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greg |
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/* Copyright 1988 Regents of the University of California */
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greg |
1.1 |
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#ifndef lint
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static char SCCSid[] = "$SunId$ LBL";
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#endif
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greg |
1.2 |
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/*
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greg |
1.1 |
CLOSEST - nearest-color lookup by locally ordered search
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we use distance in rgb space as color metric
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fillbucket subroutine makes trimmed, sorted lists of
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possible closest colors to speed the closest searching.
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About 6 times faster than exhaustive.
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Paul Heckbert
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*/
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#include "ciq.h"
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#define inf 3*256*256
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#define key ((r&0xe0)<<1|(g&0xe0)>>2|(b&0xe0)>>5) /* hash key: rrrgggbbb */
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static struct thing {int mindist,pv;} space[512*257],*next=space,*bucket[512];
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/* sorted lists of colors */
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static int nfill=0,tests=0,calls=0;
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static char filled[512]; /* has bucket[key] been filled yet? */
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static int sq[511];
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initialize() { /* reset the buckets */
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int k;
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nfill = tests = calls = 0;
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for (k=0; k<512; k++) filled[k] = 0;
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next = space;
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}
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closest(r,g,b) /* find pv of colormap color closest to (r,g,b) */
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int r,g,b;
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{
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register struct thing *p;
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register int *rsq,*gsq,*bsq,dist,min,best;
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struct thing *p0;
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if (!filled[key]) fillbucket(key);
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min = inf;
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rsq = sq+255-r;
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gsq = sq+255-g;
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bsq = sq+255-b;
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/* stop looking when best is closer than next could be */
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for (p0=p=bucket[key]; min>p->mindist; p++) {
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dist = rsq[color[0][p->pv]] + gsq[color[1][p->pv]] +
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bsq[color[2][p->pv]];
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if (dist<min) {
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best = p->pv;
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min = dist;
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}
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}
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tests += p-p0;
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calls++;
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return best;
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}
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#define H 16 /* half-width of a bucket */
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compare(a,b)
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register struct thing *a,*b;
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{
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return a->mindist-b->mindist;
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}
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fillbucket(k) /* make list of colormap colors which could be closest */
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int k; /* matches for colors in bucket #k */
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{
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register int r,g,b,j,dist,*rsq,*gsq,*bsq,min,best;
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struct thing *p,*q;
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if (!sq[0]) for (j= -255; j<256; j++) sq[j+255] = j*j;
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r = k>>1&0xe0|H; /* center of 32x32x32 cubical bucket */
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g = k<<2&0xe0|H;
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b = k<<5&0xe0|H;
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rsq = sq+255-r;
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gsq = sq+255-g;
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bsq = sq+255-b;
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bucket[k] = p = next;
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min = inf;
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for (j=0; j<n; j++, p++) {
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p->pv = j;
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dist = 0; /* compute distance from cube surface */
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if (color[0][j]< r-H) dist += rsq[color[0][j]+H];
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else if (color[0][j]>=r+H) dist += rsq[color[0][j]-H+1];
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if (color[1][j]< g-H) dist += gsq[color[1][j]+H];
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else if (color[1][j]>=g+H) dist += gsq[color[1][j]-H+1];
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if (color[2][j]< b-H) dist += bsq[color[2][j]+H];
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else if (color[2][j]>=b+H) dist += bsq[color[2][j]-H+1];
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p->mindist = dist; /* for termination test in closest */
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dist = rsq[color[0][j]]+gsq[color[1][j]]+bsq[color[2][j]];
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if (dist<min) { /* find color closest to cube center */
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best = j;
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min = dist;
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}
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}
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dist = rsq[color[0][best]+(color[0][best]<r?1-H:H)] +
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gsq[color[1][best]+(color[1][best]<g?1-H:H)] +
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bsq[color[2][best]+(color[2][best]<b?1-H:H)];
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/* dist is an upper bound on mindist: maximum possible distance */
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/* between a color in the bucket and its nearest neighbor */
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/* eliminate colors which couldn't be closest */
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for (p=q=next, j=0; j<n; j++, p++)
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if (p->mindist<dist) {
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q->mindist = p->mindist;
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q->pv = p->pv;
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q++;
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}
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if (q<=next) fprintf(stderr,"ERROR: empty bucket!\n");
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/* and sort the list by mindist */
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qsort(next,q-next,sizeof(struct thing),compare);
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q->mindist = inf; /* list terminator */
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next = q+1;
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filled[k] = 1;
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nfill++;
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}
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/*endclosest() {
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printf("filled %d buckets, averaging %d colors per list, %d of which were tested\n",
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nfill,(next-space-nfill)/nfill,tests/calls);
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}*/
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