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root/radiance/ray/src/rt/README
Revision: 2.3
Committed: Wed Sep 30 11:53:52 1992 UTC (31 years, 7 months ago) by greg
Branch: MAIN
Changes since 2.2: +5 -0 lines
Log Message:
update for new routines

File Contents

# Content
1 RENDERING PROGRAMS
2 SCCSid "$SunId$ LBL"
3
4 This directory contains the RADIANCE renderers "rpict", "rtrace" and "rview".
5
6 ambient.h common definitions for interreflection routines
7 data.h header file for routines which interpolate data
8 driver.h header file for interactive device drivers
9 func.h header file for modifiers using function files
10 nwsdev.h header file for NeWS driver
11 otspecial.h special type flags for objects used in rendering
12 ray.h header file for routines using rays
13 rpaint.h header file for image painting (rview)
14 source.h header file for ray tracing sources
15 x11icon.h icon for rview under X11
16 x11twind.h header for X11 text window routines
17 xtwind.h header for X10 text window routines
18 Version.c program version
19 aed.c driver for AED 512 terminal
20 ambcomp.c routines to compute "ambient" values using Monte Carlo
21 ambient.c routines dealing with ambient (inter-reflected) component
22 ambio.c ambient value input and output routines
23 aniso.c material functions for plastic2, metal2 and trans2
24 caldefn.c store variable definitions
25 calexpr.c compute data values using expression parser
26 colortab.c allocate and control dynamic color table
27 data.c routines dealing with interpolated data
28 devcomm.c communication routines for separate drivers
29 devmain.c main for independent drivers
30 devtable.c device table for rview
31 dielectric.c shading function for transparent materials
32 editline.c routine for editing raw input for rview
33 func.c interface to calcomp functions
34 glass.c simpler shading function for thin glass surfaces
35 initotypes.c initialize ofun[] list for renderers
36 lookamb.c program to examine ambient components
37 m_brdf.c shading for materials with arbitrary BRDF's
38 m_clip.c routine for clipped (cut) objects
39 m_direct.c routines for prism material types
40 m_mirror.c routines for mirror material supporting virtual light sources
41 malloc.c memory allocation routines
42 mx_data.c routine for stored mixtures
43 mx_func.c routine for mixture functions
44 noise3.c noise functions for random textures
45 normal.c shading function for normal materials
46 nwsdev.c NeWS driver, by Isaac Kwo
47 nwsdev.cps NeWS driver source
48 o_cone.c routine to determine ray intersection with cones
49 o_face.c compute ray intersection with faces
50 o_instance.c routines for computing ray intersections with octrees
51 p_data.c routine for stored patterns
52 p_func.c routine for procedural patterns
53 rayinit.cal initialization function file
54 raytrace.c routines for tracing and shading rays
55 readfargs.c allocate, read and free object arguments
56 rmain.c main for ray tracing programs
57 rpict.c routines and variables for picture generation
58 rtrace.c program and variables for individual ray tracing
59 rv2.c command routines used in tracing a view
60 rv3.c miscellaneous routines for rview
61 rview.c routines and variables for interactive view generation
62 source.c routines dealing with illumination sources
63 sphere.c compute ray intersection with spheres
64 srcsamp.c source sampling routines
65 srcsupp.c support routines for source objects and materials
66 suncom.c program to read and edit raw tty input
67 sundev.c standalone driver for Sunwindows
68 t_data.c routine for stored textures
69 t_func.c routine for procedural textures
70 text.c functions for text patterns and mixtures
71 tty.c i/o for terminal drivers
72 virtuals.c routines for simulating virtual light sources
73 x10.c driver for X-windows version 10R4
74 x11.c driver for X-windows version 11R3
75 x11twind.c routines for X11 text windows
76 xtwind.c routines for X text windows
77 zeroes.c compute roots for various equations