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Comparing ray/src/rt/README (file contents):
Revision 1.1 by greg, Mon Nov 11 16:14:22 1991 UTC vs.
Revision 2.4 by greg, Sun Nov 22 10:55:08 1992 UTC

# Line 6 | Line 6 | This directory contains the RADIANCE renderers "rpict"
6   ambient.h       common definitions for interreflection routines
7   data.h          header file for routines which interpolate data
8   driver.h        header file for interactive device drivers
9 + func.h          header file for modifiers using function files
10   nwsdev.h        header file for NeWS driver
11   otspecial.h     special type flags for objects used in rendering
12   ray.h           header file for routines using rays
# Line 18 | Line 19 | Version.c      program version
19   aed.c           driver for AED 512 terminal
20   ambcomp.c       routines to compute "ambient" values using Monte Carlo
21   ambient.c       routines dealing with ambient (inter-reflected) component
22 + ambio.c         ambient value input and output routines
23 + aniso.c         material functions for plastic2, metal2 and trans2
24   caldefn.c       store variable definitions
25   calexpr.c       compute data values using expression parser
26   colortab.c      allocate and control dynamic color table
# Line 27 | Line 30 | devmain.c      main for independent drivers
30   devtable.c      device table for rview
31   dielectric.c    shading function for transparent materials
32   editline.c      routine for editing raw input for rview
33 + freeobjmem.c    routines for freeing unneeded object structures
34   func.c          interface to calcomp functions
35   glass.c         simpler shading function for thin glass surfaces
36   initotypes.c    initialize ofun[] list for renderers
# Line 35 | Line 39 | m_brdf.c       shading for materials with arbitrary BRDF's
39   m_clip.c        routine for clipped (cut) objects
40   m_direct.c      routines for prism material types
41   m_mirror.c      routines for mirror material supporting virtual light sources
42 + malloc.c        memory allocation routines
43   mx_data.c       routine for stored mixtures
44   mx_func.c       routine for mixture functions
45   noise3.c        noise functions for random textures
46   normal.c        shading function for normal materials
47   nwsdev.c        NeWS driver, by Isaac Kwo
48 + nwsdev.cps      NeWS driver source
49   o_cone.c        routine to determine ray intersection with cones
50   o_face.c        compute ray intersection with faces
51   o_instance.c    routines for computing ray intersections with octrees
52   p_data.c        routine for stored patterns
53   p_func.c        routine for procedural patterns
54 + rayinit.cal     initialization function file
55   raytrace.c      routines for tracing and shading rays
56   readfargs.c     allocate, read and free object arguments
57   rmain.c         main for ray tracing programs

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