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root/radiance/ray/src/rt/ambcomp.c
Revision: 1.2
Committed: Fri Jun 7 13:43:05 1991 UTC (32 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +97 -23 lines
Log Message:
initial implementation of dirgradient() and posgradient()

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Routines to compute "ambient" values using Monte Carlo
9 */
10
11 #include "ray.h"
12
13 #include "ambient.h"
14
15 #include "random.h"
16
17 typedef struct {
18 short t, p; /* theta, phi indices */
19 COLOR v; /* value sum */
20 float r; /* 1/distance sum */
21 float k; /* variance for this division */
22 int n; /* number of subsamples */
23 } AMBSAMP; /* ambient sample division */
24
25 typedef struct {
26 FVECT ux, uy, uz; /* x, y and z axis directions */
27 short nt, np; /* number of theta and phi directions */
28 } AMBHEMI; /* ambient sample hemisphere */
29
30 extern double sin(), cos(), sqrt();
31
32
33 static int
34 ambcmp(d1, d2) /* decreasing order */
35 AMBSAMP *d1, *d2;
36 {
37 if (d1->k < d2->k)
38 return(1);
39 if (d1->k > d2->k)
40 return(-1);
41 return(0);
42 }
43
44
45 static int
46 ambnorm(d1, d2) /* standard order */
47 AMBSAMP *d1, *d2;
48 {
49 register int c;
50
51 if (c = d1->t - d2->t)
52 return(c);
53 return(d1->p - d2->p);
54 }
55
56
57 double
58 divsample(dp, h, r) /* sample a division */
59 register AMBSAMP *dp;
60 AMBHEMI *h;
61 RAY *r;
62 {
63 RAY ar;
64 int hlist[4];
65 double xd, yd, zd;
66 double b2;
67 double phi;
68 register int i;
69
70 if (rayorigin(&ar, r, AMBIENT, 0.5) < 0)
71 return(0.0);
72 hlist[0] = r->rno;
73 hlist[1] = dp->t;
74 hlist[2] = dp->p;
75 hlist[3] = 0;
76 zd = sqrt((dp->t+urand(ilhash(hlist,4)+dp->n))/h->nt);
77 hlist[3] = 1;
78 phi = 2.0*PI * (dp->p+urand(ilhash(hlist,4)+dp->n))/h->np;
79 xd = cos(phi) * zd;
80 yd = sin(phi) * zd;
81 zd = sqrt(1.0 - zd*zd);
82 for (i = 0; i < 3; i++)
83 ar.rdir[i] = xd*h->ux[i] +
84 yd*h->uy[i] +
85 zd*h->uz[i];
86 dimlist[ndims++] = dp->t*h->np + dp->p + 90171;
87 rayvalue(&ar);
88 ndims--;
89 addcolor(dp->v, ar.rcol);
90 if (ar.rot < FHUGE)
91 dp->r += 1.0/ar.rot;
92 /* (re)initialize error */
93 if (dp->n++) {
94 b2 = bright(dp->v)/dp->n - bright(ar.rcol);
95 b2 = b2*b2 + dp->k*((dp->n-1)*(dp->n-1));
96 dp->k = b2/(dp->n*dp->n);
97 } else
98 dp->k = 0.0;
99 return(ar.rot);
100 }
101
102
103 double
104 doambient(acol, r, pg, dg) /* compute ambient component */
105 COLOR acol;
106 RAY *r;
107 FVECT pg, dg;
108 {
109 double b, d;
110 AMBHEMI hemi;
111 AMBSAMP *div;
112 AMBSAMP dnew;
113 register AMBSAMP *dp;
114 double arad;
115 int ndivs, ns;
116 register int i, j;
117 /* initialize color */
118 setcolor(acol, 0.0, 0.0, 0.0);
119 /* initialize hemisphere */
120 inithemi(&hemi, r);
121 ndivs = hemi.nt * hemi.np;
122 if (ndivs == 0)
123 return(0.0);
124 /* set number of super-samples */
125 ns = ambssamp * r->rweight + 0.5;
126 if (ns > 0 || pg != NULL || dg != NULL) {
