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#include "random.h" |
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#define OCTSCALE 0.5 /* ceil((valid rad.)/(cube size)) */ |
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#ifndef OCTSCALE |
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#define OCTSCALE 1.0 /* ceil((valid rad.)/(cube size)) */ |
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#endif |
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#ifndef AMBVWT |
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#define AMBVWT 250 /* relative ambient value weight (# calcs) */ |
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#endif |
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typedef struct ambtree { |
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AMBVAL *alist; /* ambient value list */ |
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#endif |
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#endif |
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#ifndef SORT_INTVL |
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< |
#define SORT_INTVL (SORT_THRESH*8) |
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#define SORT_INTVL (SORT_THRESH*256) |
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#endif |
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#ifndef MAX_SORT_INTVL |
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#define MAX_SORT_INTVL (SORT_INTVL<<4) |
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#endif |
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static COLOR avsum = BLKCOLOR; /* computed ambient value sum */ |
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static unsigned int nambvals = 0; /* number of computed ambient values */ |
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static unsigned long ambclock = 0; /* ambient access clock */ |
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static unsigned int nambvals = 0; /* number of stored ambient values */ |
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static unsigned long lastsort = 0; /* time of last value sort */ |
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static long sortintvl = SORT_INTVL; /* time until next sort */ |
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* claiming our own memory (copy on write). |
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*/ |
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#define tracktime (shm_boundary == NULL || ambfp == NULL) |
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#define checksort() if (ambclock > lastsort+sortintvl && \ |
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nambvals > SORT_THRESH) sortambvals(0) |
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#define AMBFLUSH (BUFSIZ/AMBVALSIZ) |
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maxarad = thescene.cusize / 2.0; |
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} else { |
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minarad = thescene.cusize / ar; |
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maxarad = 16 * minarad; /* heuristic */ |
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maxarad = 64 * minarad; /* heuristic */ |
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if (maxarad > thescene.cusize / 2.0) |
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maxarad = thescene.cusize / 2.0; |
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} |
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setambacc(newa) /* set ambient accuracy */ |
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double newa; |
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{ |
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static double oldambacc = -1.0; |
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double ambdiff; |
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ambacc = newa < 0.0 ? 0.0 : newa; /* may be done already */ |
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if (oldambacc < -FTINY) |
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oldambacc = ambacc; /* do nothing first call */ |
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if (fabs(newa - oldambacc) < 0.01) |
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return; /* insignificant -- don't bother */ |
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if (ambacc <= FTINY) |
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return; /* cannot build new tree */ |
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/* else need to rebuild tree */ |
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sortambvals(1); |
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oldambacc = ambacc; /* remeber setting for next call */ |
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if (newa < 0.0) |
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newa = 0.0; |
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ambdiff = fabs(newa - ambacc); |
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if (ambdiff >= .01 && (ambacc = newa) > FTINY && nambvals > 0) |
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sortambvals(1); /* rebuild tree */ |
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} |
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rdepth++; |
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d = doambient(acol, r, r->rweight, NULL, NULL); |
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rdepth--; |
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if (d == 0.0) |
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if (d <= FTINY) |
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goto dumbamb; |
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return; |
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} |
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/* resort memory? */ |
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checksort(); |
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sortambvals(0); |
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/* get ambient value */ |
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setcolor(acol, 0.0, 0.0, 0.0); |
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d = sumambient(acol, r, rdepth, |
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&atrunk, thescene.cuorg, thescene.cusize); |
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if (d > FTINY) |
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if (d > FTINY) { |
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scalecolor(acol, 1.0/d); |
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else { |
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d = makeambient(acol, r, rdepth++); |
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rdepth--; |
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return; |
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} |
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rdepth++; /* need to cache new value */ |
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d = makeambient(acol, r, rdepth-1); |
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rdepth--; |
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if (d > FTINY) |
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return; |
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dumbamb: /* return global value */ |
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copycolor(acol, ambval); |
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#if AMBVWT |
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if (nambvals == 0) |
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return; |
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scalecolor(acol, (double)AMBVWT); |
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addcolor(acol, avsum); /* average in computations */ |
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d = 1.0/(AMBVWT+nambvals); |
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scalecolor(acol, d); |
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#endif |
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} |
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int i; |
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register int j; |
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register AMBVAL *av; |
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/* do this node */ |
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> |
|
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wsum = 0.0; |
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/* do this node */ |
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for (av = at->alist; av != NULL; av = av->next) { |
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if (tracktime) |
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av->latick = ambclock++; |
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/* |
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* Ambient radius test. |
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*/ |
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< |
e1 = 0.0; |
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< |
for (j = 0; j < 3; j++) { |
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< |
d = av->pos[j] - r->rop[j]; |
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< |
e1 += d * d; |
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} |
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> |
d = av->pos[0] - r->rop[0]; |
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> |
e1 = d * d; |
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d = av->pos[1] - r->rop[1]; |
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e1 += d * d; |
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d = av->pos[2] - r->rop[2]; |
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e1 += d * d; |
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e1 /= av->rad * av->rad; |
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if (e1 > ambacc*ambacc*1.21) |
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continue; |
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* Jittering final test reduces image artifacts. |
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*/ |
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wt = sqrt(e1) + sqrt(e2); |
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< |
wt *= .9 + .2*urand(9015+samplendx); |
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< |
if (wt > ambacc) |
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> |
if (wt > ambacc*(.9+.2*urand(9015+samplendx))) |
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continue; |
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if (wt <= 1e-3) |
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wt = 1e3; |
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FVECT gp, gd; |
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/* compute weight */ |
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amb.weight = pow(AVGREFL, (double)al); |
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if (r->rweight < 0.2*amb.weight) /* heuristic */ |
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if (r->rweight < 0.1*amb.weight) /* heuristic */ |
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amb.weight = r->rweight; |
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/* compute ambient */ |
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amb.rad = doambient(acol, r, amb.weight, gp, gd); |
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< |
if (amb.rad == 0.0) |
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> |
if (amb.rad <= FTINY) |
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return(0.0); |
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/* store it */ |
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VCOPY(amb.pos, r->rop); |
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copystruct(av, aval); |
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av->latick = ambclock; |
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av->next = NULL; |
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+ |
addcolor(avsum, av->val); /* add to sum for averaging */ |
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nambvals++; |
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return(av); |
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} |
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AMBTREE oldatrunk; |
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AMBVAL tav, *tap, *pnext; |
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register int i, j; |
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+ |
/* see if it's time yet */ |
603 |
+ |
if (!always && (ambclock < lastsort+sortintvl || |
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nambvals < SORT_THRESH)) |
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return; |
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/* |
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* The idea here is to minimize memory thrashing |
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* in VM systems by improving reference locality. |
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* when we're thrashing, which is when we need to do it. |
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*/ |
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#ifdef DEBUG |
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< |
sprintf(errmsg, "sorting %u ambient values...", nambvals); |
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> |
sprintf(errmsg, "sorting %u ambient values at ambclock=%lu...", |
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nambvals, ambclock); |
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eputs(errmsg); |
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#endif |
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i_avlist = 0; |
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} |
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free((char *)avlist1); |
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free((char *)avlist2); |
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< |
if (sortintvl < SORT_INTVL<<6) |
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> |
/* compute new sort interval */ |
675 |
> |
sortintvl = ambclock - lastsort; |
676 |
> |
if (sortintvl >= MAX_SORT_INTVL/2) |
677 |
> |
sortintvl = MAX_SORT_INTVL; |
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> |
else |
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sortintvl <<= 1; /* wait twice as long next */ |
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#ifdef DEBUG |
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eputs("done\n"); |