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root/radiance/ray/src/rt/README
Revision: 1.1
Committed: Mon Nov 11 16:14:22 1991 UTC (32 years, 5 months ago) by greg
Branch: MAIN
Log Message:
Initial revision

File Contents

# User Rev Content
1 greg 1.1 RENDERING PROGRAMS
2     SCCSid "$SunId$ LBL"
3    
4     This directory contains the RADIANCE renderers "rpict", "rtrace" and "rview".
5    
6     ambient.h common definitions for interreflection routines
7     data.h header file for routines which interpolate data
8     driver.h header file for interactive device drivers
9     nwsdev.h header file for NeWS driver
10     otspecial.h special type flags for objects used in rendering
11     ray.h header file for routines using rays
12     rpaint.h header file for image painting (rview)
13     source.h header file for ray tracing sources
14     x11icon.h icon for rview under X11
15     x11twind.h header for X11 text window routines
16     xtwind.h header for X10 text window routines
17     Version.c program version
18     aed.c driver for AED 512 terminal
19     ambcomp.c routines to compute "ambient" values using Monte Carlo
20     ambient.c routines dealing with ambient (inter-reflected) component
21     caldefn.c store variable definitions
22     calexpr.c compute data values using expression parser
23     colortab.c allocate and control dynamic color table
24     data.c routines dealing with interpolated data
25     devcomm.c communication routines for separate drivers
26     devmain.c main for independent drivers
27     devtable.c device table for rview
28     dielectric.c shading function for transparent materials
29     editline.c routine for editing raw input for rview
30     func.c interface to calcomp functions
31     glass.c simpler shading function for thin glass surfaces
32     initotypes.c initialize ofun[] list for renderers
33     lookamb.c program to examine ambient components
34     m_brdf.c shading for materials with arbitrary BRDF's
35     m_clip.c routine for clipped (cut) objects
36     m_direct.c routines for prism material types
37     m_mirror.c routines for mirror material supporting virtual light sources
38     mx_data.c routine for stored mixtures
39     mx_func.c routine for mixture functions
40     noise3.c noise functions for random textures
41     normal.c shading function for normal materials
42     nwsdev.c NeWS driver, by Isaac Kwo
43     o_cone.c routine to determine ray intersection with cones
44     o_face.c compute ray intersection with faces
45     o_instance.c routines for computing ray intersections with octrees
46     p_data.c routine for stored patterns
47     p_func.c routine for procedural patterns
48     raytrace.c routines for tracing and shading rays
49     readfargs.c allocate, read and free object arguments
50     rmain.c main for ray tracing programs
51     rpict.c routines and variables for picture generation
52     rtrace.c program and variables for individual ray tracing
53     rv2.c command routines used in tracing a view
54     rv3.c miscellaneous routines for rview
55     rview.c routines and variables for interactive view generation
56     source.c routines dealing with illumination sources
57     sphere.c compute ray intersection with spheres
58     srcsamp.c source sampling routines
59     srcsupp.c support routines for source objects and materials
60     suncom.c program to read and edit raw tty input
61     sundev.c standalone driver for Sunwindows
62     t_data.c routine for stored textures
63     t_func.c routine for procedural textures
64     text.c functions for text patterns and mixtures
65     tty.c i/o for terminal drivers
66     virtuals.c routines for simulating virtual light sources
67     x10.c driver for X-windows version 10R4
68     x11.c driver for X-windows version 11R3
69     x11twind.c routines for X11 text windows
70     xtwind.c routines for X text windows
71     zeroes.c compute roots for various equations