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root/radiance/ray/src/px/closest.c
Revision: 1.1
Committed: Thu Feb 2 10:49:10 1989 UTC (35 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# Content
1 /*
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6 CLOSEST - nearest-color lookup by locally ordered search
7 we use distance in rgb space as color metric
8
9 fillbucket subroutine makes trimmed, sorted lists of
10 possible closest colors to speed the closest searching.
11 About 6 times faster than exhaustive.
12
13 Paul Heckbert
14 */
15
16 #include "ciq.h"
17
18 #define inf 3*256*256
19 #define key ((r&0xe0)<<1|(g&0xe0)>>2|(b&0xe0)>>5) /* hash key: rrrgggbbb */
20
21 static struct thing {int mindist,pv;} space[512*257],*next=space,*bucket[512];
22 /* sorted lists of colors */
23
24 static int nfill=0,tests=0,calls=0;
25 static char filled[512]; /* has bucket[key] been filled yet? */
26 static int sq[511];
27
28 initialize() { /* reset the buckets */
29 int k;
30 nfill = tests = calls = 0;
31 for (k=0; k<512; k++) filled[k] = 0;
32 next = space;
33 }
34
35 closest(r,g,b) /* find pv of colormap color closest to (r,g,b) */
36 int r,g,b;
37 {
38 register struct thing *p;
39 register int *rsq,*gsq,*bsq,dist,min,best;
40 struct thing *p0;
41
42 if (!filled[key]) fillbucket(key);
43 min = inf;
44 rsq = sq+255-r;
45 gsq = sq+255-g;
46 bsq = sq+255-b;
47
48 /* stop looking when best is closer than next could be */
49 for (p0=p=bucket[key]; min>p->mindist; p++) {
50 dist = rsq[color[0][p->pv]] + gsq[color[1][p->pv]] +
51 bsq[color[2][p->pv]];
52 if (dist<min) {
53 best = p->pv;
54 min = dist;
55 }
56 }
57 tests += p-p0;
58 calls++;
59 return best;
60 }
61
62 #define H 16 /* half-width of a bucket */
63
64 compare(a,b)
65 register struct thing *a,*b;
66 {
67 return a->mindist-b->mindist;
68 }
69
70 fillbucket(k) /* make list of colormap colors which could be closest */
71 int k; /* matches for colors in bucket #k */
72 {
73 register int r,g,b,j,dist,*rsq,*gsq,*bsq,min,best;
74 struct thing *p,*q;
75
76 if (!sq[0]) for (j= -255; j<256; j++) sq[j+255] = j*j;
77
78 r = k>>1&0xe0|H; /* center of 32x32x32 cubical bucket */
79 g = k<<2&0xe0|H;
80 b = k<<5&0xe0|H;
81 rsq = sq+255-r;
82 gsq = sq+255-g;
83 bsq = sq+255-b;
84 bucket[k] = p = next;
85 min = inf;
86
87 for (j=0; j<n; j++, p++) {
88 p->pv = j;
89 dist = 0; /* compute distance from cube surface */
90 if (color[0][j]< r-H) dist += rsq[color[0][j]+H];
91 else if (color[0][j]>=r+H) dist += rsq[color[0][j]-H+1];
92 if (color[1][j]< g-H) dist += gsq[color[1][j]+H];
93 else if (color[1][j]>=g+H) dist += gsq[color[1][j]-H+1];
94 if (color[2][j]< b-H) dist += bsq[color[2][j]+H];
95 else if (color[2][j]>=b+H) dist += bsq[color[2][j]-H+1];
96 p->mindist = dist; /* for termination test in closest */
97 dist = rsq[color[0][j]]+gsq[color[1][j]]+bsq[color[2][j]];
98 if (dist<min) { /* find color closest to cube center */
99 best = j;
100 min = dist;
101 }
102 }
103
104 dist = rsq[color[0][best]+(color[0][best]<r?1-H:H)] +
105 gsq[color[1][best]+(color[1][best]<g?1-H:H)] +
106 bsq[color[2][best]+(color[2][best]<b?1-H:H)];
107 /* dist is an upper bound on mindist: maximum possible distance */
108 /* between a color in the bucket and its nearest neighbor */
109
110 /* eliminate colors which couldn't be closest */
111 for (p=q=next, j=0; j<n; j++, p++)
112 if (p->mindist<dist) {
113 q->mindist = p->mindist;
114 q->pv = p->pv;
115 q++;
116 }
117 if (q<=next) fprintf(stderr,"ERROR: empty bucket!\n");
118
119 /* and sort the list by mindist */
120 qsort(next,q-next,sizeof(struct thing),compare);
121 q->mindist = inf; /* list terminator */
122 next = q+1;
123 filled[k] = 1;
124 nfill++;
125 }
126
127 /*endclosest() {
128 printf("filled %d buckets, averaging %d colors per list, %d of which were tested\n",
129 nfill,(next-space-nfill)/nfill,tests/calls);
130 }*/