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root/radiance/ray/src/px/warp3d.h
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Comparing ray/src/px/warp3d.h (file contents):
Revision 3.1 by greg, Tue Feb 4 16:03:49 1997 UTC vs.
Revision 3.3 by greg, Sat Feb 22 02:07:28 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1997 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid: $Id$ */
2   /*
3   * Header file for 3D warping routines.
4   */
# Line 26 | Line 23 | typedef unsigned char  GNDX[3];        /* grid index type */
23   typedef float   W3VEC[3];       /* vector type for 3D warp maps */
24  
25   struct grid3d {
29        W3VEC   gmin, gmax;             /* grid boundaries */
30        GNDX    gn;                     /* grid dimensions */
31        W3VEC   gstep;                  /* grid voxel size */
26          unsigned char   flags;          /* interpolation flags */
27 +        GNDX    gn;                     /* grid dimensions */
28 +        W3VEC   gmin, gstep;            /* grid corner and voxel size */
29          LUTAB   gtab;                   /* grid lookup table */
30   };                              /* a regular, sparse warping grid */
31  
32   typedef struct {
33 <        W3VEC   *ip, *op;               /* discrete input/output pairs */
33 >        W3VEC   *ip, *ov;               /* discrete input/displ. pairs */
34          int     npts;                   /* number of point pairs */
35          W3VEC   llim, ulim;             /* lower and upper input limits */
36          double  d2min, d2max;           /* min. and max. point distance^2 */

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