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1.1 |
RENDERING PROGRAMS
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2.8 |
SCCSid "@(#)README 2.7 3/15/96 LBL"
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1.1 |
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This directory contains the RADIANCE renderers "rpict", "rtrace" and "rview".
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2.6 |
VERSION system version number
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1.1 |
ambient.h common definitions for interreflection routines
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data.h header file for routines which interpolate data
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driver.h header file for interactive device drivers
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2.2 |
func.h header file for modifiers using function files
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1.1 |
otspecial.h special type flags for objects used in rendering
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ray.h header file for routines using rays
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rpaint.h header file for image painting (rview)
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source.h header file for ray tracing sources
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x11icon.h icon for rview under X11
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x11twind.h header for X11 text window routines
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xtwind.h header for X10 text window routines
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2.6 |
Version.c program version (made from VERSION and current date)
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1.1 |
ambcomp.c routines to compute "ambient" values using Monte Carlo
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ambient.c routines dealing with ambient (inter-reflected) component
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2.3 |
ambio.c ambient value input and output routines
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aniso.c material functions for plastic2, metal2 and trans2
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2.6 |
caldefn.c store variable definitions (symbolic link to ../common)
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calexpr.c compute data values using expression parser (symbolic link)
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1.1 |
colortab.c allocate and control dynamic color table
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data.c routines dealing with interpolated data
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devcomm.c communication routines for separate drivers
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devmain.c main for independent drivers
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devtable.c device table for rview
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dielectric.c shading function for transparent materials
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2.6 |
duphead.c routine to duplicate picture header multiple times
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1.1 |
editline.c routine for editing raw input for rview
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2.5 |
fprism.c routines for prismatic glazing calculations
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2.4 |
freeobjmem.c routines for freeing unneeded object structures
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1.1 |
func.c interface to calcomp functions
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glass.c simpler shading function for thin glass surfaces
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initotypes.c initialize ofun[] list for renderers
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lookamb.c program to examine ambient components
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m_brdf.c shading for materials with arbitrary BRDF's
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m_clip.c routine for clipped (cut) objects
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m_direct.c routines for prism material types
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m_mirror.c routines for mirror material supporting virtual light sources
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2.6 |
malloc.c memory allocation routines (symbolic link to ../common)
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1.1 |
mx_data.c routine for stored mixtures
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mx_func.c routine for mixture functions
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noise3.c noise functions for random textures
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normal.c shading function for normal materials
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nwsdev.c NeWS driver, by Isaac Kwo
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2.3 |
nwsdev.cps NeWS driver source
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1.1 |
o_cone.c routine to determine ray intersection with cones
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o_face.c compute ray intersection with faces
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o_instance.c routines for computing ray intersections with octrees
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p_data.c routine for stored patterns
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p_func.c routine for procedural patterns
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2.5 |
persist.c routines for persistent (& parallel) execution
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preload.c routines for preloading (initializing) data structures
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1.1 |
raytrace.c routines for tracing and shading rays
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2.6 |
readfargs.c allocate, read and free object arguments (symbolic link)
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1.1 |
rmain.c main for ray tracing programs
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rpict.c routines and variables for picture generation
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rtrace.c program and variables for individual ray tracing
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rv2.c command routines used in tracing a view
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rv3.c miscellaneous routines for rview
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rview.c routines and variables for interactive view generation
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source.c routines dealing with illumination sources
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sphere.c compute ray intersection with spheres
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2.7 |
srcdraw.c routines for drawing small sources into pictures (for rpict)
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1.1 |
srcsamp.c source sampling routines
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srcsupp.c support routines for source objects and materials
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t_data.c routine for stored textures
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t_func.c routine for procedural textures
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text.c functions for text patterns and mixtures
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virtuals.c routines for simulating virtual light sources
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x11.c driver for X-windows version 11R3
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x11twind.c routines for X11 text windows
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xtwind.c routines for X text windows
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2.6 |
rayinit.cal initialization function file
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