--- ray/src/rt/ambient.c 2014/04/16 20:32:00 2.73 +++ ray/src/rt/ambient.c 2014/05/09 16:40:01 2.87 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: ambient.c,v 2.73 2014/04/16 20:32:00 greg Exp $"; +static const char RCSid[] = "$Id: ambient.c,v 2.87 2014/05/09 16:40:01 greg Exp $"; #endif /* * ambient.c - routines dealing with ambient (inter-reflected) component. @@ -51,6 +51,7 @@ static int nunflshed = 0; /* number of unflushed ambi #define MAX_SORT_INTVL (SORT_INTVL<<6) #endif + static double avsum = 0.; /* computed ambient value sum (log) */ static unsigned int navsum = 0; /* number of values in avsum */ static unsigned int nambvals = 0; /* total number of indirect values */ @@ -108,17 +109,17 @@ setambres( /* set ambient resolution */ /* set min & max radii */ if (ar <= 0) { minarad = 0; - maxarad = thescene.cusize / 2.0; + maxarad = thescene.cusize*0.5; } else { minarad = thescene.cusize / ar; - maxarad = 64 * minarad; /* heuristic */ - if (maxarad > thescene.cusize / 2.0) - maxarad = thescene.cusize / 2.0; + maxarad = 64.0 * minarad; /* heuristic */ + if (maxarad > thescene.cusize*0.5) + maxarad = thescene.cusize*0.5; } if (minarad <= FTINY) - minarad = 10*FTINY; + minarad = 10.0*FTINY; if (maxarad <= minarad) - maxarad = 64 * minarad; + maxarad = 64.0 * minarad; } @@ -127,13 +128,14 @@ setambacc( /* set ambient accuracy */ double newa ) { - double ambdiff; - - if (newa < 0.0) - newa = 0.0; - ambdiff = fabs(newa - ambacc); - if (ambdiff >= .01 && (ambacc = newa) > FTINY && nambvals > 0) - sortambvals(1); /* rebuild tree */ + static double olda; /* remember previous setting here */ + + newa *= (newa > 0); + if (fabs(newa - olda) >= .05*(newa + olda)) { + ambacc = newa; + if (nambvals > 0) + sortambvals(1); /* rebuild tree */ + } } @@ -265,6 +267,7 @@ ambnotify( /* record new modifier */ #define tfunc(lwr, x, upr) (((x)-(lwr))/((upr)-(lwr))) +static int plugaleak(RAY *r, AMBVAL *ap, FVECT anorm, double ang); static double sumambient(COLOR acol, RAY *r, FVECT rn, int al, AMBTREE *at, FVECT c0, double s); static int makeambient(COLOR acol, RAY *r, FVECT rn, int al); @@ -296,7 +299,8 @@ multambient( /* compute ambient component & multiply if (ambacc <= FTINY) { /* no ambient storage */ copycolor(acol, aval); rdepth++; - ok = doambient(acol, r, r->rweight, NULL, NULL, NULL, NULL); + ok = doambient(acol, r, r->rweight, + NULL, NULL, NULL, NULL, NULL); rdepth--; if (!ok) goto dumbamb; @@ -342,7 +346,52 @@ dumbamb: /* return global value */ } -double +/* Plug a potential leak where ambient cache value is occluded */ +static int +plugaleak(RAY *r, AMBVAL *ap, FVECT anorm, double ang) +{ + const double cost70sq = 0.1169778; /* cos(70deg)^2 */ + RAY rtst; + FVECT vdif; + double normdot, ndotd, nadotd; + double a, b, c, t[2]; + + ang += 2.*PI*(ang < 0); /* check direction flags */ + if ( !