127 div = (AMBSAMP *)malloc(ndivs*sizeof(AMBSAMP));
128 if (div == NULL)
129 error(SYSTEM, "out of memory in doambient");
130 } else
131 div = NULL;
132 /* sample the divisions */
133 arad = 0.0;
134 if ((dp = div) == NULL)
135 dp = &dnew;
136 for (i = 0; i < hemi.nt; i++)
137 for (j = 0; j < hemi.np; j++) {
138 dp->t = i; dp->p = j;
139 setcolor(dp->v, 0.0, 0.0, 0.0);
140 dp->r = 0.0;
141 dp->n = 0;
142 if ((d = divsample(dp, &hemi, r)) == 0.0)
143 goto oopsy;
144 if (div != NULL)
145 dp++;
146 else {
147 addcolor(acol, dp->v);
148 arad += dp->r;
149 }
150 }
151 if (ns > 0) { /* perform super-sampling */
152 comperrs(div, hemi); /* compute errors */
153 qsort(div, ndivs, sizeof(AMBSAMP), ambcmp); /* sort divs */
154 dp = div + ndivs; /* skim excess */
155 for (i = ndivs; i > ns; i--) {
156 dp--;
157 addcolor(acol, dp->v);
158 arad += dp->r;
159 }
160 /* super-sample */
161 for (i = ns; i > 0; i--) {
162 copystruct(&dnew, div);
163 if ((d = divsample(&dnew, &hemi)) == 0.0)
164 goto oopsy;
165 if (d < FHUGE)
166 arad += 1.0 / d;
167 /* reinsert */
168 dp = div;
169 j = ndivs < i ? ndivs : i;
170 while (--j > 0 && dnew.k < dp[1].k) {
171 copystruct(dp, dp+1);
172 dp++;
173 }
174 copystruct(dp, &dnew);
175 /* extract darkest */
176 if (i <= ndivs) {
177 dp = div + i-1;
178 arad += dp->r;
179 if (dp->n > 1) {
180 b = 1.0/dp->n;
181 scalecolor(dp->v, b);
182 dp->r *= b;
183 dp->n = 1;
184 }
185 addcolor(acol, dp->v);
186 }
187 }
188 if (pg != NULL || dg != NULL) /* restore order */
189 qsort(div, ndivs, sizeof(AMBSAMP), ambnorm);
190 }
191 /* compute returned values */
192 if (pg != NULL)
193 posgradient(pg, div, &hemi);
194 if (dg != NULL)
195 dirgradient(dg, div, &hemi);
196 if (div != NULL)
197 free((char *)div);
198 b = 1.0/ndivs;
199 scalecolor(acol, b);
200 if (arad <= FTINY)
201 arad = FHUGE;
202 else
203 arad = (ndivs+ns)/arad;
204 if (arad > maxarad)
205 arad = maxarad;
206 else if (arad < minarad)
207 arad = minarad;
208 arad /= sqrt(r->rweight);
209 return(arad);
210 oopsy:
211 if (div != NULL)
212 free((char *)div);
213 return(0.0);
214 }
215
216
217 inithemi(hp, r) /* initialize sampling hemisphere */
218 register AMBHEMI *hp;
219 RAY *r;
220 {
221 register int i;
222 /* set number of divisions */
223 hp->nt = sqrt(ambdiv * r->rweight * 0.5) + 0.5;
224 hp->np = 2 * hp->nt;
225 /* make axes */
226 VCOPY(hp->uz, r->ron);
227 hp->uy[0] = hp->uy[1] = hp->uy[2] = 0.0;
228 for (i = 0; i < 3; i++)
229 if (hp->uz[i] < 0.6 && hp->uz[i] > -0.6)
230 break;
231 if (i >= 3)
232 error(CONSISTENCY, "bad ray direction in inithemi");
233 hp->uy[i] = 1.0;
234 fcross(hp->ux, hp->uz, hp->uy);
235 normalize(hp->ux);
236 fcross(hp->uy, hp->ux, hp->uz);
237 }
238
239
240 comperrs(da, hp) /* compute initial error estimates */
241 AMBSAMP *da; /* assumes standard ordering */
242 register AMBHEMI *hp;
243 {
244 double b, b2;
245 int i, j;
246 register AMBSAMP *dp;
247 /* sum differences from neighbors */
