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# |
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# SCCSid "$SunId$ LBL" |
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# SCCSid "$SunId$ SGI" |
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# Compiles for ray tracing programs. |
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# |
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MODOBJS = p_func.o t_func.o p_data.o t_data.o text.o mx_func.o mx_data.o |
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MODSRC = p_func.c t_func.c p_data.c t_data.c text.c mx_func.c mx_data.c |
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SUPPOBJS = zeroes.o calexpr.o caldefn.o func.o noise3.o malloc.o data.o \ |
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readfargs.o |
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SUPPSRC = zeroes.c calexpr.c caldefn.c func.c noise3.c data.c malloc.c \ |
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readfargs.c |
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SUPPOBJS = calexpr.o caldefn.o func.o noise3.o malloc.o data.o readfargs.o |
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SUPPSRC = calexpr.c caldefn.c func.c noise3.c data.c malloc.c readfargs.c |
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HEADERS = ambient.h ray.h data.h otspecial.h source.h |
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