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Comparing ray/src/rt/README (file contents):
Revision 2.1 by greg, Tue Nov 12 17:10:24 1991 UTC vs.
Revision 2.5 by greg, Mon Aug 8 16:47:04 1994 UTC

# Line 6 | Line 6 | This directory contains the RADIANCE renderers "rpict"
6   ambient.h       common definitions for interreflection routines
7   data.h          header file for routines which interpolate data
8   driver.h        header file for interactive device drivers
9 + func.h          header file for modifiers using function files
10   nwsdev.h        header file for NeWS driver
11   otspecial.h     special type flags for objects used in rendering
12   ray.h           header file for routines using rays
# Line 18 | Line 19 | Version.c      program version
19   aed.c           driver for AED 512 terminal
20   ambcomp.c       routines to compute "ambient" values using Monte Carlo
21   ambient.c       routines dealing with ambient (inter-reflected) component
22 + ambio.c         ambient value input and output routines
23 + aniso.c         material functions for plastic2, metal2 and trans2
24   caldefn.c       store variable definitions
25   calexpr.c       compute data values using expression parser
26   colortab.c      allocate and control dynamic color table
# Line 27 | Line 30 | devmain.c      main for independent drivers
30   devtable.c      device table for rview
31   dielectric.c    shading function for transparent materials
32   editline.c      routine for editing raw input for rview
33 + fprism.c        routines for prismatic glazing calculations
34 + freeobjmem.c    routines for freeing unneeded object structures
35   func.c          interface to calcomp functions
36   glass.c         simpler shading function for thin glass surfaces
37   initotypes.c    initialize ofun[] list for renderers
# Line 35 | Line 40 | m_brdf.c       shading for materials with arbitrary BRDF's
40   m_clip.c        routine for clipped (cut) objects
41   m_direct.c      routines for prism material types
42   m_mirror.c      routines for mirror material supporting virtual light sources
43 + malloc.c        memory allocation routines
44   mx_data.c       routine for stored mixtures
45   mx_func.c       routine for mixture functions
46   noise3.c        noise functions for random textures
47   normal.c        shading function for normal materials
48   nwsdev.c        NeWS driver, by Isaac Kwo
49 + nwsdev.cps      NeWS driver source
50   o_cone.c        routine to determine ray intersection with cones
51   o_face.c        compute ray intersection with faces
52   o_instance.c    routines for computing ray intersections with octrees
53   p_data.c        routine for stored patterns
54   p_func.c        routine for procedural patterns
55 + persist.c       routines for persistent (& parallel) execution
56 + preload.c       routines for preloading (initializing) data structures
57 + rayinit.cal     initialization function file
58   raytrace.c      routines for tracing and shading rays
59   readfargs.c     allocate, read and free object arguments
60   rmain.c         main for ray tracing programs

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