264 |
|
return(vn[imax]*vn[imax] > FTINY*FTINY*FTINY*FTINY ? imax : -1); |
265 |
|
} |
266 |
|
|
267 |
+ |
/* struct needed for triangulation callback */ |
268 |
+ |
typedef struct { |
269 |
+ |
char **avl; |
270 |
+ |
int rev; |
271 |
+ |
} WFpoly; |
272 |
+ |
|
273 |
|
/* callback for triangle output from polygon */ |
274 |
|
static int |
275 |
|
tri_out(const Vert2_list *tp, int a, int b, int c) |
276 |
|
{ |
277 |
< |
return( puttri( ((char **)tp->p)[a], |
278 |
< |
((char **)tp->p)[b], |
279 |
< |
((char **)tp->p)[c] ) ); |
277 |
> |
WFpoly * wp = (WFpoly *)tp->p; |
278 |
> |
|
279 |
> |
if (wp->rev) |
280 |
> |
return( puttri(wp->avl[c], wp->avl[b], wp->avl[a]) ); |
281 |
> |
|
282 |
> |
return( puttri(wp->avl[a], wp->avl[b], wp->avl[c]) ); |
283 |
|
} |
284 |
|
|
285 |
|
static int |
289 |
|
) |
290 |
|
{ |
291 |
|
Vert2_list *poly; |
292 |
+ |
WFpoly myps; |
293 |
|
int i, ax, ay; |
294 |
|
|
295 |
|
for (i = ac-3; i >= 0; i--) /* identify dominant axis */ |
300 |
|
poly = polyAlloc(ac); |
301 |
|
if (poly == NULL) |
302 |
|
return(0); |
303 |
< |
poly->p = (void *)av; |
303 |
> |
myps.avl = av; |
304 |
> |
poly->p = &myps; |
305 |
|
if (++ax >= 3) ax = 0; |
306 |
|
ay = ax; |
307 |
|
if (++ay >= 3) ay = 0; |
315 |
|
poly->v[i].mX = vlist[vi[0]][ax]; |
316 |
|
poly->v[i].mY = vlist[vi[0]][ay]; |
317 |
|
} |
318 |
+ |
/* flag for order reversal */ |
319 |
+ |
myps.rev = (polyArea(poly) < .0); |
320 |
|
/* break into triangles & output */ |
321 |
|
if (!polyTriangulate(poly, &tri_out)) { |
322 |
|
sprintf(errmsg, "self-intersecting face with %d vertices", ac); |