22 |
|
/// Multi-threaded simulation manager base class |
23 |
|
class RadSimulManager { |
24 |
|
int nThreads; // number of active threads |
25 |
+ |
protected: |
26 |
+ |
// Assign ray to subthread (fails if NThreads()<2) |
27 |
+ |
bool SplitRay(RAY *r); |
28 |
|
public: |
29 |
|
RadSimulManager(const char *octn = NULL) { |
30 |
|
LoadOctree(octn); |
49 |
|
bool Ready() const { |
50 |
|
return (octname && nsceneobjs > 0); |
51 |
|
} |
52 |
+ |
/// Process a ray (in subthread), optional result |
53 |
+ |
bool ProcessRay(RAY *r); |
54 |
+ |
/// Wait for next result (or fail) |
55 |
+ |
bool WaitResult(RAY *r); |
56 |
|
/// Close octree, free data, return status |
57 |
|
int Cleanup(bool everything = false); |
58 |
|
}; |
72 |
|
// Check for changes to render flags, etc. |
73 |
|
bool UpdateMode(); |
74 |
|
protected: |
75 |
+ |
// Add a ray result to FIFO, flushing what we can |
76 |
+ |
int QueueResult(const RAY &ra); |
77 |
|
RNUMBER lastRayID; // last ray ID assigned |
78 |
|
public: |
79 |
|
int rtFlags; // operation (RT*) flags |
123 |
|
return (cookedCall != NULL) | (traceCall != NULL) && |
124 |
|
RadSimulManager::Ready(); |
125 |
|
} |
126 |
< |
/// Finish pending rays and complete callbacks |
127 |
< |
bool FlushQueue(); |
126 |
> |
/// Finish pending rays and complete callbacks (return #sent) |
127 |
> |
int FlushQueue(); |
128 |
|
/// Close octree, free data, return status |
129 |
|
int Cleanup(bool everything = false) { |
130 |
|
SetCookedCall(NULL); |