(ap->corral>>(int)(ang*(16./PI)) & 1) ) + return(0); + /* + * Generate test ray, targeting 20 degrees above sample point plane + * along surface normal from cache position. This should be high + * enough to miss local geometry we don't really care about. + */ + VSUB(vdif, ap->pos, r->rop); + normdot = DOT(anorm, r->ron); + ndotd = DOT(vdif, r->ron); + nadotd = DOT(vdif, anorm); + a = normdot*normdot - cost70sq; + b = 2.0*(normdot*ndotd - nadotd*cost70sq); + c = ndotd*ndotd - DOT(vdif,vdif)*cost70sq; + if (quadratic(t, a, b, c) != 2) + return(1); /* should rarely happen */ + if (t[1] <= FTINY) + return(0); /* should fail behind test */ + rayorigin(&rtst, SHADOW, r, NULL); + VSUM(rtst.rdir, vdif, anorm, t[1]); /* further dist. > plane */ + rtst.rmax = normalize(rtst.rdir); /* short ray test */ + while (localhit(&rtst, &thescene)) { /* check for occluder */ + if (rtst.ro->omod != OVOID && + (rtst.clipset == NULL || + !inset(rtst.clipset, rtst.ro->omod))) + return(1); /* plug light leak */ + VCOPY(rtst.rorg, rtst.rop); /* skip invisible surface */ + rtst.rmax -= rtst.rot; + rayclear(&rtst); + } + return(0); /* seems we're OK */ +} + + +static double sumambient( /* get interpolated ambient value */ COLOR acol, RAY *r, @@ -352,15 +401,40 @@ sumambient( /* get interpolated ambient value */ FVECT c0, double s ) -{ /* initial limit is ambacc radians */ - const double maxangle = (ambacc-PI/2.)*pow(r->rweight,0.13) + PI/2.; +{ /* initial limit is 10 degrees plus ambacc radians */ + const double minangle = 10.0 * PI/180.; + double maxangle = minangle + ambacc; double wsum = 0.0; FVECT ck0; int i, j; AMBVAL *av; + + if (at->kid != NULL) { /* sum children first */ + s *= 0.5; + for (i = 0; i < 8; i++) { + for (j = 0; j < 3; j++) { + ck0[j] = c0[j]; + if (1<rop[j] < ck0[j] - OCTSCALE*s) + break; + if (r->rop[j] > ck0[j] + (1.0+OCTSCALE)*s) + break; + } + if (j == 3) + wsum += sumambient(acol, r, rn, al, + at->kid+i, ck0, s); + } + /* good enough? */ + if (wsum >= 0.05 && s > minarad*10.0) + return(wsum); + } + /* adjust maximum angle */ + if (at->alist != NULL && (at->alist->lvl <= al) & (r->rweight < 0.6)) + maxangle = (maxangle - PI/2.)*pow(r->rweight,0.13) + PI/2.; /* sum this node */ for (av = at->alist; av != NULL; av = av->next) { - double d, delta_r2, delta_t2; + double u, v, d, delta_r2, delta_t2; COLOR ct; FVECT uvw[3]; /* record access */ @@ -369,10 +443,9 @@ sumambient( /* get interpolated ambient value */ /* * Ambient level test */ - if (av->lvl > al) /* list sorted, so this works */ + if (av->lvl > al || /* list sorted, so this works */ + (av->lvl == al) & (av->weight < 0.9*r->rweight)) break; - if (av->weight < 0.9*r->rweight) - continue; /* * Direction test using unperturbed normal */ @@ -384,24 +457,31 @@ sumambient( /* get interpolated ambient value */ if (delta_r2 >= maxangle*maxangle) continue; /* + * Modified ray behind test + */ + VSUB(ck0, r->rop, av->pos); + d = DOT(ck0, uvw[2]); + if (d < -minarad*ambacc-.001) + continue; + d /= av->rad[0]; + delta_t2 = d*d; + if (delta_t2 >= ambacc*ambacc) + continue; + /* * Elliptical radii test based on Hessian */ decodedir(uvw[0], av->udir); VCROSS(uvw[1], uvw[2], uvw[0]); - VSUB(ck0, av->pos, r->rop); - d = DOT(ck0, uvw[0]) / av->rad[0]; - delta_t2 = d*d; - d = DOT(ck0, uvw[1]) / av->rad[1]; + d = (u = DOT(ck0, uvw[0])) / av->rad[0]; delta_t2 += d*d; + d = (v = DOT(ck0, uvw[1])) / av->rad[1]; + delta_t2 += d*d; if (delta_t2 >= ambacc*ambacc) continue; /* - * Intersection behind test + * Test for potential light leak */ - d = 0.0; - for (j = 0; j < 3; j++) - d += (r->rop[j] - av->pos[j])*(uvw[2][j] + r->ron[j]); - if (d*0.5 < -minarad*ambacc-.001) + if (av->corral && plugaleak(r, av, uvw[2], atan2a(v,u))) continue; /* * Extrapolate value and compute final weight (hat function) @@ -413,29 +493,11 @@ sumambient( /* get interpolated ambient value */ addcolor(acol, ct); wsum += d; } - if (at->kid == NULL) - return(wsum); - /* sum children */ - s *= 0.5; - for (i = 0; i < 8; i++) { - for (j = 0; j < 3; j++) { - ck0[j] = c0[j]; - if (1<rop[j] < ck0[j] - OCTSCALE*s) - break; - if (r->rop[j] > ck0[j] + (1.0+OCTSCALE)*s) - break; - } - if (j == 3) - wsum += sumambient(acol, r, rn, al, - at->kid+i, ck0, s); - } return(wsum); } -int +static int makeambient( /* make a new ambient value for storage */ COLOR acol, RAY *r, @@ -454,9 +516,10 @@ makeambient( /* make a new ambient value for storage amb.weight = 1.25*r->rweight; setcolor(acol, AVGREFL, AVGREFL, AVGREFL); /* compute ambient */ - i = doambient(acol, r, amb.weight, uvw, amb.rad, amb.gpos, amb.gdir); + i = doambient(acol, r, amb.weight, + uvw, amb.rad, amb.gpos, amb.gdir, &amb.corral); scalecolor(acol, 1./AVGREFL); /* undo assumed reflectance */ - if (i <= 0) /* no Hessian => no storage */ + if (i <= 0 || amb.rad[0] <= FTINY) /* no Hessian or zero radius */ return(i); /* store value */ VCOPY(amb.pos, r->rop); @@ -474,7 +537,7 @@ makeambient( /* make a new ambient value for storage } -void +static void extambient( /* extrapolate value at pv, nv */ COLOR cr, AMBVAL *ap, @@ -544,7 +607,9 @@ avinsert( /* insert ambient value in our tree */ } avh.next = at->alist; /* order by increasing level */ for (ap = &avh; ap->next != NULL; ap = ap->next) - if (ap->next->lvl >= av->lvl) + if ( ap->next->lvl > av->lvl || + (ap->next->lvl == av->lvl) & + (ap->next->weight <= av->weight) ) break; av->next = ap->next; ap->next = (AMBVAL*)av; @@ -657,10 +722,9 @@ sumambient( /* get interpolated ambient value */ /* * Ambient level test. */ - if (av->lvl > al) /* list sorted, so this works */ + if (av->lvl > al || /* list sorted, so this works */ + (av->lvl == al) & (av->weight < 0.9*r->rweight)) break; - if (av->weight < 0.9*r->rweight) - continue; /* * Ambient radius test. */ @@ -842,7 +906,9 @@ avinsert( /* insert ambient value in our tree */ } avh.next = at->alist; /* order by increasing level */ for (ap = &avh; ap->next != NULL; ap = ap->next) - if (ap->next->lvl >= av->lvl) + if ( ap->next->lvl > av->lvl || + (ap->next->lvl == av->lvl) & + (ap->next->weight <= av->weight) ) break; av->next = ap->next; ap->next = (AMBVAL*)av;