#ifndef lint static const char RCSid[] = "$Id: mx3.c,v 2.3 2004/03/28 20:33:14 schorsch Exp $"; #endif #include "mx3.h" extern double mx3d_adjoint( register double a[3][3], register double b[3][3] ) { b[0][0] = ((a[1][1])*( a[2][2]) - ( a[1][2])*( a[2][1])); b[1][0] = ((a[1][2])*( a[2][0]) - ( a[1][0])*( a[2][2])); b[2][0] = ((a[1][0])*( a[2][1]) - ( a[1][1])*( a[2][0])); b[0][1] = ((a[2][1])*( a[0][2]) - ( a[2][2])*( a[0][1])); b[1][1] = ((a[2][2])*( a[0][0]) - ( a[2][0])*( a[0][2])); b[2][1] = ((a[2][0])*( a[0][1]) - ( a[2][1])*( a[0][0])); b[0][2] = ((a[0][1])*( a[1][2]) - ( a[0][2])*( a[1][1])); b[1][2] = ((a[0][2])*( a[1][0]) - ( a[0][0])*( a[1][2])); b[2][2] = ((a[0][0])*( a[1][1]) - ( a[0][1])*( a[1][0])); return a[0][0]*b[0][0] + a[1][0]*b[0][1] + a[2][0]*b[0][2]; } extern void mx3d_mul( register double a[3][3], register double b[3][3], register double c[3][3] ) { c[0][0] = a[0][0]*b[0][0] + a[0][1]*b[1][0] + a[0][2]*b[2][0]; c[0][1] = a[0][0]*b[0][1] + a[0][1]*b[1][1] + a[0][2]*b[2][1]; c[0][2] = a[0][0]*b[0][2] + a[0][1]*b[1][2] + a[0][2]*b[2][2]; c[1][0] = a[1][0]*b[0][0] + a[1][1]*b[1][0] + a[1][2]*b[2][0]; c[1][1] = a[1][0]*b[0][1] + a[1][1]*b[1][1] + a[1][2]*b[2][1]; c[1][2] = a[1][0]*b[0][2] + a[1][1]*b[1][2] + a[1][2]*b[2][2]; c[2][0] = a[2][0]*b[0][0] + a[2][1]*b[1][0] + a[2][2]*b[2][0]; c[2][1] = a[2][0]*b[0][1] + a[2][1]*b[1][1] + a[2][2]*b[2][1]; c[2][2] = a[2][0]*b[0][2] + a[2][1]*b[1][2] + a[2][2]*b[2][2]; } extern void mx3d_transform( register double p[3], register double a[3][3], register double q[3] ) { q[0] = p[0]*a[0][0] + p[1]*a[1][0] + p[2]*a[2][0]; q[1] = p[0]*a[0][1] + p[1]*a[1][1] + p[2]*a[2][1]; q[2] = p[0]*a[0][2] + p[1]*a[1][2] + p[2]*a[2][2]; } extern double mx3d_transform_div( register double p[3], register double a[3][3], register double q[2] ) { double q2; q2 = p[0]*a[0][2] + p[1]*a[1][2] + p[2]*a[2][2]; if (q2!=0.) { q[0] = (p[0]*a[0][0] + p[1]*a[1][0] + p[2]*a[2][0]) / q2; q[1] = (p[0]*a[0][1] + p[1]*a[1][1] + p[2]*a[2][1]) / q2; } return q2; } extern void mx3d_translate_mat( double tx, double ty, register double m[3][3] ) { m[0][0] = 1.; m[0][1] = 0.; m[0][2] = 0.; m[1][0] = 0.; m[1][1] = 1.; m[1][2] = 0.; m[2][0] = tx; m[2][1] = ty; m[2][2] = 1.; } extern void mx3d_translate( register double m[3][3], double tx, double ty ) { m[3][0] += tx*m[0][0]+ty*m[1][0]; m[3][1] += tx*m[0][1]+ty*m[1][1]; m[3][2] += tx*m[0][2]+ty*m[1][2]; } extern void mx3d_scale_mat( double sx, double sy, register double m[3][3] ) { m[0][0] = sx; m[0][1] = 0.; m[0][2] = 0.; m[1][0] = 0.; m[1][1] = sy; m[1][2] = 0.; m[2][0] = 0.; m[2][1] = 0.; m[2][2] = 1.; } extern void mx3d_scale( register double m[3][3], double sx, double sy ) { m[0][0] *= sx; m[0][1] *= sx; m[0][2] *= sx; m[1][0] *= sy; m[1][1] *= sy; m[1][2] *= sy; }