# | Line 28 | Line 28 | int objlim = 6; /* # of objects before split */ | |
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28 | ||
29 | int resolu = 16384; /* octree resolution limit */ | |
30 | ||
31 | < | CUBE thescene = {EMPTY, {0.0, 0.0, 0.0}, 0.0}; /* our scene */ |
31 | > | CUBE thescene = {{0.0, 0.0, 0.0}, 0.0, EMPTY}; /* our scene */ |
32 | ||
33 | char *ofname[MAXOBJFIL+1]; /* object file names */ | |
34 | int nfiles = 0; /* number of object files */ |
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