fix(obj2mesh): fixed normal reversal during some face triangulation
fix: plugged memory leak for degenerate faces
Fixed issue with removing faces that aren't really that small
Eliminated stray newline in syntax()
Fixed bug in small polygon triangulation
Added message about number of vertices in self-intersecting faces
Fixed bug in triangulation code
Hopeful fix to triangulation code for obj2mesh with N-sided polygons
Increased maximum identifier name length from 64 to 256
Increased .OBJ face vertex limit to 512 (was 64)
Continued ANSIfication. Renamed local initotypes() to ot_initotypes().
Improved behavior to remove normals from flat triangles and reverse vertices
Added grouping parens to reduce ambiguity warnings.
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Added (void *) cast to realloc calls
Added -a option to obj2mesh to incorporate materials in mesh
Numerous bug fixes in new mesh code
First working version of new "mesh" primitive, obj2mesh converter
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