| 22 |
|
/// Multi-threaded simulation manager base class |
| 23 |
|
class RadSimulManager { |
| 24 |
|
int nThreads; // number of active threads |
| 25 |
+ |
protected: |
| 26 |
+ |
// Assign ray to subthread (fails if NThreads()<2) |
| 27 |
+ |
bool SplitRay(RAY *r); |
| 28 |
|
public: |
| 29 |
|
RadSimulManager(const char *octn = NULL) { |
| 30 |
|
LoadOctree(octn); |
| 35 |
|
} |
| 36 |
|
/// Load octree and prepare renderer |
| 37 |
|
bool LoadOctree(const char *octn); |
| 38 |
+ |
/// How many cores are available? |
| 39 |
+ |
static int GetNCores(); |
| 40 |
|
/// Set number of computation threads (0 => #cores) |
| 41 |
|
int SetThreadCount(int nt = 0); |
| 42 |
|
/// Check thread count (1 means no multi-threading) |
| 49 |
|
bool Ready() const { |
| 50 |
|
return (octname && nsceneobjs > 0); |
| 51 |
|
} |
| 52 |
+ |
/// Process a ray (in subthread), optional result |
| 53 |
+ |
bool ProcessRay(RAY *r); |
| 54 |
+ |
/// Wait for next result (or fail) |
| 55 |
+ |
bool WaitResult(RAY *r); |
| 56 |
|
/// Close octree, free data, return status |
| 57 |
< |
int Cleanup(); |
| 57 |
> |
int Cleanup(bool everything = false); |
| 58 |
|
}; |
| 59 |
|
|
| 60 |
|
/// Flags to control rendering operations |
| 72 |
|
// Check for changes to render flags, etc. |
| 73 |
|
bool UpdateMode(); |
| 74 |
|
protected: |
| 75 |
+ |
// Add a ray result to FIFO, flushing what we can |
| 76 |
+ |
int QueueResult(const RAY &ra); |
| 77 |
|
RNUMBER lastRayID; // last ray ID assigned |
| 78 |
|
public: |
| 79 |
|
int rtFlags; // operation (RT*) flags |
| 84 |
|
SetCookedCall(cb, cd); |
| 85 |
|
traceCall = NULL; tcData = NULL; |
| 86 |
|
} |
| 87 |
< |
~RtraceSimulManager() {} |
| 87 |
> |
~RtraceSimulManager() { |
| 88 |
> |
FlushQueue(); |
| 89 |
> |
} |
| 90 |
> |
/// Set number of computation threads (0 => #cores) |
| 91 |
> |
int SetThreadCount(int nt = 0) { |
| 92 |
> |
if (nt <= 0) nt = GetNCores(); |
| 93 |
> |
if (nt == NThreads()) return nt; |
| 94 |
> |
FlushQueue(); |
| 95 |
> |
return RadSimulManager::SetThreadCount(nt); |
| 96 |
> |
} |
| 97 |
|
/// Add ray bundle to queue w/ optional 1st ray ID |
| 98 |
|
int EnqueueBundle(const FVECT orig_direc[], int n, |
| 99 |
|
RNUMBER rID0 = 0); |
| 101 |
|
bool EnqueueRay(const FVECT org, const FVECT dir, |
| 102 |
|
RNUMBER rID = 0) { |
| 103 |
|
if (dir == org+1) |
| 104 |
< |
return EnqueueBundle((const FVECT *)org, 1, rID); |
| 104 |
> |
return(EnqueueBundle((const FVECT *)org, 1, rID) > 0); |
| 105 |
|
FVECT orgdir[2]; |
| 106 |
|
VCOPY(orgdir[0], org); VCOPY(orgdir[1], dir); |
| 107 |
< |
return EnqueueBundle(orgdir, 1, rID); |
| 107 |
> |
return(EnqueueBundle(orgdir, 1, rID) > 0); |
| 108 |
|
} |
| 109 |
|
/// Set/change cooked ray callback & FIFO flag |
| 110 |
|
void SetCookedCall(RayReportCall *cb, void *cd = NULL) { |
| 123 |
|
return (cookedCall != NULL) | (traceCall != NULL) && |
| 124 |
|
RadSimulManager::Ready(); |
| 125 |
|
} |
| 126 |
< |
/// Finish pending rays and complete callbacks |
| 127 |
< |
bool FlushQueue(); |
| 126 |
> |
/// Finish pending rays and complete callbacks (return #sent) |
| 127 |
> |
int FlushQueue(); |
| 128 |
|
/// Close octree, free data, return status |
| 129 |
< |
int Cleanup() { |
| 129 |
> |
int Cleanup(bool everything = false) { |
| 130 |
|
SetCookedCall(NULL); |
| 131 |
|
SetTraceCall(NULL); |
| 132 |
|
rtFlags = 0; |
| 133 |
|
UpdateMode(); |
| 134 |
|
lastRayID = 0; |
| 135 |
< |
return RadSimulManager::Cleanup(); |
| 135 |
> |
return RadSimulManager::Cleanup(everything); |
| 136 |
|
} |
| 137 |
|
}; |
| 138 |
|
|