFLUSH
467 if (++nunflshed >= AMBFLUSH) {
468 if (fflush(ambfp) == EOF)
469 goto writerr;
470 nunflshed = 0;
471 }
472 #endif
473 return;
474 writerr:
475 error(SYSTEM, "error writing ambient file");
476 }
477
478
479 static
480 avinsert(aval, at, c0, s) /* insert ambient value in a tree */
481 AMBVAL *aval;
482 register AMBTREE *at;
483 FVECT c0;
484 double s;
485 {
486 FVECT ck0;
487 int branch;
488 register AMBVAL *av;
489 register int i;
490
491 if ((av = newambval()) == NULL)
492 goto memerr;
493 copystruct(av, aval);
494 VCOPY(ck0, c0);
495 while (s*(OCTSCALE/2) > av->rad*ambacc) {
496 if (at->kid == NULL)
497 if ((at->kid = newambtree()) == NULL)
498 goto memerr;
499 s *= 0.5;
500 branch = 0;
501 for (i = 0; i < 3; i++)
502 if (av->pos[i] > ck0[i] + s) {
503 ck0[i] += s;
504 branch |= 1 << i;
505 }
506 at = at->kid + branch;
507 }
508 av->next = at->alist;
509 at->alist = av;
510 return;
511 memerr:
512 error(SYSTEM, "out of memory in avinsert");
513 }