Rearranged some struct's for better efficiency on 64-bit architectures
Made oconv more robust to set overflow
Continued ANSIfication. Renamed local initotypes() to ot_initotypes().
Fewer complaints if "platform.h" precedes "standard.h"
Fixed some conflicting definitions
Reduced compile warnings/errors on Windows.
Macros for setting binary file mode. Replacing MSDOS by _WIN32.
Returned old behavior with flat surfaces and improved documentation
Numerous bug fixes in new mesh code
Changes and check-in for 3.5 release Includes new source files and modifications not recorded for many years See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release
increased maximum number of files from 63 to 127
minor changes
changed libpath to getlibpath()
fixed duplicate header ID for -i option
Added new ID to first line of header and changed use of formatval
made it so reading from stdin avoids "frozen octree" warning
Changes for 32-bit PC port
Changes for PC port
fixed bug in array size for volflg and inflg
removed atof declaration for NeXT
updated revision number for release 2.0
added define for DEFPATH
added format to output header
added new initialization for ofun[]
the final solution (hopefully) to volumes
improved conversion speed for instances
inline will be reserved word
Improved performance for overlapping instances
added notifier capability to insertobject()
Defined return values for intersection functions. Changed order of call to addobject to rotate O_IN objects.
changed option processing switch slightly
Added ability to read scene from stdin
Centered cube on bounding box
extended margin around bounding cube
Initial revision
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