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greg |
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#ifndef __RvuWidget_H
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#define __RvuWidget_H
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greg |
1.2 |
#include <QWidget>
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greg |
1.1 |
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class QPixmap;
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class QColor;
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class QMouseEvent;
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class QPainter;
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class RvuWidget : public QWidget
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{
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Q_OBJECT
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public:
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RvuWidget(QWidget* parent = 0);
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~RvuWidget();
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/** Draw a rectangle to the widget (stored in a QImage). */
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void drawRect(int x, int y, int width, int height, const QColor &color);
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/** Resize the stored QImage to the supplied width and height. */
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void resizeImage(int width, int height);
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void getPosition(int *x, int *y);
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void setPosition(int x, int y);
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protected:
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/** Simple draws the QImage and the crosshairs. */
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void paintEvent(QPaintEvent *event);
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/** Receive mouse events, move the crosshairs on left clicks. */
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void mousePressEvent(QMouseEvent *event);
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/** The QImage that the ray tracing code paints to. */
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QPixmap *m_image;
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QPainter *m_painter;
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/** X and Y position of the crosshairs. */
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int m_x;
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int m_y;
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bool m_do_pick;
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};
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#endif
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