248 dp = da;
249 for (i = 0; i < hp->nt; i++)
250 for (j = 0; j < hp->np; j++) {
251 b = bright(dp[0].v);
252 if (i > 0) { /* from above */
253 b2 = bright(dp[-hp->np].v) - b;
254 b2 *= b2 * 0.25;
255 dp[0].k += b2;
256 dp[-hp->np].k += b2;
257 }
258 if (j > 0) { /* from behind */
259 b2 = bright(dp[-1].v) - b;
260 b2 *= b2 * 0.25;
261 dp[0].k += b2;
262 dp[-1].k += b2;
263 }
264 if (j == hp->np-1) { /* around */
265 b2 = bright(dp[-(hp->np-1)].v) - b;
266 b2 *= b2 * 0.25;
267 dp[0].k += b2;
268 dp[-(hp->np-1)].k += b2;
269 }
270 dp++;
271 }
272 /* divide by number of neighbors */
273 dp = da;
274 for (j = 0; j < hp->np; j++) /* top row */
275 (dp++)->k *= 1.0/3.0;
276 if (hp->nt < 2)
277 return;
278 for (i = 1; i < hp->nt-1; i++) /* central region */
279 for (j = 0; j < hp->np; j++)
280 (dp++)->k *= 0.25;
281 for (j = 0; j < hp->np; j++) /* bottom row */
282 (dp++)->k *= 1.0/3.0;
283 }
284
285
286 posgradient(gv, da, hp) /* compute position gradient */
287 FVECT gv;
288 AMBSAMP *da; /* assumes standard ordering */
289 AMBHEMI *hp;
290 {
291 register int i, j;
292 double b, d;
293 double mag0, mag1;
294 double phi, cosp, sinp, xd, yd;
295 register AMBSAMP *dp;
296
297 xd = yd = 0.0;
298 for (j = 0; j < hp->np; j++) {
299 dp = da + j;
300 mag0 = mag1 = 0.0;
301 for (i = 0; i < hp->nt; i++) {
302 #ifdef DEBUG
303 if (dp->t != i || dp->p != j)
304 error(CONSISTENCY,
305 "division order in posgradient");
306 #endif
307 b = bright(dp->v);
308 if (i > 0) {
309 d = dp[-hp->np].r;
310 if (dp[0].r > d) d = dp[0].r;
311 d *= 1.0 - sqrt((double)i/hp->nt);
312 mag0 += d*(b - bright(dp[-hp->np].v));
313 }
314 if (j > 0) {
315 d = dp[-1].r;
316 if (dp[0].r > d) d = dp[0].r;
317 mag1 += d*(b - bright(dp[-1].v));
318 } else {
319 d = dp[hp->np-1].r;
320 if (dp[0].r > d) d = dp[0].r;
321 mag1 += d*(b - bright(dp[hp->np-1].v));
322 }
323 dp += hp->np;
324 }
325 if (hp->nt > 1) {
326 mag0 /= (double)(hp->nt-1);
327 mag1 /= (double)hp->nt;
328 }
329 phi = 2.0*PI * (double)j/hp->np;
330 cosp = cos(phi); sinp = sin(phi);
331 xd += mag0*cosp - mag1*sinp;
332 yd += mag0*sinp + mag1*cosp;
333 }
334 for (i = 0; i < 3; i++)
335 gv[i] = (xd*hp->ux[i] + yd*hp->uy[i])/hp->np;
336 }
337
338
339 dirgradient(gv, da, hp) /* compute direction gradient */
340 FVECT gv;
341 AMBSAMP *da; /* assumes standard ordering */
342 AMBHEMI *hp;
343 {
344 register int i, j;
345 double mag;
346 double phi, xd, yd;
347 register AMBSAMP *dp;
348
349 xd = yd = 0.0;
350 for (j = 0; j < hp->np; j++) {
351 dp = da + j;
352 mag = 0.0;
353 for (i = 0; i < hp->nt; i++) {
354 #ifdef DEBUG
355 if (dp->t != i || dp->p != j)
356 error(CONSISTENCY,
357 "division order in dirgradient");
358 #endif
359 mag += sqrt((i+.5)/hp->nt)*bright(dp->v);
360 dp += hp->np;
361 }
362 phi = 2.0*PI * (j+.5)/hp->np + PI/2.0;
363 xd += mag * cos(phi);
364 yd += mag * sin(phi);
365 }
366 for (i = 0; i < 3; i++)
367 gv[i] = (xd*hp->ux[i] + yd*hp->uy[i])/(hp->nt*hp->np);
368 }