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#ifndef lint |
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static const char RCSid[] = "$Id$"; |
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#endif |
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/* |
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* ambient.c - routines dealing with ambient (inter-reflected) component. |
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* |
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#include "resolu.h" |
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#include "ambient.h" |
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#include "random.h" |
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#include "pmapamb.h" |
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|
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#ifndef OCTSCALE |
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#define OCTSCALE 1.0 /* ceil((valid rad.)/(cube size)) */ |
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/* set min & max radii */ |
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if (ar <= 0) { |
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minarad = 0; |
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maxarad = thescene.cusize*0.5; |
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maxarad = thescene.cusize*0.2; |
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} else { |
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minarad = thescene.cusize / ar; |
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maxarad = 64.0 * minarad; /* heuristic */ |
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if (maxarad > thescene.cusize*0.5) |
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maxarad = thescene.cusize*0.5; |
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if (maxarad > thescene.cusize*0.2) |
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maxarad = thescene.cusize*0.2; |
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} |
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if (minarad <= FTINY) |
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minarad = 10.0*FTINY; |
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|
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/************ THE FOLLOWING ROUTINES DIFFER BETWEEN NEW & OLD ***************/ |
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|
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#ifdef NEWAMB |
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#ifndef OLDAMB |
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|
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#define tfunc(lwr, x, upr) (((x)-(lwr))/((upr)-(lwr))) |
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|
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static double sumambient(COLOR acol, RAY *r, FVECT rn, int al, |
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AMBTREE *at, FVECT c0, double s); |
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static int makeambient(COLOR acol, RAY *r, FVECT rn, int al); |
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static void extambient(COLOR cr, AMBVAL *ap, FVECT pv, FVECT nv, |
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static int extambient(COLOR cr, AMBVAL *ap, FVECT pv, FVECT nv, |
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FVECT uvw[3]); |
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|
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void |
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) |
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{ |
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static int rdepth = 0; /* ambient recursion */ |
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COLOR acol; |
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COLOR acol, caustic; |
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int ok; |
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double d, l; |
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|
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/* PMAP: Factor in ambient from photon map, if enabled and ray is |
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* ambient. Return as all ambient components accounted for, else |
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* continue. */ |
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if (ambPmap(aval, r, rdepth)) |
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return; |
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|
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/* PMAP: Factor in specular-diffuse ambient (caustics) from photon |
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* map, if enabled and ray is primary, else caustic is zero. Continue |
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* with RADIANCE ambient calculation */ |
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copycolor(caustic, aval); |
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ambPmapCaustic(caustic, r, rdepth); |
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|
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if (ambdiv <= 0) /* no ambient calculation */ |
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goto dumbamb; |
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/* check number of bounces */ |
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if (!ok) |
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goto dumbamb; |
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copycolor(aval, acol); |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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|
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setcolor(acol, 0.0, 0.0, 0.0); |
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d = sumambient(acol, r, nrm, rdepth, |
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&atrunk, thescene.cuorg, thescene.cusize); |
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|
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if (d > FTINY) { |
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d = 1.0/d; |
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scalecolor(acol, d); |
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multcolor(aval, acol); |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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|
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rdepth++; /* need to cache new value */ |
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ok = makeambient(acol, r, nrm, rdepth-1); |
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rdepth--; |
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|
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if (ok) { |
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multcolor(aval, acol); /* computed new value */ |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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|
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dumbamb: /* return global value */ |
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if ((ambvwt <= 0) | (navsum == 0)) { |
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multcolor(aval, ambval); |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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l = bright(ambval); /* average in computations */ |
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|
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l = bright(ambval); /* average in computations */ |
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if (l > FTINY) { |
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d = (log(l)*(double)ambvwt + avsum) / |
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(double)(ambvwt + navsum); |
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/* |
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* Extrapolate value and compute final weight (hat function) |
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*/ |
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extambient(ct, av, r->rop, rn, uvw); |
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if (!extambient(ct, av, r->rop, rn, uvw)) |
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continue; |
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d = tfunc(maxangle, sqrt(delta_r2), 0.0) * |
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tfunc(ambacc, sqrt(delta_t2), 0.0); |
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scalecolor(ct, d); |
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} |
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|
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|
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static void |
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static int |
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extambient( /* extrapolate value at pv, nv */ |
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COLOR cr, |
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AMBVAL *ap, |
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FVECT uvw[3] |
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) |
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{ |
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const double min_d = 0.05; |
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static FVECT my_uvw[3]; |
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FVECT v1; |
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int i; |
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for (i = 3; i--; ) |
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d += v1[i] * (ap->gdir[0]*uvw[0][i] + ap->gdir[1]*uvw[1][i]); |
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|
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if (d <= 0.0) { |
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setcolor(cr, 0.0, 0.0, 0.0); |
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return; |
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} |
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if (d < min_d) /* should not use if we can avoid it */ |
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d = min_d; |
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copycolor(cr, ap->val); |
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scalecolor(cr, d); |
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return(d > min_d); |
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} |
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|
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|
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) |
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{ |
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static int rdepth = 0; /* ambient recursion */ |
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COLOR acol; |
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COLOR acol, caustic; |
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double d, l; |
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|
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/* PMAP: Factor in ambient from global photon map (if enabled) and return |
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* as all ambient components accounted for */ |
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if (ambGlobalPmap(aval, r, rdepth)) |
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return; |
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|
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/* PMAP: Otherwise factor in ambient from caustic photon map |
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* (ambCausticPmap() returns zero if caustic photons disabled) and |
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* continue with RADIANCE ambient calculation */ |
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copycolor(caustic, aval); |
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ambCausticPmap(caustic, r, rdepth); |
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|
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if (ambdiv <= 0) /* no ambient calculation */ |
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goto dumbamb; |
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/* check number of bounces */ |
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rdepth--; |
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if (d <= FTINY) |
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goto dumbamb; |
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copycolor(aval, acol); |
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copycolor(aval, acol); |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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|
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setcolor(acol, 0.0, 0.0, 0.0); |
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d = sumambient(acol, r, nrm, rdepth, |
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&atrunk, thescene.cuorg, thescene.cusize); |
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|
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if (d > FTINY) { |
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d = 1.0/d; |
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scalecolor(acol, d); |
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multcolor(aval, acol); |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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|
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rdepth++; /* need to cache new value */ |
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d = makeambient(acol, r, nrm, rdepth-1); |
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rdepth--; |
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|
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if (d > FTINY) { |
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multcolor(aval, acol); /* got new value */ |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
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|
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dumbamb: /* return global value */ |
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if ((ambvwt <= 0) | (navsum == 0)) { |
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multcolor(aval, ambval); |
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|
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/* PMAP: add in caustic */ |
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addcolor(aval, caustic); |
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return; |
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} |
740 |
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|
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l = bright(ambval); /* average in computations */ |
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if (l > FTINY) { |
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d = (log(l)*(double)ambvwt + avsum) / |
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if (i_avlist < nambvals) |
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error(CONSISTENCY, "missing ambient values in sortambvals"); |
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#endif |
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< |
qsort((char *)avlist1, nambvals, sizeof(struct avl), &alatcmp); |
1255 |
< |
qsort((char *)avlist2, nambvals, sizeof(AMBVAL *), &aposcmp); |
1254 |
> |
qsort((char *)avlist1, nambvals, sizeof(struct avl), alatcmp); |
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> |
qsort((char *)avlist2, nambvals, sizeof(AMBVAL *), aposcmp); |
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for (i = 0; i < nambvals; i++) { |
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if (avlist1[i].p == NULL) |
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continue; |