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1.1 |
RENDERING PROGRAMS |
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SCCSid "$SunId$ LBL" |
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This directory contains the RADIANCE renderers "rpict", "rtrace" and "rview". |
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ambient.h common definitions for interreflection routines |
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data.h header file for routines which interpolate data |
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driver.h header file for interactive device drivers |
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2.2 |
func.h header file for modifiers using function files |
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1.1 |
nwsdev.h header file for NeWS driver |
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otspecial.h special type flags for objects used in rendering |
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ray.h header file for routines using rays |
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rpaint.h header file for image painting (rview) |
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source.h header file for ray tracing sources |
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x11icon.h icon for rview under X11 |
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x11twind.h header for X11 text window routines |
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xtwind.h header for X10 text window routines |
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Version.c program version |
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aed.c driver for AED 512 terminal |
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ambcomp.c routines to compute "ambient" values using Monte Carlo |
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ambient.c routines dealing with ambient (inter-reflected) component |
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2.3 |
ambio.c ambient value input and output routines |
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aniso.c material functions for plastic2, metal2 and trans2 |
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1.1 |
caldefn.c store variable definitions |
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calexpr.c compute data values using expression parser |
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colortab.c allocate and control dynamic color table |
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data.c routines dealing with interpolated data |
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devcomm.c communication routines for separate drivers |
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devmain.c main for independent drivers |
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devtable.c device table for rview |
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dielectric.c shading function for transparent materials |
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editline.c routine for editing raw input for rview |
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func.c interface to calcomp functions |
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glass.c simpler shading function for thin glass surfaces |
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initotypes.c initialize ofun[] list for renderers |
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lookamb.c program to examine ambient components |
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m_brdf.c shading for materials with arbitrary BRDF's |
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m_clip.c routine for clipped (cut) objects |
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m_direct.c routines for prism material types |
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m_mirror.c routines for mirror material supporting virtual light sources |
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2.3 |
malloc.c memory allocation routines |
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1.1 |
mx_data.c routine for stored mixtures |
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mx_func.c routine for mixture functions |
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noise3.c noise functions for random textures |
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normal.c shading function for normal materials |
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nwsdev.c NeWS driver, by Isaac Kwo |
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2.3 |
nwsdev.cps NeWS driver source |
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1.1 |
o_cone.c routine to determine ray intersection with cones |
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o_face.c compute ray intersection with faces |
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o_instance.c routines for computing ray intersections with octrees |
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p_data.c routine for stored patterns |
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p_func.c routine for procedural patterns |
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2.3 |
rayinit.cal initialization function file |
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1.1 |
raytrace.c routines for tracing and shading rays |
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readfargs.c allocate, read and free object arguments |
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rmain.c main for ray tracing programs |
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rpict.c routines and variables for picture generation |
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rtrace.c program and variables for individual ray tracing |
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rv2.c command routines used in tracing a view |
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rv3.c miscellaneous routines for rview |
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rview.c routines and variables for interactive view generation |
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source.c routines dealing with illumination sources |
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sphere.c compute ray intersection with spheres |
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srcsamp.c source sampling routines |
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srcsupp.c support routines for source objects and materials |
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suncom.c program to read and edit raw tty input |
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sundev.c standalone driver for Sunwindows |
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t_data.c routine for stored textures |
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t_func.c routine for procedural textures |
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text.c functions for text patterns and mixtures |
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tty.c i/o for terminal drivers |
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virtuals.c routines for simulating virtual light sources |
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x10.c driver for X-windows version 10R4 |
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x11.c driver for X-windows version 11R3 |
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x11twind.c routines for X11 text windows |
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xtwind.c routines for X text windows |
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zeroes.c compute roots for various equations |