Increased .OBJ face vertex limit to 512 (was 64)
Continued ANSIfication. Renamed local initotypes() to ot_initotypes().
Improved behavior to remove normals from flat triangles and reverse vertices
Added grouping parens to reduce ambiguity warnings.
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Added (void *) cast to realloc calls
Added -a option to obj2mesh to incorporate materials in mesh
Numerous bug fixes in new mesh code
First working version of new "mesh" primitive, obj2mesh converter
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